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|
<HTML
><HEAD
><TITLE
>Product, Component, Milestone, and Version Administration</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.64
"><LINK
REL="HOME"
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TITLE="User Administration"
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REL="NEXT"
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HREF="security.html"></HEAD
><BODY
CLASS="SECTION"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
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><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
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><TR
><TH
COLSPAN="3"
ALIGN="center"
>The Bugzilla Guide</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="useradmin.html"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Chapter 3. Administering Bugzilla</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="security.html"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECTION"
><H1
CLASS="SECTION"
><A
NAME="PROGRAMADMIN"
>3.3. Product, Component, Milestone, and Version Administration</A
></H1
><TABLE
BORDER="0"
WIDTH="100%"
CELLSPACING="0"
CELLPADDING="0"
CLASS="EPIGRAPH"
><TR
><TD
WIDTH="45%"
> </TD
><TD
WIDTH="45%"
ALIGN="LEFT"
VALIGN="TOP"
><I
><P
><I
>Dear Lord, we have to get our users to do WHAT?</I
></P
></I
></TD
></TR
></TABLE
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="PRODUCTS"
>3.3.1. Products</A
></H2
><FONT
COLOR="RED"
>Formerly, and in some spots still, called "Programs"</FONT
><P
> <A
HREF="glossary.html#GLOSS_PRODUCT"
><I
CLASS="GLOSSTERM"
>Products</I
></A
> are the
broadest category in Bugzilla, and you should have the least of these.
If your company makes computer games, you should have one product per game,
and possibly a few special products
(website, meetings...)
</P
><P
> A Product (formerly called "Program", and still referred to that way
in some portions of the source code) controls some very important functions.
The number of "votes" available for users to vote for the most important bugs
is set per-product, as is the number of votes required to move a bug automatically
from the UNCONFIRMED status to the NEW status. One can close a Product for further
bug entry and define various Versions available from the Edit Product screen.
</P
><P
>To create a new product:</P
><P
></P
><OL
TYPE="1"
><LI
><P
> Select "components" from the yellow footer
</P
><DIV
CLASS="TIP"
><BLOCKQUOTE
CLASS="TIP"
><P
><B
>Tip: </B
> It may seem counterintuitive to click "components" when you want
to edit the properties associated with Products. This is one of a long
list of things we want in Bugzilla 3.0...
</P
></BLOCKQUOTE
></DIV
></LI
><LI
><P
> Select the "Add" link to the right of "Add a new product".
</P
></LI
><LI
><P
> Enter the name of the product and a description.
The Description field is free-form.
</P
></LI
></OL
><DIV
CLASS="TIP"
><BLOCKQUOTE
CLASS="TIP"
><P
><B
>Tip: </B
> Don't worry about the "Closed for bug entry", "Maximum Votes per person",
"Maximum votes a person can put on a single bug", "Number of votes a bug in
this Product needs to automatically get out of the UNCOMFIRMED state",
and "Version" options yet.
We'll cover those in a few moments.
</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="COMPONENTS"
>3.3.2. Components</A
></H2
><P
> Components are subsections of a Product.
<DIV
CLASS="EXAMPLE"
><A
NAME="AEN850"
></A
><P
><B
>Example 3-1. Creating some Components</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN852"
></A
><P
></P
><P
> The computer game you are designing may a "UI" component, an "API" component,
a "Sound System" component, and a "Plugins" component, each overseen by a different
programmer. It often makes sense to divide Components in Bugzilla according to the
natural divisions of responsibility within your Product or company.
</P
><P
></P
></DIV
></DIV
>
Each component has a owner and (if you turned it on in the parameters), a qa
contact. The owner should be the primary person who fixes bugs in that component. The QA
Contact should be the person who will ensure these bugs are completely fixed. The Owner,
QA Contact, and Reporter will get email when new bugs are created in this Component and
when these bugs change. Default Owner and Default QA Contact fields only dictate the
<EM
>default assignments</EM
>; the Owner and Q/A Contact fields in a bug
are otherwise unrelated to the Component.
</P
><P
> To create a new Component:
</P
><P
></P
><OL
TYPE="1"
><LI
><P
> Select the "Edit components" link from the "Edit Product" page
</P
></LI
><LI
><P
> Select the "Add" link to the right of the "Add a new component" text
on the "Select Component" page.
</P
></LI
><LI
><P
> Fill out the "Component" field, a short "Description", and the "Initial Owner".
The "Component" field should not contain a space. The "Description" field is
free-form. The "Initial Owner" field must be that of a valid user already
existing in the database. If the initial owner does not exist, Bugzilla
will refuse to create the component.
<DIV
CLASS="TIP"
><BLOCKQUOTE
CLASS="TIP"
><P
><B
>Tip: </B
> Is your "Default Owner" a user who is not yet in the database?
