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authorJoshua Coffey <31978203+ArtfulDodge@users.noreply.github.com>2018-03-25 21:58:40 +0200
committerDrashna Jaelre <drashna@live.com>2018-03-25 21:58:40 +0200
commita09a042b8fe6a0369a7c479168492125efa24e59 (patch)
treeb648d1f63bb53e5a435735ab81ba0eb4413156bd
parent3d587b1d2f01265ef25d9f328c157886afb0c579 (diff)
downloadqmk_firmware-a09a042b8fe6a0369a7c479168492125efa24e59.tar.gz
qmk_firmware-a09a042b8fe6a0369a7c479168492125efa24e59.tar.xz
New keymap and more songs (#2609)
* Added some new songs and my own keymap * Made Dodger keymap safe to use with backlight disabled * edited layer switching and added more songs * changed keymap to lowercase
-rw-r--r--keyboards/planck/keymaps/dodger/config.h90
-rw-r--r--keyboards/planck/keymaps/dodger/keymap.c338
-rw-r--r--keyboards/planck/keymaps/dodger/readme.md2
-rw-r--r--keyboards/planck/keymaps/dodger/rules.mk70
-rw-r--r--quantum/audio/song_list.h145
5 files changed, 641 insertions, 4 deletions
diff --git a/keyboards/planck/keymaps/dodger/config.h b/keyboards/planck/keymaps/dodger/config.h
new file mode 100644
index 000000000..c70acfdc9
--- /dev/null
+++ b/keyboards/planck/keymaps/dodger/config.h
@@ -0,0 +1,90 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define MANUFACTURER OLKB
+#define PRODUCT Planck
+#define DESCRIPTION A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define QMK_ESC_OUTPUT F1
+#define QMK_ESC_INPUT D5
+#define QMK_LED E6
+#define QMK_SPEAKER C6
+
+#define AUDIO_VOICES
+#define C6_AUDIO
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 15
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define TAPPING_TERM 200
+#endif
diff --git a/keyboards/planck/keymaps/dodger/keymap.c b/keyboards/planck/keymaps/dodger/keymap.c
new file mode 100644
index 000000000..dd1e236e0
--- /dev/null
+++ b/keyboards/planck/keymaps/dodger/keymap.c
@@ -0,0 +1,338 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "planck.h"
+#include "action_layer.h"
+
+extern keymap_config_t keymap_config;
+bool isGame = false;
+bool isMusic = false;
+
+
+enum planck_layers {
+ _COLEMAK,
+ _GAME,
+ _MUSIC,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+enum planck_keycodes {
+ COLEMAK = SAFE_RANGE,
+ GCTOGG,
+ MCTOGG,
+ LOWER,
+ RAISE,
+ LENNY,
+ COMMENTHEAD,
+ RICKANDMORT,
+ MARIO,
+ MARIOE,
+ OVERWATCH,
+ DOOM,
+ DISNEY,
+ NUMBERONE,
+ CABBAGE,
+ OLDSPICE,
+};
+
+enum {
+ TD_SPC_ENT = 0,
+ TD_ESC_CAPS
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
+ {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | [ | ] | | ( | ) | { | } | | + |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | bl- | bl+ | GCTG |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
+ {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+[_GAME] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
+ {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
+},
+
+[_MUSIC] = {
+ {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+};
+
+#ifdef AUDIO_ENABLE
+ float guitar[][2] = SONG(GUITAR_SOUND);
+ float mario[][2] = SONG(MARIO_THEME);
+ float marioe[][2] = SONG(MARIO_GAMEOVER);
+ float overwatch[][2] = SONG(OVERWATCH_THEME);
+ float doom[][2] = SONG(E1M1_DOOM);
+ float disney[][2] = SONG(DISNEY_SONG);
+ float numberone[][2] = SONG(NUMBER_ONE);
+ float cabbage[][2] = SONG(CABBAGE_SONG);
