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authorJoshua T <joshua@sonofone.net>2016-07-12 00:49:12 +0200
committerJoshua T <joshua@sonofone.net>2016-07-12 00:49:12 +0200
commit32725dae5ba50f41bf16a80083727f08beaea7c6 (patch)
tree3f8191bff2981c0d0c7d46bad5e498908551c65e
parenta998a48673372e409991066d7d2d9ba282f79d59 (diff)
downloadqmk_firmware-32725dae5ba50f41bf16a80083727f08beaea7c6.tar.gz
qmk_firmware-32725dae5ba50f41bf16a80083727f08beaea7c6.tar.xz
Created replicaJunction keymaps.
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/keymap.c75
-rw-r--r--keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c414
2 files changed, 489 insertions, 0 deletions
diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c
new file mode 100644
index 000000000..7ff8933e8
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c
@@ -0,0 +1,75 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+// Note that whatever is set as layer 0 will be the default layer of the keyboard.
+
+#define _CO 0 // Colemak
+#define _QW 1 // QWERTY
+#define _NU 2 // Numpad
+#define _FN 3 // Function
+#define _DV 4 // Dvorak
+
+// Quick alias for visual sake
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_CO] = {
+ {KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN },
+ {KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O },
+ {KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCTL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
+},
+
+[_DV] = {
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, KC_Z },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_SLSH, KC_ENT }
+},
+
+[_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC,KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT }
+},
+
+[_NU] = { /* Numbers and symbols */
+ {KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
+ {KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
+ {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS},
+ {MO(_FN), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LALT, KC_SPC, _______, KC_DOT, KC_0, KC_EQL}
+},
+
+[_FN] = { /* Functions */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
+ {_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12},
+ {_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, _______, _______, RESET}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c b/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c
new file mode 100644
index 000000000..e52d04dd6
--- /dev/null
+++ b/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c
@@ -0,0 +1,414 @@
+#include "ergodox_ez.h"
+#include "debug.h"
+#include "action_layer.h"
+
+/*
+ * Keyboard: Ergodox
+ * Keymap: replicaJunction
+ * Version: 1.0
+ *
+ * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
+ * two as easy as possible.
+ *
+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
+ * here: https://colemakmods.github.io/mod-dh/
+ */
+
+#define BASE 0 // default layer
+#define CODH 1 // Colemak
+#define QWRT 2 // QWERTY layer
+#define SYMB 3 // symbols
+#define MDIA 4 // media keys
+#define UTIL 5 // keyboard utilities
+#define NUMP 6 // numpad
+#define GAME 7 // mouse overlay for gamins
+
+#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+ * Keymap: Colemak-ModDH
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | MDIA | RAlt |
+ * ,------|------|------| |------+------+------.
+ * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | NUMP | | PgDn | | |
+ * `--------------------' `--------------------'
+ */
+
+[CODH] = KEYMAP(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
+ KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
+
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
+ // right hand
+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT,
+ KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL,
+ KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS,
+ KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT,
+ KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
+
+ MO(MDIA), KC_RALT,
+ KC_PGUP,
+ KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
+ ),
+
+ /*
+ * Keymap: Dvorak layout
+ *
+ * The right index backspace is a nod to my TypeMatrix keyboard, which has
+ * Backspace in the center.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | MDIA | RAlt |
+ * ,------|------|------| |------+------+------.
+ * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/|
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | NUMP | | PgDn | | |
+ * `--------------------' `--------------------'
+ */
+
+// BASE
+[BASE] = KEYMAP(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
+ KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB),
+
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP),
+ // right hand
+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
+ KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
+ KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
+
+ MO(MDIA), KC_RALT,
+ KC_PGUP,
+ KC_PGDN, KC_ENT, LT(SYMB,KC_SPC)
+ ),
+
+ /*
+ * Keymap: QWERTY layout.
+ *
+ * This is optimized for gaming, not typing, so there aren't as many macros
+ * as the Dvorak layer. Some of the keys have also been moved to "game-
+ * like" locations, such as making the spacebar available to the left thumb,
+ * and repositioning the arrow keys at the bottom right corner.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
+ * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right|
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | MDIA | ~GAME|
+ * ,------|------|------| |------+------+------.
+ * | | | Home | | PgUp | | SYMB/
+ * | Space| LAlt |------| |------| Enter| Space|
+ * | | | End | | PgDn | | |
+ * `--------------------' `--------------------'
+ */
+[QWRT] = KEYMAP( // Layer1: QWERTY
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
+ KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB),
+
+ KC_LCTL,KC_LALT,
+ KC_HOME,
+ KC_SPC, KC_LALT, KC_END,
+ // right hand
+ TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
+ KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
+ KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
+ MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
+
+ MO(MDIA),TG(GAME),
+ KC_PGUP,
+ KC_PGDN,KC_ENT,LT(SYMB,KC_SPC)
+ ),
+
+ /*
+ * Keymap: Symbol / navigation Layer
+ *
+ * Inspired by Atreus.
+ * Note the two keys on the left thumb cluster. These change the "default" layer between key layouts.
+ * The RESET button also resets the Teensy, but note bug #164.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | SYMB | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * |Dvorak|QWERTY| | | RESET|
+ * ,------|------|------| |------+------+------.
+ * | | |Colemk| | | | |
+ * | | |------| |------| | SYMB |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ _______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
+ _______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______,
+ _______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR,
+ _______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______,
+ _______,_______,_______,_______,_______,
+
+ DF(BASE),DF(QWRT),
+ DF(CODH),
+ _______, _______, _______,
+
+ // right hand
+ _______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ _______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12,
+ _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,
+ _______,_______,KC_PGUP,_______,KC_PGDN,_______,_______,
+ _______,_______,_______,_______,_______,
+
+ _______, RESET,
+ _______,
+ _______, _______, _______
+),
+/* Keymap: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | |Brwser|
+ * | | |------| |------| |Back |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, KC_MS_U, _______, _______, _______,
+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, KC_BTN1, KC_BTN2,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_MPLY,
+ _______, _______, _______, KC_MPRV, KC_MNXT, _______, _______,
+ KC_VOLU, KC_VOLD, KC_MUTE, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, KC_WBAK
+),
+
+/*
+ * Keymap: Number pad.
+ *
+ * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | | 7 | 8 | 9 | * | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | 1 | 2 | 3 | / | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | 0 | . | 0 | = | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | Enter|
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[NUMP] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+ // right hand
+ _______,_______,_______,_______,_______,_______,_______,
+ _______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12,
+ KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______,
+ _______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______,
+ KC_P0, KC_PDOT,KC_P0, KC_EQL, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, KC_PENT
+ ),
+
+ /*
+ * Keymap: Gaming
+ *
+ * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |MClick| | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | ~GAME|
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------|RClick|LClick|
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[GAME] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ KC_BTN3, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, KC_BTN2, KC_BTN1
+ ),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case BASE:
+ ergodox_right_led_1_on();
+ break;
+ case QWRT:
+ ergodox_right_led_2_on();
+ case SYMB:
+ ergodox_right_led_3_on();
+ break;
+ case GAME:
+ ergodox_right_led_1_on();
+ ergodox_right_led_2_on();
+ default:
+ // none
+ break;
+ }
+
+};