No problem.
<P
></P
><OL
TYPE="a"
><LI
><P
> Select the "Log out" link on the footer of the page.
</P
></LI
><LI
><P
> Select the "New Account" link on the footer of the "Relogin" page
</P
></LI
><LI
><P
> Type in the email address of the default owner you want to create
in the "E-mail address" field, and her full name in the "Real name"
field, then select the "Submit Query" button.
</P
></LI
><LI
><P
> Now select "Log in" again, type in your login information, and you
can modify the product to use the Default Owner information
you require.
</P
></LI
></OL
>
</P
></BLOCKQUOTE
></DIV
>
</P
></LI
><LI
><P
> Either "edit" more components or return to the "query" page on the ensuing
"Addming new component" page. To return to the Product you were editing, you
must select the "components" link as before.
</P
></LI
></OL
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="VERSIONS"
>3.3.3. Versions</A
></H2
><P
> Versions are the revisions of the product, such as "Flinders 3.1", "Flinders 95",
and "Flinders 2000". Using Versions helps you isolate code changes and are an aid
in reporting.
<DIV
CLASS="EXAMPLE"
><A
NAME="AEN879"
></A
><P
><B
>Example 3-2. Common Use of Versions</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN881"
></A
><P
></P
><P
> A user reports a bug
against Version "Beta 2.0" of your product. The current Version of your software
is "Release Candidate 1", and no longer has the bug. This will
help you triage and classify bugs according to their relevance. It is also
possible people may report bugs against bleeding-edge beta versions that are
not evident in older versions of the software. This can help isolate code
changes that caused the bug
</P
><P
></P
></DIV
></DIV
>
<DIV
CLASS="EXAMPLE"
><A
NAME="AEN883"
></A
><P
><B
>Example 3-3. A Different Use of Versions</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN885"
></A
><P
></P
><P
> This field has been used to good effect by an online service provider in a slightly
different way. They had three versions of the product: "Production", "QA",
and "Dev". Although it may be the same product, a bug in the development
environment is not normally as critical as a Production bug, nor does it
need to be reported publicly. When used in conjunction with Target Milestones,
one can easily specify the environment where a bug can be reproduced, and
the Milestone by which it will be fixed.
</P
><P
></P
></DIV
></DIV
>
</P
><P
> To create and edit Versions:
</P
><P
></P
><OL
TYPE="1"
><LI
><P
> From the "Edit Product" screen, select "Edit Versions"
</P
></LI
><LI
><P
> You will notice that the product already has the default version "undefined".
If your product doesn't use version numbers, you may want to leave this as it is
or edit it so that it is "---". You can then go back to the edit versions page
and add new versions to your product.
</P
><P
> Otherwise, click the "Add" button to the right of the "Add a new version" text.
</P
></LI
><LI
><P
> Enter the name of the Version. This can be free-form characters up to the limit of the
text box. Then select the "Add" button.
</P
></LI
><LI
><P
> At this point you can select "Edit" to edit more Versions, or return to the "Query"
page, from which you can navigate back to the product through the "components" link
at the foot of the Query page.
</P
></LI
></OL
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="MILESTONES"
>3.3.4. Milestones</A
></H2
><P
> Milestones are "targets" that you plan to get a bug fixed by. For example, you have a bug that
you plan to fix for your 3.0 release, it would be assigned the milestone of 3.0. Or, you have a
bug that you plan to fix for 2.8, this would have a milestone of 2.8.
</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
> Milestone options will only appear for a Product if you turned the "usetargetmilestone" field
in the "Edit Parameters" screen "On".
</P
></BLOCKQUOTE
></DIV
><P
> To create new Milestones, set Default Milestones, and set Milestone URL:
</P
><P
></P
><OL
TYPE="1"
><LI
><P
> Select "edit milestones"
</P
></LI
><LI
><P
> Select "Add" to the right of the "Add a new milestone" text
</P
></LI
><LI
><P
> Enter the name of the Milestone in the "Milestone" field.
You can optionally set the "Sortkey", which is a positive or negative number (-255 to 255)
that defines where in the list this particular milestone appears.
Select "Add".
</P
><DIV
CLASS="EXAMPLE"
><A
NAME="AEN911"
></A
><P
><B
>Example 3-4. Using SortKey with Target Milestone</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN913"
></A
><P
></P
><P
> Let's say you create a target milestone called "Release 1.0", with Sortkey set to "0".
Later, you realize that you will have a public beta, called "Beta1".
You can create a Milestone called "Beta1", with a Sortkey of "-1" in order to ensure
people will see the Target Milestone of "Beta1" earlier on the list than "Release 1.0"
</P
><P
></P
></DIV
></DIV
></LI
><LI
><P
> If you want to add more milestones, select the "Edit" link.