+ float oldspice[][2] = SONG(OLD_SPICE);
+#endif
+
+void setLayer(int layer) {
+ if (layer == _COLEMAK) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(marioe);
+ #endif
+ set_single_persistent_default_layer(_COLEMAK);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(0);
+ #endif
+ } else if (layer == _GAME) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(mario);
+ #endif
+ set_single_persistent_default_layer(_GAME);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(15);
+ #endif
+ } else if (layer == _MUSIC) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(guitar);
+ #endif
+ set_single_persistent_default_layer(_MUSIC);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(1);
+ #endif
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(0);
+ #endif
+ }
+ return false;
+ break;
+ case GCTOGG:
+ if (record->event.pressed) {
+ if (isGame) {
+ if (isMusic)
+ setLayer(_MUSIC);
+ else
+ setLayer(_COLEMAK);
+ isGame = false;
+ } else {
+ setLayer(_GAME);
+ isGame = true;
+ }
+ }
+ return false;
+ break;
+ case MCTOGG:
+ if (record->event.pressed) {
+ if (isMusic) {
+ if (isGame)
+ setLayer(_GAME);
+ else
+ setLayer(_COLEMAK);
+ isMusic = false;
+ } else {
+ setLayer(_MUSIC);
+ isMusic = true;
+ }
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case LENNY:
+ if (record->event.pressed) {
+ SEND_STRING("()");
+ }
+ return false; break;
+ case COMMENTHEAD:
+ if (record->event.pressed) {
+ SEND_STRING("// ---------------------------------------------------------------");
+ }
+ return false; break;
+ case RICKANDMORT:
+ if (record->event.pressed) {
+ SEND_STRING("// ***************************************************************");
+ }
+ return false; break;
+ case MARIO:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(mario);
+ #endif
+ }
+ return false; break;
+ case MARIOE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(marioe);
+ #endif
+ }
+ return false; break;
+ case OVERWATCH:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(overwatch);
+ #endif
+ }
+ return false; break;
+ case DOOM:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(doom);
+ #endif
+ }
+ return false; break;
+ case DISNEY:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(disney);
+ #endif
+ }
+ return false; break;
+ case NUMBERONE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(numberone);
+ #endif
+ }
+ return false; break;
+ case CABBAGE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(cabbage);
+ #endif
+ }
+ return false; break;
+ case OLDSPICE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(oldspice);
+ #endif
+ }
+ return false; break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ set_single_persistent_default_layer(_COLEMAK);
+ isGame = false;
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(0);
+ #endif
+}
diff --git a/keyboards/planck/keymaps/dodger/readme.md b/keyboards/planck/keymaps/dodger/readme.md
new file mode 100644
index 000000000..01021081d
--- /dev/null
+++ b/keyboards/planck/keymaps/dodger/readme.md
@@ -0,0 +1,2 @@
+# dodger
+
diff --git a/keyboards/planck/keymaps/dodger/rules.mk b/keyboards/planck/keymaps/dodger/rules.mk
new file mode 100644
index 000000000..981a3e82b
--- /dev/null
+++ b/keyboards/planck/keymaps/dodger/rules.mk
@@ -0,0 +1,70 @@
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Bootloader
