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author | Fred Sundvik <fsundvik@gmail.com> | 2016-08-20 13:53:29 +0200 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2016-08-20 13:53:29 +0200 |
commit | b26ded3ab1c09e2a127feb5f4e22e97242ce77d7 (patch) | |
tree | f57e0a347d1ecd73dd2df1e5a1c419df404f650a /Makefile | |
parent | 48f8ab1ae2612960cbd82c1f9967fd118aae4c67 (diff) | |
download | qmk_firmware-b26ded3ab1c09e2a127feb5f4e22e97242ce77d7.tar.gz qmk_firmware-b26ded3ab1c09e2a127feb5f4e22e97242ce77d7.tar.xz |
Comment the Makefile
Also move some messages to message.mk
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 129 |
1 files changed, 113 insertions, 16 deletions
@@ -2,15 +2,18 @@ ifndef VERBOSE .SILENT: endif +# Allow the silent with lower caps to work the same way as upper caps ifdef silent SILENT = $(silent) endif ifdef SILENT - SUB_IS_SILENT := $(silent) + SUB_IS_SILENT := $(SILENT) endif -override SILENT = false +# We need to make sure that silent is always turned off at the top level +# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly +override SILENT := false ON_ERROR := error_occured=1 @@ -26,27 +29,44 @@ ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE)) ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE)) STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR)) -PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR)) - MAKEFILE_INCLUDED=yes +# Helper function to process the newt element of a space separated path +# It works a bit like the traditional functional head tail +# so the CURRENT_PATH_ELEMENT will beome the new head +# and the PATH_ELEMENTS are the rest that are still unprocessed define NEXT_PATH_ELEMENT $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS))) $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS))) endef +# We change the / to spaces so that we more easily can work with the elements +# separately +PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR)) +# Initialize the path elements list for further processing $(eval $(call NEXT_PATH_ELEMENT)) +# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct +# variables depending on which directory you stand in. +# It's really a very simple if else chain, if you squint enough, +# but the makefile syntax makes it very verbose. +# If we are in a subfolder of keyboards ifeq ($(CURRENT_PATH_ELEMENT),keyboards) $(eval $(call NEXT_PATH_ELEMENT)) KEYBOARD := $(CURRENT_PATH_ELEMENT) $(eval $(call NEXT_PATH_ELEMENT)) + # If we are in a subfolder of keymaps, or in other words in a keymap + # folder ifeq ($(CURRENT_PATH_ELEMENT),keymaps) $(eval $(call NEXT_PATH_ELEMENT)) KEYMAP := $(CURRENT_PATH_ELEMENT) + # else if we are not in the keyboard folder itself else ifneq ($(CURRENT_PATH_ELEMENT),) + # the we can assume it's a subproject, as no other folders + # should have make files in them SUBPROJECT := $(CURRENT_PATH_ELEMENT) $(eval $(call NEXT_PATH_ELEMENT)) + # if we are inside a keymap folder of a subproject ifeq ($(CURRENT_PATH_ELEMENT),keymaps) $(eval $(call NEXT_PATH_ELEMENT)) KEYMAP := $(CURRENT_PATH_ELEMENT) @@ -57,7 +77,8 @@ endif # Only consider folders with makefiles, to prevent errors in case there are extra folders KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile))) -#Compability with the old make variables +#Compability with the old make variables, anything you specify directly on the command line +# always overrides the detected folders ifdef keyboard KEYBOARD := $(keyboard) endif @@ -71,29 +92,41 @@ ifdef keymap KEYMAP := $(keymap) endif +# Uncomment these for debugging #$(info Keyboard: $(KEYBOARD)) #$(info Keymap: $(KEYMAP)) #$(info Subproject: $(SUBPROJECT)) #$(info Keyboards: $(KEYBOARDS)) + +# Set the default goal depening on where we are running make from +# this handles the case where you run make without any arguments .DEFAULT_GOAL := all ifneq ($(KEYMAP),) ifeq ($(SUBPROJECT),) + # Inside a keymap folder, just build the keymap, with the + # default subproject .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP) else + # Inside a subproject keyamp folder, build the keymap + # for that subproject .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP) endif else ifneq ($(SUBPROJECT),) + # Inside a subproject folder, build all keymaps for that subproject .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm else ifneq ($(KEYBOARD),) + # Inside a keyboard folder, build all keymaps for all subprojects + # Note that this is different from the old behaviour, which would + # build only the default keymap of the default keyboard .