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author | jocuri%softhome.net <> | 2006-03-02 21:03:46 +0100 |
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committer | jocuri%softhome.net <> | 2006-03-02 21:03:46 +0100 |
commit | d07e9dbf8c0dd3e896c1284e17e373f84b7343e2 (patch) | |
tree | 51073c9ca335302c41dd5128497277b16abedbf9 /docs | |
parent | 8de64c701e34791c6a0b22c9ffdef71a8c1a759b (diff) | |
download | bugzilla-d07e9dbf8c0dd3e896c1284e17e373f84b7343e2.tar.gz bugzilla-d07e9dbf8c0dd3e896c1284e17e373f84b7343e2.tar.xz |
Documentation patch for bug 328330: Add classifications documentation; patch by Vlad Dascalu <vladd@bugzilla.org>, r=kevin.benton@amd.com, r=LpSolit@gmail.com.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/xml/administration.xml | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/docs/xml/administration.xml b/docs/xml/administration.xml index c300cb36e..17ffacc44 100644 --- a/docs/xml/administration.xml +++ b/docs/xml/administration.xml @@ -576,6 +576,25 @@ </section> </section> + <section id="classifications"> + <title>Classifications</title> + + <para>Classifications tend to be used in order to group several related + products into one distinct entity.</para> + + <para>The classifications layer is disabled by default; it can be turned + on or off using the useclassification parameter, + in the <emphasis>Bug Fields</emphasis> section of the edit parameters screen.</para> + + <para>Access to the administration of classifications is controlled using + the <emphasis>editclassifications</emphasis> system group, which defines + a privilege for creating, destroying, and editing classifications.</para> + + <para>When activated, classifications will introduce an additional + step when filling bugs (dedicated to classification selection), and they + will also appear in the advanced search form.</para> + </section> + <section id="products"> <title>Products</title> @@ -583,7 +602,7 @@ <glossterm linkend="gloss-product" baseform="product"> Products</glossterm> - are the broadest category in Bugzilla, and tend to represent real-world + tend to represent real-world shipping products. E.g. if your company makes computer games, you should have one product per game, perhaps a "Common" product for units of technology used in multiple games, and maybe a few special |