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authorNicholas Shaff <nick@shadedream.com>2018-08-11 22:23:11 +0200
committerDrashna Jaelre <drashna@live.com>2018-08-11 22:23:11 +0200
commit317c624761741f71856f20ab55916e637183edb4 (patch)
treee3de6a0815beeeb0faf9fa8748a607fc841576b2
parente5f201edb426b01537abd659e1ca317260d87654 (diff)
downloadqmk_firmware-317c624761741f71856f20ab55916e637183edb4.tar.gz
qmk_firmware-317c624761741f71856f20ab55916e637183edb4.tar.xz
Keyboard: Six Shooter Keyboard (#3598)
* Created base sixshooter configuration * Added SixShooter basic LED on/off support. * Updated LED identifier numbers to align with layout identifiers (and IDs on PCB). * Minor sixshooter documentation cleanup. * Added sixshooter info.json file. * Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks. * Removed unnecessary boot section size definition. * Removing CONFIG_H if/define and replacing with #pragma once.
-rw-r--r--keyboards/sixshooter/config.h128
-rw-r--r--keyboards/sixshooter/info.json13
-rw-r--r--keyboards/sixshooter/keymaps/default/keymap.c42
-rw-r--r--keyboards/sixshooter/keymaps/default/readme.md1
-rw-r--r--keyboards/sixshooter/readme.md13
-rw-r--r--keyboards/sixshooter/rules.mk64
-rw-r--r--keyboards/sixshooter/sixshooter.c57
-rw-r--r--keyboards/sixshooter/sixshooter.h55
8 files changed, 373 insertions, 0 deletions
diff --git a/keyboards/sixshooter/config.h b/keyboards/sixshooter/config.h
new file mode 100644
index 000000000..163a3ab43
--- /dev/null
+++ b/keyboards/sixshooter/config.h
@@ -0,0 +1,128 @@
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6666
+#define DEVICE_VER 0x0001
+#define MANUFACTURER bpiphany
+#define PRODUCT sixshooter
+#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
+
+/* key matrix size */
+#define MATRIX_ROWS 1
+#define MATRIX_COLS 6
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { }
+#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+#define DIODE_DIRECTION COL2ROW
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
diff --git a/keyboards/sixshooter/info.json b/keyboards/sixshooter/info.json
new file mode 100644
index 000000000..79044589d
--- /dev/null
+++ b/keyboards/sixshooter/info.json
@@ -0,0 +1,13 @@
+{
+ "keyboard_name": "SixShooter",
+ "maintainer": "qmk",
+ "url": "https://geekhack.org/index.php?topic=70033.0",
+ "width": 3,
+ "height": 2,
+ "layouts": {
+ "LAYOUT": {
+ "key_count": 6,
+ "layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}]
+ }
+ }
+}
diff --git a/keyboards/sixshooter/keymaps/default/keymap.c b/keyboards/sixshooter/keymaps/default/keymap.c
new file mode 100644
index 000000000..ca0973c60
--- /dev/null
+++ b/keyboards/sixshooter/keymaps/default/keymap.c
@@ -0,0 +1,42 @@
+/* Copyright 2018 QMK Community
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+#define _BL 0
+#define _FN 1
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap 0: Media Keys
+ * ,-----------.
+ * |Mut| V-| V+|
+ * |---+---+---|
+ * |Prv|Ply|Nxt|
+ * `-----------'
+ */
+ [_BL] = LAYOUT( /* Base */
+ MO(_FN), KC_VOLD, KC_VOLU, \
+ KC_MPRV, KC_MPLY, KC_MNXT \
+ ),
+ [_FN] = LAYOUT(
+ KC_TRNS, SS_LON, SS_LOFF, \
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+};
+
+void matrix_init_user(void) {
+ /* Default all LEDs to on */
+ sixshooter_led_all_on();
+}
diff --git a/keyboards/sixshooter/keymaps/default/readme.md b/keyboards/sixshooter/keymaps/default/readme.md
new file mode 100644
index 000000000..050a6f234
--- /dev/null
+++ b/keyboards/sixshooter/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for sixshooter
diff --git a/keyboards/sixshooter/readme.md b/keyboards/sixshooter/readme.md
new file mode 100644
index 000000000..18229bdbf
--- /dev/null
+++ b/keyboards/sixshooter/readme.md
@@ -0,0 +1,13 @@
+# The Six Shooter
+
+A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
+
+Keyboard Maintainer: QMK Community\
+Hardware Supported: Six Shooter PCB, Teensy 2.0\
+Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make sixshooter:default
+
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
diff --git a/keyboards/sixshooter/rules.mk b/keyboards/sixshooter/rules.mk
new file mode 100644
index 000000000..5bf8d2165
--- /dev/null
+++ b/keyboards/sixshooter/rules.mk
@@ -0,0 +1,64 @@
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+# Bootloader
+# This definition is optional, and if your keyboard supports multiple bootloaders of
+# different sizes, comment this out, and the correct address will be loaded
+# automatically (+60). See bootloader.mk for all options.