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm endif -# Compare the start of the RULE_VARIABLE with the first argument($1) +# Compare the start of the RULE variable with the first argument($1) # If the rules equals $1 or starts with $1-, RULE_FOUND is set to true # and $1 is removed from the RULE variable -# Otherwise the RULE_FOUND variable is set to false +# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was # The function is a bit tricky, since there's no built in $(startswith) function define COMPARE_AND_REMOVE_FROM_RULE_HELPER ifeq ($1,$$(RULE)) @@ -110,10 +143,12 @@ define COMPARE_AND_REMOVE_FROM_RULE_HELPER endif endef +# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like +# a function that returns the value COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND) -# Recursively try to find a match +# Recursively try to find a match for the start of the rule to be checked # $1 The list to be checked # If a match is found, then RULE_FOUND is set to true # and MATCHED_ITEM to the item that was matched @@ -127,6 +162,7 @@ define TRY_TO_MATCH_RULE_FROM_LIST_HELPER endif endef +# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND) define ALL_IN_LIST_LOOP @@ -139,47 +175,70 @@ define PARSE_ALL_IN_LIST $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1))) endef +# The entry point for rule parsing +# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target> +# but this particular function only deals with the first <keyboard> part define PARSE_RULE RULE := $1 COMMANDS := + # If the rule starts with allkb, then continue the parsing from + # PARSE_ALL_KEYBOARDS ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true) $$(eval $$(call PARSE_ALL_KEYBOARDS)) + # If the rule starts with the name of a known keyboard, then continue + # the parsing from PARSE_KEYBOARD else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true) $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM))) + # Otherwise use the KEYBOARD variable, which is determined either by + # the current directory you run make from, or passed in as an argument else ifneq ($$(KEYBOARD),) $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD))) else $$(info make: *** No rule to make target '$1'. Stop.) + # Notice the tab instead of spaces below! exit 1 endif endef # $1 = Keyboard +# Parses a rule in the format <subproject>-<keymap>-<target> +# the keyboard is already known when entering this function define PARSE_KEYBOARD CURRENT_KB := $1 # A subproject is any keyboard subfolder with a makefile SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile))) + # if the rule starts with allsp, then continue with looping over all subprojects ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true) $$(eval $$(call PARSE_ALL_SUBPROJECTS)) + # A special case for matching the defaultsp (default subproject) else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true) $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) + # If the rule starts with the name of a known subproject else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true) $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM))) + # Try to use the SUBPROJECT variable, which is either determined by the + # directory which invoked make, or passed as an argument to make else ifneq ($$(SUBPROJECT),) $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT))) + # If there's no matching subproject, we assume it's the default + # This will allow you to leave the subproject part of the target out else - # If there's no matching subproject, we assume it's the default - # This will allow you to leave the subproject part of the target out $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) endif endef +# if we are going to compile all keyboards, match the rest of the rule +# for each of them define PARSE_ALL_KEYBOARDS $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS))) endef # $1 Subproject +# When entering this, the keyboard and subproject are known, so now we need +# to determine which keymaps are going to get compiled define PARSE_SUBPROJECT + # If we want to compile the default subproject, then we need to + # include the correct makefile to determine the actual name of it ifeq ($1,defaultsp) SUBPROJECT_DEFAULT= $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile) @@ -188,39 +247,54 @@ define PARSE_SUBPROJECT CURRENT_SP := $1 endif # If current subproject is empty (the default was not defined), and we have a list of subproject - # then make all + # then make all of them ifeq ($$(CURRENT_SP),) ifneq ($$(SUBPROJECTS),) CURRENT_SP := allsp endif endif + # The special allsp is handled later ifneq ($$(CURRENT_SP),allsp) + # get a list of all keymaps KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.))) ifneq ($$(CURRENT_SP),) + # if the subproject is defined, then also look for keymaps inside the subproject folder SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.))) KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS)) endif + # if the rule after removing the start of it is empty (we haven't specified a kemap or target) + # compile all the keymaps ifeq ($$(RULE),) $$(eval $$(call PARSE_ALL_KEYMAPS)) + # The same if allkm was specified else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true) $$(eval $$(call PARSE_ALL_KEYMAPS)) + # Try