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-rw-r--r--docs/en/xml/customization.xml256
1 files changed, 19 insertions, 237 deletions
diff --git a/docs/en/xml/customization.xml b/docs/en/xml/customization.xml
index 24b1d4403..f397cff53 100644
--- a/docs/en/xml/customization.xml
+++ b/docs/en/xml/customization.xml
@@ -2,6 +2,23 @@
<chapter id="customization">
<title>Customizing Bugzilla</title>
+ <section id="extensions">
+ <title>Bugzilla Extensions</title>
+
+ <para>
+ One of the best ways to customize Bugzilla is by writing a Bugzilla
+ Extension. Bugzilla Extensions let you modify both the code and
+ UI of Bugzilla in a way that can be distributed to other Bugzilla
+ users and ported forward to future versions of Bugzilla with minimal
+ effort.
+ </para>
+
+ <para>
+ See the <ulink url="api/Bugzilla/Extension.html">Bugzilla Extension
+ documentation</ulink> for information on how to write an Extension.
+ </para>
+ </section>
+
<section id="cust-skins">
<title>Custom Skins</title>
@@ -438,241 +455,6 @@
</section>
- <section id="cust-hooks">
- <title>The Bugzilla Extension Mechanism</title>
-
- <warning>
- <para>
- Note that the below paths are inconsistent and confusing. They will
- likely be changed in Bugzilla 4.0.
- </para>
- </warning>
-
- <para>
- Extensions are a way for extensions to Bugzilla to insert code
- into the standard Bugzilla templates and source files
- without modifying these files themselves. The extension mechanism
- defines a consistent API for extending the standard templates and source files
- in a way that cleanly separates standard code from extension code.
- Hooks reduce merge conflicts and make it easier to write extensions that work
- across multiple versions of Bugzilla, making upgrading a Bugzilla installation
- with installed extensions easier. Furthermore, they make it easy to install
- and remove extensions as each extension is nothing more than a
- simple directory structure.
- </para>
-
- <para>
- There are two main types of hooks: code hooks and template hooks. Code
- hooks allow extensions to invoke code at specific points in various
- source files, while template hooks allow extensions to add elements to
- the Bugzilla user interface.
- </para>
-
- <para>
- A hook is just a named place in a standard source or template file
- where extension source code or template files for that hook get processed.
- Each extension has a corresponding directory in the Bugzilla directory
- tree (<filename>BUGZILLA_ROOT/extensions/extension_name</filename>). Hooking
- an extension source file or template to a hook is as simple as putting
- the extension file into extension's template or code directory.
- When Bugzilla processes the source file or template and reaches the hook,
- it will process all extension files in the hook's directory.
- The hooks themselves can be added into any source file or standard template
- upon request by extension authors.
- </para>
-
- <para>
- To use hooks to extend Bugzilla, first make sure there is
- a hook at the appropriate place within the source file or template you
- want to extend. The exact appearance of a hook depends on if the hook
- is a code hook or a template hook.
- </para>
-
- <para>
- Code hooks appear in Bugzilla source files as a single method call
- in the format <literal role="code">Bugzilla::Hook->process("<varname>name</varname>");</literal>.
- For instance, <filename>enter_bug.cgi</filename> may invoke the hook
- "<varname>enter_bug-entrydefaultvars</varname>". Thus, a source file at
- <filename>BUGZILLA_ROOT/extensions/EXTENSION_NAME/code/enter_bug-entrydefaultvars.pl</filename>
- will be automatically invoked when the code hook is reached.
- </para>
-
- <para>
- Template hooks appear in the standard Bugzilla templates as a
- single directive in the format
- <literal role="code">[% Hook.process("<varname>name</varname>") %]</literal>,
- where <varname>name</varname> is the unique name of the hook.
- </para>
-
- <para>
- If you aren't sure what you want to extend or just want to browse the
- available hooks, either use your favorite multi-file search
- tool (e.g. <command>grep</command>) to search the standard templates
- for occurrences of <methodname>Hook.process</methodname> or the source
- files for occurrences of <methodname>Bugzilla::Hook::process</methodname>.
- </para>
-
- <para>
- If there is no hook at the appropriate place within the Bugzilla
- source file or template you want to extend,
- <ulink url="http://bugzilla.mozilla.org/enter_bug.cgi?product=Bugzilla&amp;component=User%20Interface">file
- a bug requesting one</ulink>, specifying:
- </para>
-
- <simplelist>
- <member>the source or template file for which you are
- requesting a hook;</member>
- <member>
- where in the file you would like the hook to be placed
- (line number/position for latest version of the file in CVS
- or description of location);
- </member>
- <member>the purpose of the hook;</member>
- <member>a link to information about your extension, if any.</member>
- </simplelist>
-
- <para>
- The Bugzilla reviewers will promptly review each hook request,
- name the hook, add it to the template or source file, and check
- the new version of the template into CVS.
- </para>
-
- <para>
- You may optionally attach a patch to the bug which implements the hook
- and check it in yourself after receiving approval from a Bugzilla
- reviewer. The developers may suggest changes to the location of the
- hook based on their analysis of your needs or so the hook can satisfy
- the needs of multiple extensions, but the process of getting hooks
- approved and checked in is not as stringent as the process for general
- changes to Bugzilla, and any extension, whether released or still in
- development, can have hooks added to meet their needs.