If you don't, well shoot, you have to go back to the "query" page and select "components"
again, and make your way back to the Product you were editing.
<DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
> This is another in the list of unusual user interface decisions that
we'd like to get cleaned up. Shouldn't there be a link to the effect of
"edit the Product I was editing when I ended up here"? In any case,
clicking "components" in the footer takes you back to the "Select product"
screen, from which you can begin editing your product again.
</P
></BLOCKQUOTE
></DIV
>
</P
></LI
><LI
><P
> From the Edit Product screen again (once you've made your way back), enter the URL
for a description of what your milestones are for this product in the "Milestone URL" field.
It should be of the format "http://www.foo.com/bugzilla/product_milestones.html"
</P
><P
> Some common uses of this field include product descriptions, product roadmaps,
and of course a simple description of the meaning of each milestone.
</P
></LI
><LI
><P
> If you're using Target Milestones, the "Default Milestone" field must have some
kind of entry. If you really don't care if people set coherent Target Milestones,
simply leave this at the default, "---". However, controlling and regularly updating the Default
Milestone field is a powerful tool when reporting the status of projects.
</P
><P
>Select the "Update" button when you are done.</P
></LI
><LI
><P
>
</P
></LI
></OL
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="VOTING"
>3.3.5. Voting</A
></H2
><P
> The concept of "voting" is a poorly understood, yet powerful feature for the management
of open-source projects. Each user is assigned so many Votes per product, which they can
freely reassign (or assign multiple votes to a single bug).
This allows developers to gauge user need for a particular enhancement
or bugfix. By allowing bugs with a certain number of votes to automatically move from
"UNCONFIRMED" to "NEW", users of the bug system can help high-priority bugs garner
attention so they don't sit for a long time awaiting triage.
</P
><P
> The daunting challenge of Votes is deciding where you draw the line for a "vocal majority". If you
only have a user base of 100 users, setting a low threshold for bugs to move from UNCONFIRMED
to NEW makes sense. As the Bugzilla user base expands, however, these thresholds must be
re-evaluated. You should gauge whether this feature is worth the time and close monitoring involved,
and perhaps forego implementation until you have a critical mass of users who demand it.
</P
><P
>To modify Voting settings:</P
><P
></P
><OL
TYPE="1"
><LI
><P
> Navigate to the "Edit Product" screen for the Product you wish to modify
</P
></LI
><LI
><P
> Set "Maximum Votes per person" to your calculated value. Setting this field
to "0" disables voting.
</P
></LI
><LI
><P
> Set "Maximum Votes a person can put on a single bug" to your calculated value. It
should probably be some number lower than the "Maximum votes per person".
Setting this field to "0" disables voting, but leaves the voting options open
to the user. This is confusing.
</P
></LI
><LI
><P
> Set "Number of votes a bug in this product needs to automatically get out of the
UNCONFIRMED state" to your calculated number. Setting this field to "0"
disables the automatic move of bugs from UNCONFIRMED to NEW. Some people
advocate leaving this at "0", but of what use are Votes if your Bugzilla
user base is unable to affect which bugs appear on Development radar?
<DIV
CLASS="TIP"
><BLOCKQUOTE
CLASS="TIP"
><P
><B
>Tip: </B
> You should probably set this number to higher than a small coalition of
Bugzilla users can influence it. Most sites use this as a "referendum"
mechanism -- if users are able to vote a bug out of UNCONFIRMED, it
is a <EM
>really</EM
> bad bug!
</P
></BLOCKQUOTE
></DIV
>
</P
></LI
><LI
><P
> Once you have adjusted the values to your preference, select the "Update" button.
</P
></LI
></OL
></DIV
><DIV
CLASS="SECTION"
><H2
CLASS="SECTION"
><A
NAME="GROUPS"
>3.3.6. Groups and Group Security</A
></H2
><P
> Groups can be very useful in bugzilla, because they allow users to isolate
bugs or products that should only be seen by certain people. Groups can also
be a complicated minefield of interdependencies and weirdness if mismanaged.
<DIV
CLASS="EXAMPLE"
><A
NAME="AEN949"
></A
><P
><B
>Example 3-5. When to Use Group Security</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN951"
></A
><P
></P
><P
> Many Bugzilla sites isolate "Security-related" bugs from all other bugs.
This way, they can have a fix ready before the security vulnerability
is announced to the world. You can create a "Security" product which, by
default, has no members, and only add members to the group (in their individual
User page, as described under User Administration) who should have
priveleged access to "Security" bugs. Alternately, you may create a Group
independently of any Product, and change the Group mask on individual bugs
to restrict access to members only of certain Groups.
</P
><P
></P
></DIV
></DIV
>
Groups only work if you enable the "usebuggroups" paramater.
In addition, if the "usebuggroupsentry" parameter is "On", one can restrict access
to products by groups, so that only members of a product group are able to view
bugs within that product.