+# This definition is optional, and if your keyboard supports multiple bootloaders of
+# different sizes, comment this out, and the correct address will be loaded
+# automatically (+60). See bootloader.mk for all options.
+BOOTLOADER = atmel-dfu
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
+API_SYSEX_ENABLE = no
+TAP_DANCE_ENABLE = yes
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+LAYOUTS = ortho_4x12 planck_mit planck_grid
+
+DEFAULT_FOLDER = planck/rev5
diff --git a/quantum/audio/song_list.h b/quantum/audio/song_list.h
index d52f45d16..a66c4d864 100644
--- a/quantum/audio/song_list.h
+++ b/quantum/audio/song_list.h
@@ -188,7 +188,14 @@
Q__NOTE(_B5 ), \
Q__NOTE(_CS6), \
Q__NOTE(_D6 ), \
- Q__NOTE(_E6 ),
+ Q__NOTE(_E6 ),
+
+#define MINOR_SOUND \
+ Q__NOTE(_A5 ), \
+ Q__NOTE(_B5 ), \
+ Q__NOTE(_C6 ), \
+ Q__NOTE(_D6 ), \
+ Q__NOTE(_E6 ),
#define GUITAR_SOUND \
Q__NOTE(_E5 ), \
@@ -272,12 +279,142 @@
HD_NOTE(_C6),
#define ZELDA_TREASURE \
- Q__NOTE(_A4), \
+ Q__NOTE(_A4 ), \
Q__NOTE(_AS4), \
- Q__NOTE(_B4), \
- HD_NOTE(_C5), \
+ Q__NOTE(_B4 ), \
+ HD_NOTE(_C5 ), \
#define TERMINAL_SOUND \
E__NOTE(_C5 )
+#define OVERWATCH_THEME \
+ HD_NOTE(_A4 ), \
+ Q__NOTE(_E4 ), \
+ Q__NOTE(_A4 ), \
+ HD_NOTE(_B4 ), \
+ Q__NOTE(_E4 ), \
+ Q__NOTE(_B4 ), \
+ W__NOTE(_CS5),
+
+#define MARIO_THEME \
+ Q__NOTE(_E5), \
+ H__NOTE(_E5), \
+ H__NOTE(_E5), \
+ Q__NOTE(_C5), \
+ H__NOTE(_E5), \
+ W__NOTE(_G5), \
+ Q__NOTE(_G4),
+
+#define MARIO_GAMEOVER \
+ HD_NOTE(_C5 ), \
+ HD_NOTE(_G4 ), \
+ H__NOTE(_E4 ), \
+ H__NOTE(_A4 ), \
+ H__NOTE(_B4 ), \
+ H__NOTE(_A4 ), \
+ H__NOTE(_AF4), \
+ H__NOTE(_BF4), \
+ H__NOTE(_AF4), \
+ WD_NOTE(_G4 ),
+
+#define E1M1_DOOM \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_D4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_C4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_BF3), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_B3 ), \
+ Q__NOTE(_C4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_D4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_C4 ), \
+ Q__NOTE(_E3 ), \
+ Q__NOTE(_E3 ), \
+ H__NOTE(_BF3),
+
+#define DISNEY_SONG \
+ H__NOTE(_G3 ), \
+ H__NOTE(_G4 ), \
+ H__NOTE(_F4 ), \
+ H__NOTE(_E4 ), \
+ H__NOTE(_CS4), \
+ H__NOTE(_D4 ), \
+ W__NOTE(_A4 ), \
+ H__NOTE(_B3 ), \
+ H__NOTE(_B4 ), \
+ H__NOTE(_A4 ), \
+ H__NOTE(_G4 ), \
+ H__NOTE(_FS4), \
+ H__NOTE(_G4 ), \
+ W__NOTE(_C5 ), \
+ H__NOTE(_D5 ), \
+ H__NOTE(_C5 ), \
+ H__NOTE(_B4 ), \
+ H__NOTE(_A4 ), \
+ H__NOTE(_G4 ), \
+ H__NOTE(_F4 ), \
+ H__NOTE(_E4 ), \
+ H__NOTE(_D4 ), \
+ W__NOTE(_A4 ), \
+ W__NOTE(_B3 ), \
+ W__NOTE(_C4 ),
+
+#define NUMBER_ONE \
+ HD_NOTE(_F4 ), \
+ Q__NOTE(_C5 ), \
+ E__NOTE(_B4 ), \
+ E__NOTE(_C5 ), \
+ E__NOTE(_B4 ), \
+ E__NOTE(_C5 ), \
+ Q__NOTE(_B4 ), \
+ Q__NOTE(_C5 ), \
+ H__NOTE(_AF4), \
+ HD_NOTE(_F4 ), \
+ Q__NOTE(_F4 ), \
+ Q__NOTE(_AF4), \
+ Q__NOTE(_C5 ), \
+ H__NOTE(_DF5), \
+ H__NOTE(_AF4), \
+ H__NOTE(_DF5), \
+ H__NOTE(_EF5), \
+ Q__NOTE(_C5 ), \
+ Q__NOTE(_DF5), \
+ Q__NOTE(_C5 ), \
+ Q__NOTE(_DF5), \
+ H__NOTE(_C5 ),
+
+#define CABBAGE_SONG \
+ H__NOTE(_C4), \
+ H__NOTE(_A4), \
+ H__NOTE(_B4), \
+ H__NOTE(_B4), \
+ H__NOTE(_A4), \
+ H__NOTE(_G4), \
+ H__NOTE(_E4),
+
+#define OLD_SPICE \
+ Q__NOTE(_A4 ), \
+ Q__NOTE(_A4 ), \
+ H__NOTE(_B4 ), \
+ H__NOTE(_D5 ), \
+ H__NOTE(_CS5), \
+ Q__NOTE(_E5 ), \
+ H__NOTE(_FS5), \
+ H__NOTE(_D5 ), \
+
#endif