to match the specified keyamp with the list of known keymaps else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true) $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM))) + # Otherwise try to match the keymap from the current folder, or arguments to the make command else ifneq ($$(KEYMAP),) $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP))) else + # Otherwise something is wrong with the target + # Try to give as much information as possible of what it it was trying to do ifeq ($$(CURRENT_SP),) $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(RULE)'. Stop.) else $$(info make: *** No rule to make target '$$(CURRENT_KB)-$$(CURRENT_SP)-$$(RULE)'. Stop.) endif + # Notice the tab instead of spaces below! exit 1 endif else + # As earlier mentione,d when allsb is specified, we call our self recursively + # for all of the subprojects $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS))) endif endef +# If we want to parse all subprojects, but the keyboard doesn't have any, +# then use defaultsp instead define PARSE_ALL_SUBPROJECTS ifeq ($$(SUBPROJECTS),) $$(eval $$(call PARSE_SUBPROJECT,defaultsp)) @@ -230,27 +304,36 @@ define PARSE_ALL_SUBPROJECTS endef # $1 Keymap +# This is the meat of compiling a keyboard, when entering this, everything is known +# keyboard, subproject, and keymap +# Note that we are not directly calling the command here, but instead building a list, +# which will later be processed define PARSE_KEYMAP CURRENT_KM = $1 # The rest of the rule is the target # Remove the leading "-" from the target, as it acts as a separator MAKE_TARGET := $$(patsubst -%,%,$$(RULE)) + # We need to generate an unique indentifer to append to the COMMANDS list COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM) COMMANDS += $$(COMMAND) + # If we are compiling a keyboard without a subproject, we want to display just the name + # of the keyboard, otherwise keyboard/subproject ifeq ($$(CURRENT_SP),) KB_SP := $(CURRENT_KB) else KB_SP := $(CURRENT_KB)/$$(CURRENT_SP) endif + # Format it in bold KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR) + # Specify the variables that we are passing forward to submake MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM) MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR) + # And the first part of the make command MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET) - MAKE_MSG := Making $$(KB_SP) with keymap $(BOLD)$$(CURRENT_KM)$(NO_COLOR) - ifneq ($$(MAKE_TARGET),) - MAKE_MSG += and target $(BOLD)$$(MAKE_TARGET)$(NO_COLOR) - endif - MAKE_MSG_FORMAT := $(AWK) '{ printf "%-118s", $$$$0;}' + # The message to display + MAKE_MSG := $$(MSG_MAKE_KB) + # We run the command differently, depending on if we want more output or not + # The true version for silent output and the false version otherwise COMMAND_true_$$(COMMAND) := \ printf "$$(MAKE_MSG)" | \ $$(MAKE_MSG_FORMAT); \ @@ -267,10 +350,14 @@ define PARSE_KEYMAP $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; endef +# Just parse all the keymaps for a specifc keyboard define PARSE_ALL_KEYMAPS $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS))) endef +# Set the silent mode depending on if we are trying to compile multiple keyboards or not +# By default it's on in that case, but it can be overriden by specifying silent=false +# from the command line define SET_SILENT_MODE ifdef SUB_IS_SILENT SILENT_MODE := $(SUB_IS_SILENT) @@ -291,9 +378,12 @@ SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile))) .PHONY: $(SUBPROJECTS) $(SUBPROJECTS): %: %-allkm +# Let's match everything, we handle all the rule parsing ourselves .PHONY: % %: + # Check if we have the CMP tool installed cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi; + # Check if the submodules are dirty, and display a warning if they are git submodule status --recursive 2>/dev/null | \ while IFS= read -r x; do \ case "$$x" in \ @@ -303,14 +393,20 @@ $(SUBPROJECTS): %: %-allkm done $(eval $(call PARSE_RULE,$@)) $(eval $(call SET_SILENT_MODE)) + # Run all the commands in the same shell, notice the + at the first line + # it has to be there to allow parallel execution of the submake + # This always tries to compile everything, even if error occurs in the middle + # But we return the error code at the end, to trigger travis failures +error_occured=0; \ $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \ if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi +# All should compile everything .PHONY: all all: all-keyboards +# Define some shortcuts, mostly for compability with the old syntax .PHONY: all-keyboards all-keyboards: allkb-allsp-allkm @@ -318,6 +414,7 @@ all-keyboards: allkb-allsp-allkm all-keyboards-defaults: allkb-allsp-default +# Generate the version.h file GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S") BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S") $(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h) |