Group security in Bugzilla can be divided into two categories:
Generic and Product-Based.
</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
> Groups in Bugzilla are a complicated beast that evolved out of very simple user
permission bitmasks, apparently itself derived from common concepts in UNIX access
controls. A "bitmask" is a fixed-length number whose value can describe one, and
only one, set of states. For instance, UNIX file permissions are assigned bitmask
values: "execute" has a value of 1, "write" has a value of 2,
and "read" has a value of 4. Add them together,
and a file can be read, written to, and executed if it has a bitmask of "7". (This
is a simplified example -- anybody who knows UNIX security knows there is much
more to it than this. Please bear with me for the purpose of this note.) The only
way a bitmask scheme can work is by doubling the bit count for each value. Thus
if UNIX wanted to offer another file permission, the next would have to be a value of
8, then the next 16, the next 32, etc.
</P
><P
> Similarly, Bugzilla offers a bitmask to define group permissions, with an internal
limit of 64. Several are already occupied
by built-in permissions. The way around this limitation is
to avoid assigning groups to products if you have many products, avoid bloating
of group lists, and religiously prune irrelevant groups. In reality, most installations
of Bugzilla support far fewer than 64 groups, so this limitation has not hit
for most sites, but it is on the table to be revised for Bugzilla 3.0
because it interferes with the security schemes of some administrators.
</P
></BLOCKQUOTE
></DIV
><P
> To enable Generic Group Security ("usebuggroups"):
</P
><P
></P
><OL
TYPE="1"
><LI
><P
> Turn "On" "usebuggroups" in the "Edit Parameters" screen.
</P
></LI
><LI
><P
> You will generally have no groups set up. Select the "groups" link
in the footer.
</P
></LI
><LI
><P
> Take a moment to understand the instructions on the "Edit Groups" screen.
Once you feel confident you understand what is expected of you, select the
"Add Group" link.
</P
></LI
><LI
><P
> Fill out the "New Name" (remember, no spaces!), "New Description", and "New
User RegExp" fields. "New User RegExp" allows you to automatically place
all users who fulfill the Regular Expression into the new group.
<DIV
CLASS="EXAMPLE"
><A
NAME="AEN966"
></A
><P
><B
>Example 3-6. Creating a New Group</B
></P
><DIV
CLASS="INFORMALEXAMPLE"
><A
NAME="AEN968"
></A
><P
></P
><P
> I created a group called "DefaultGroup" with a description of "This is simply
a group to play with", and a "New User RegExp" of "*@velio.com". This
new group automatically includes all Bugzilla users with "@velio.com" at the
end of their user id. When I finished, my new group was assigned bit #128.
</P
><P
></P
></DIV
></DIV
>
When you have finished, select the "Add" button.
</P
></LI
></OL
><P
> To enable Product-Based Group Security ("usebuggroupsentry"):
</P
><DIV
CLASS="WARNING"
><P
></P
><TABLE
CLASS="WARNING"
BORDER="1"
WIDTH="100%"
><TR
><TD
ALIGN="CENTER"
><B
>Warning</B
></TD
></TR
><TR
><TD
ALIGN="LEFT"
><P
> Don't forget that you only have 64 groups masks available, total, for
your installation of Bugzilla! If you plan on having more than 50
products in your individual Bugzilla installation, and require group
security for your products, you should
consider either running multiple Bugzillas or using Generic Group Security
instead of Product-Based ("usebuggroupsentry") Group Security.
</P
></TD
></TR
></TABLE
></DIV
><P
></P
><OL
TYPE="1"
><LI
><P
> Turn "On" "usebuggroups" and "usebuggroupsentry" in the "Edit Parameters" screen.
</P
><DIV
CLASS="WARNING"
><P
></P
><TABLE
CLASS="WARNING"
BORDER="1"
WIDTH="90%"
><TR
><TD
ALIGN="CENTER"
><B
>Warning</B
></TD
></TR
><TR
><TD
ALIGN="LEFT"
><P
> "usebuggroupsentry" has the capacity to prevent the administrative user
from directly altering bugs because of conflicting group permissions.
If you plan on using "usebuggroupsentry", you should plan on restricting administrative
account usage to administrative duties only.
In other words, manage bugs with an unpriveleged user account, and
manage users, groups, Products, etc. with the administrative account.
</P
></TD
></TR
></TABLE
></DIV
></LI
><LI
><P
> You will generally have no Groups set up, unless you enabled "usebuggroupsentry"
prior to creating any Products. To create "Generic Group Security" groups,
follow the instructions given above. To create Product-Based Group security,
simply follow the instructions for creating a new Product. If you need to
add users to these new groups as you create them, you will find the option
to add them to the group available under the "Edit User" screens.
</P
></LI
></OL
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