- </para>
-
- <para>
- After making sure the hook you need exists (or getting it added if not),
- add your extension to the directory within the Bugzilla
- extensions tree corresponding to the hook.
- </para>
-
- <para>
- That's it! Now, when the source file or template containing the hook
- is processed, your extension file will be processed at the point
- where the hook appears.
- </para>
-
- <para>
- For example, let's say you have an extension named Projman that adds
- project management capabilities to Bugzilla. Projman has an
- administration interface <filename>edit-projects.cgi</filename>,
- and you want to add a link to it into the navigation bar at the bottom
- of every Bugzilla page for those users who are authorized
- to administer projects.
- </para>
-
- <para>
- The navigation bar is generated by the template file
- <filename>useful-links.html.tmpl</filename>, which is located in
- the <filename>global/</filename> subdirectory on the standard Bugzilla
- template path
- <filename>BUGZILLA_ROOT/template/en/default/</filename>.
- Looking in <filename>useful-links.html.tmpl</filename>, you find
- the following hook at the end of the list of standard Bugzilla
- administration links:
- </para>
-
- <programlisting><![CDATA[...
- [% ', <a href="editkeywords.cgi">keywords</a>'
- IF user.in_group('editkeywords') %]
- [% Hook.process("edit") %]
-...]]></programlisting>
-
- <para>
- The corresponding extension file for this hook is
- <filename>BUGZILLA_ROOT/extensions/projman/template/en/global/useful-links-edit.html.tmpl</filename>.
- You then create that template file and add the following constant:
- </para>
-
- <programlisting><![CDATA[...[% ', <a href="edit-projects.cgi">projects</a>' IF user.in_group('projman_admins') %]]]></programlisting>
-
- <para>
- Voila! The link now appears after the other administration links in the
- navigation bar for users in the <literal>projman_admins</literal> group.
- </para>
-
- <para>
- Now, let us say your extension adds a custom "project_manager" field
- to enter_bug.cgi. You want to modify the CGI script to set the default
- project manager to be productname@company.com. Looking at
- <filename>enter_bug.cgi</filename>, you see the enter_bug-entrydefaultvars
- hook near the bottom of the file before the default form values are set.
- The corresponding extension source file for this hook is located at
- <filename>BUGZILLA_ROOT/extensions/projman/code/enter_bug-entrydefaultvars.pl</filename>.
- You then create that file and add the following:
- </para>
-
- <programlisting>$default{'project_manager'} = $product.'@company.com';</programlisting>
-
- <para>
- This code will be invoked whenever enter_bug.cgi is executed.
- Assuming that the rest of the customization was completed (e.g. the
- custom field was added to the enter_bug template and the required hooks
- were used in process_bug.cgi), the new field will now have this
- default value.
- </para>
-
- <para>
- Notes:
- </para>
-
- <itemizedlist>
- <listitem>
- <para>
- If your extension includes entirely new templates in addition to
- extensions of standard templates, it should store those new
- templates in its
- <filename>BUGZILLA_ROOT/extensions/template/en/</filename>
- directory. Extension template directories, like the
- <filename>default/</filename> and <filename>custom/</filename>
- directories, are part of the template search path, so putting templates
- there enables them to be found by the template processor.
- </para>
-
- <para>
- The template processor looks for templates first in the
- <filename>custom/</filename> directory (i.e. templates added by the
- specific installation), then in the <filename>extensions/</filename>
- directory (i.e. templates added by extensions), and finally in the
- <filename>default/</filename> directory (i.e. the standard Bugzilla
- templates). Thus, installation-specific templates override both
- default and extension templates.
- </para>
- </listitem>
-
- <listitem>
- <para>
- If you are looking to customize Bugzilla, you can also take advantage
- of template hooks. To do so, create a directory in
- <filename>BUGZILLA_ROOT/template/en/custom/hook/</filename>
- that corresponds to the hook you wish to use, then place your
- customization templates into those directories. For example,
- if you wanted to use the hook "end" in
- <filename>global/useful-links.html.tmpl</filename>, you would
- create the directory <filename>BUGZILLA_ROOT/template/en/custom/hook/
- global/useful-links.html.tmpl/end/</filename> and add your customization
- template to this directory.
- </para>
-
- <para>
- Obviously this method of customizing Bugzilla only lets you add code
- to the standard source files and templates; you cannot change the
- existing code. Nevertheless, for those customizations that only add
- code, this method can reduce conflicts when merging changes,
- making upgrading your customized Bugzilla installation easier.
- </para>
- </listitem>
- </itemizedlist>
- </section>
-
<section id="cust-change-permissions">
<title>Customizing Who Can Change What</title>
@@ -795,8 +577,8 @@
<para>
Many utilities and applications can integrate with Bugzilla,
- either on the client- or server-side. None of them is maintained
- by the Bugzilla community, nor are they being tested during our
+ either on the client- or server-side. None of them are maintained
+ by the Bugzilla community, nor are they tested during our
QA tests, so use them at your own risk. They are listed at
<ulink url="https://wiki.mozilla.org/Bugzilla:Addons" />.
</para>