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authorcoderkun <olli@coderkun.de>2016-01-30 12:08:27 +0100
committercoderkun <olli@coderkun.de>2016-01-30 12:08:27 +0100
commit57bd21d8a684ffe42908e24fc515a64348125a98 (patch)
tree64d2f629aa47144127eafeee28e1fafbdcd95370
parent7f4eb72b9d13d5f6b116542941ef7aad2505170a (diff)
parent3985f97d873f5437f6581e3cc731d5e6bbd42b77 (diff)
downloadqmk_firmware-57bd21d8a684ffe42908e24fc515a64348125a98.tar.gz
qmk_firmware-57bd21d8a684ffe42908e24fc515a64348125a98.tar.xz
Merge remote-tracking branch 'upstream/master'
-rw-r--r--keyboard/atreus/Makefile139
-rw-r--r--keyboard/atreus/README.md180
-rw-r--r--keyboard/atreus/atreus.c29
-rw-r--r--keyboard/atreus/atreus.h29
-rw-r--r--keyboard/atreus/config.h82
-rw-r--r--keyboard/atreus/keymaps/keymap_default.c51
-rw-r--r--quantum/keymap_common.c17
-rw-r--r--quantum/template/keymaps/default.c30
8 files changed, 557 insertions, 0 deletions
diff --git a/keyboard/atreus/Makefile b/keyboard/atreus/Makefile
new file mode 100644
index 000000000..e1ebee47b
--- /dev/null
+++ b/keyboard/atreus/Makefile
@@ -0,0 +1,139 @@
+#----------------------------------------------------------------------------
+# On command line:
+#
+# make all = Make software.
+#
+# make clean = Clean out built project files.
+#
+# make coff = Convert ELF to AVR COFF.
+#
+# make extcoff = Convert ELF to AVR Extended COFF.
+#
+# make program = Download the hex file to the device.
+# Please customize your programmer settings(PROGRAM_CMD)
+#
+# make teensy = Download the hex file to the device, using teensy_loader_cli.
+# (must have teensy_loader_cli installed).
+#
+# make dfu = Download the hex file to the device, using dfu-programmer (must
+# have dfu-programmer installed).
+#
+# make flip = Download the hex file to the device, using Atmel FLIP (must
+# have Atmel FLIP installed).
+#
+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
+# (must have dfu-programmer installed).
+#
+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
+# (must have Atmel FLIP installed).
+#
+# make debug = Start either simulavr or avarice as specified for debugging,
+# with avr-gdb or avr-insight as the front end for debugging.
+#
+# make filename.s = Just compile filename.c into the assembler code only.
+#
+# make filename.i = Create a preprocessed source file for use in submitting
+# bug reports to the GCC project.
+#
+# To rebuild project do "make clean" then "make all".
+#----------------------------------------------------------------------------
+
+# Target file name (without extension).
+TARGET = atreus
+
+
+# Directory common source filess exist
+TOP_DIR = ../..
+TMK_DIR = ../../tmk_core
+
+# Directory keyboard dependent files exist
+TARGET_DIR = .
+
+# # project specific files
+SRC = atreus.c
+
+ifdef KEYMAP
+ SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
+else
+ SRC := keymaps/keymap_default.c $(SRC)
+endif
+
+CONFIG_H = config.h
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
+# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+# MIDI_ENABLE = YES # MIDI controls
+UNICODE_ENABLE = YES # Unicode
+# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
+
+
+# Optimize size but this may cause error "relocation truncated to fit"
+#EXTRALDFLAGS = -Wl,--relax
+
+# Search Path
+VPATH += $(TARGET_DIR)
+VPATH += $(TOP_DIR)
+VPATH += $(TMK_DIR)
+
+include $(TOP_DIR)/quantum/quantum.mk
+
diff --git a/keyboard/atreus/README.md b/keyboard/atreus/README.md
new file mode 100644
index 000000000..b5e24969d
--- /dev/null
+++ b/keyboard/atreus/README.md
@@ -0,0 +1,180 @@
+atreus keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
+
+ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+ MIDI_ENABLE = yes # MIDI controls
+ # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
+ BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
+
+## Quick aliases to common actions
+
+Your keymap can include shortcuts to common operations (called "function actions" in tmk).
+
+### Switching and toggling layers
+
+`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
+
+`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
+
+`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
+
+### Fun with modifier keys
+
+* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
+* `RSFT(kc)` - applies right Shift to *kc*
+* `LCTL(kc)` - applies left Control to *kc*
+* `RCTL(kc)` - applies right Control to *kc*
+* `LALT(kc)` - applies left Alt to *kc*
+* `RALT(kc)` - applies right Alt to *kc*
+* `LGUI(kc)` - applies left GUI (command/win) to *kc*
+* `RGUI(kc)` - applies right GUI (command/win) to *kc*
+
+You can also chain these, like this:
+
+ LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
+
+The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
+
+ KC_TILD ~
+ KC_EXLM !
