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author | Seth Chandler <sethbc@sethbc.org> | 2016-07-17 09:32:02 +0200 |
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committer | Seth Chandler <sethbc@sethbc.org> | 2016-07-17 09:32:02 +0200 |
commit | 68b1affbbd9be209c5b7dcbd39f222492be3314d (patch) | |
tree | 827391ad2e66fa9c5589f77afd5f3458163f36d3 | |
parent | 45414fed7b4a61453aad6bbfd1d761177c16bf65 (diff) | |
download | qmk_firmware-68b1affbbd9be209c5b7dcbd39f222492be3314d.tar.gz qmk_firmware-68b1affbbd9be209c5b7dcbd39f222492be3314d.tar.xz |
update audio links
-rw-r--r-- | readme.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -732,7 +732,7 @@ float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float goodbye[][2] = SONG(GOODBYE_SOUND); ``` -Wherein we bind predefined songs (from [audio/song_list.h](/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives. +Wherein we bind predefined songs (from [quantum/audio/song_list.h](/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives. So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: |