+BOOTLOADER = halfkay
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
diff --git a/keyboards/sixshooter/sixshooter.c b/keyboards/sixshooter/sixshooter.c
new file mode 100644
index 000000000..814d219a2
--- /dev/null
+++ b/keyboards/sixshooter/sixshooter.c
@@ -0,0 +1,57 @@
+#include "sixshooter.h"
+
+extern inline void sixshooter_led_0_on(void);
+extern inline void sixshooter_led_1_on(void);
+extern inline void sixshooter_led_2_on(void);
+extern inline void sixshooter_led_3_on(void);
+extern inline void sixshooter_led_4_on(void);
+extern inline void sixshooter_led_5_on(void);
+
+extern inline void sixshooter_led_0_off(void);
+extern inline void sixshooter_led_1_off(void);
+extern inline void sixshooter_led_2_off(void);
+extern inline void sixshooter_led_3_off(void);
+extern inline void sixshooter_led_4_off(void);
+extern inline void sixshooter_led_5_off(void);
+
+extern inline void sixshooter_led_all_on(void);
+extern inline void sixshooter_led_all_off(void);
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+ if (record->event.pressed) {
+
+ /* Check for custom keycodes for turning on and off LEDs */
+ switch(keycode) {
+ case SS_LON:
+ sixshooter_led_all_on();
+ return false;
+ case SS_LOFF:
+ sixshooter_led_all_off();
+ return false;
+ }
+ }
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
diff --git a/keyboards/sixshooter/sixshooter.h b/keyboards/sixshooter/sixshooter.h
new file mode 100644
index 000000000..d27b1e419
--- /dev/null
+++ b/keyboards/sixshooter/sixshooter.h
@@ -0,0 +1,55 @@
+#ifndef SIXSHOOTER_H
+#define SIXSHOOTER_H
+
+#include "quantum.h"
+
+#define LAYOUT( \
+ K00, K01, K02, \
+ K03, K04, K05 \
+) { \
+ { K00, K01, K02, K03, K04, K05 }, \
+}
+
+
+/*
+ * Define keyboard specific keycodes for controlling on/off for all LEDs as they
+ * are all on different pins with this PCB, rather than a single backlight pin
+ */
+enum keyboard_keycode {
+ SS_LON = SAFE_RANGE,
+ SS_LOFF,
+ SAFE_RANGE_KB
+};
+
+inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }
+inline void sixshooter_led_1_on(void) { DDRC |= (1<<7); PORTC |= (1<<7); }
+inline void sixshooter_led_2_on(void) { DDRD |= (1<<0); PORTD |= (1<<0); }
+inline void sixshooter_led_3_on(void) { DDRB |= (1<<5); PORTB |= (1<<5); }
+inline void sixshooter_led_4_on(void) { DDRD |= (1<<7); PORTD |= (1<<7); }
+inline void sixshooter_led_5_on(void) { DDRB |= (1<<7); PORTB |= (1<<7); }
+
+inline void sixshooter_led_0_off(void) { DDRB &= ~(1<<6); PORTB &= ~(1<<6); }
+inline void sixshooter_led_1_off(void) { DDRC &= ~(1<<7); PORTC &= ~(1<<7); }
+inline void sixshooter_led_2_off(void) { DDRD &= ~(1<<0); PORTD &= ~(1<<0); }
+inline void sixshooter_led_3_off(void) { DDRB &= ~(1<<5); PORTB &= ~(1<<5); }
+inline void sixshooter_led_4_off(void) { DDRD &= ~(1<<7); PORTD &= ~(1<<7); }
+inline void sixshooter_led_5_off(void) { DDRB &= ~(1<<7); PORTB &= ~(1<<7); }
+
+inline void sixshooter_led_all_on(void) {
+ sixshooter_led_0_on();
+ sixshooter_led_1_on();
+ sixshooter_led_2_on();
+ sixshooter_led_3_on();
+ sixshooter_led_4_on();
+ sixshooter_led_5_on();
+}
+inline void sixshooter_led_all_off(void) {
+ sixshooter_led_0_off();
+ sixshooter_led_1_off();
+ sixshooter_led_2_off();
+ sixshooter_led_3_off();
+ sixshooter_led_4_off();
+ sixshooter_led_5_off();
+}
+
+#endif