+ KC_AT @
+ KC_HASH #
+ KC_DLR $
+ KC_PERC %
+ KC_CIRC ^
+ KC_AMPR &
+ KC_ASTR *
+ KC_LPRN (
+ KC_RPRN )
+ KC_UNDS _
+ KC_PLUS +
+ KC_LCBR {
+ KC_RCBR }
+ KC_PIPE |
+ KC_COLN :
+
+`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
+
+These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
+
+ * MOD_LCTL
+ * MOD_LSFT
+ * MOD_LALT
+ * MOD_LGUI
+
+These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
+
+We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
+
+ * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
+ * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
+ * `ALT_T(kc)` - is LALT when held and *kc* when tapped
+ * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
+ * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
+
+### Temporarily setting the default layer
+
+`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
+
+### Remember: These are just aliases
+
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
+
+Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
+
+## Macro shortcuts: Send a whole string when pressing just one key
+
+Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
+
+```c
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+A macro can include the following commands:
+
+* I() change interval of stroke in milliseconds.
+* D() press key.
+* U() release key.
+* T() type key(press and release).
+* W() wait (milliseconds).
+* END end mark.
+
+So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
+
+Note: Using macros to have your keyboard send passwords for you is a bad idea.
+
+### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
+
+Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
+
+ #include "keymap_<layout>.h"
+
+Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
+
+ * `CM_*` for all of the Colemak-equivalent characters
+ * `DV_*` for all of the Dvorak-equivalent characters
+
+These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
+
+To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
+
+## Additional language support
+
+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
+
+## Unicode support
+
+You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
+
+## Other firmware shortcut keycodes
+
+* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
+* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
+* `BL_ON` - turns the backlight on
+* `BL_OFF` - turns the backlight off
+* `BL_<n>` - sets the backlight to level *n*
+* `BL_INC` - increments the backlight level by one
+* `BL_DEC` - decrements the backlight level by one
+* `BL_TOGG` - toggles the backlight
+* `BL_STEP` - steps through the backlight levels
+
+Enable the backlight from the Makefile.
+
+## MIDI functionalty
+
+This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
+
+## Bluetooth functionality
+
+This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
+```
+$ make KEYMAP=[default|jack|<name>]
+```
+Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
diff --git a/keyboard/atreus/atreus.c b/keyboard/atreus/atreus.c
new file mode 100644
index 000000000..bfc893084
--- /dev/null
+++ b/keyboard/atreus/atreus.c
@@ -0,0 +1,29 @@
+#include "atreus.h"
+
+__attribute__ ((weak))
+void * matrix_init_user(void) {
+ // leave these blank
+};
+
+__attribute__ ((weak))
+void * matrix_scan_user(void) {
+ // leave these blank
+};
+
+void * matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ if (matrix_init_user) {
+ (*matrix_init_user)();
+ }
+};
+
+void * matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ if (matrix_scan_user) {
+ (*matrix_scan_user)();
+ }
+};
diff --git a/keyboard/atreus/atreus.h b/keyboard/atreus/atreus.h
new file mode 100644
index 000000000..29d1d18ba
--- /dev/null
+++ b/keyboard/atreus/atreus.h
@@ -0,0 +1,29 @@
+#ifndef ATREUS_H
+#define ATREUS_H
+
+#include "matrix.h"
+#include "keymap_common.h"
+#include "backlight.h"
+#include <stddef.h>
+
+// This a shortcut to help you visually see your layout.
+// The following is an example using the Planck MIT layout
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
+ { k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
+}
+
+void * matrix_init_user(void);
+void * matrix_scan_user(void);
+
+#endif
diff --git a/keyboard/atreus/config.h b/keyboard/atreus/config.h
new file mode 100644
index 000000000..733f579d4
--- /dev/null
+++ b/keyboard/atreus/config.h
@@ -0,0 +1,82 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Planck PCB default pin-out
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
+#define ROWS (int []){ D0, D1, D2, D3 }
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboard/atreus/keymaps/keymap_default.c b/keyboard/atreus/keymaps/keymap_default.c
new file mode 100644
index 000000000..1c4280ff5
--- /dev/null
+++ b/keyboard/atreus/keymaps/keymap_default.c
@@ -0,0 +1,51 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _RS 1
+#define _LW 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
+},
+[_RS] = { /* [> RAISE <] */
+ {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
+ {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
+ {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
+},
+[_LW] = { /* [> LOWER <] */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 6cc7adf51..057c0c60e 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -26,6 +26,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "backlight.h"
#include "keymap_midi.h"
+#include <stdio.h>
+#include <inttypes.h>
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+
+ float goodbye[][2] = {
+ {440.0*pow(2.0,(67)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(60)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(55)/12.0), 600},
+ };
+#endif
+
static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */
@@ -73,6 +87,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
clear_keyboard();
+ #ifdef AUDIO_ENABLE
+ play_notes(&goodbye, 5, false);
+ #endif
_delay_ms(250);
bootloader_jump();
return;
diff --git a/quantum/template/keymaps/default.c b/quantum/template/keymaps/default.c
new file mode 100644
index 000000000..4121fd860
--- /dev/null
+++ b/quantum/template/keymaps/default.c
@@ -0,0 +1,30 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "%KEYBOARD%.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP( /* Base */
+ KC_A, KC_1, KC_H, \
+ KC_TAB, KC_SPC \
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};