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authorErez Zukerman <ezuk@madmimi.com>2015-10-30 04:42:19 +0100
committerErez Zukerman <ezuk@madmimi.com>2015-10-30 04:42:19 +0100
commit04a36ecbf400959d6c320a120ea5a092847dd9b6 (patch)
tree6043886ef7326153e7bf87ccefc18dc29a159e76 /README.md
parent93812e52b5159b3a1f63a097a1f21a11841ee751 (diff)
downloadqmk_firmware-04a36ecbf400959d6c320a120ea5a092847dd9b6.tar.gz
qmk_firmware-04a36ecbf400959d6c320a120ea5a092847dd9b6.tar.xz
[Erez & Jack] Updates documentation
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+++ b/README.md
@@ -1,35 +1,55 @@
-Quantum MK Firmware
-================================
-This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controller, and more specifically, the OLKB product line.
+# Quantum MK Firmware
+This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co) and the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard.
-### Getting started
+QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
-You can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
+This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](issues/new).
+
+## Important background info: TMK documentation
+
+The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
+
+## Getting started
+
+* **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up.
+* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = yes # MIDI controls
- # UNICODE_ENABLE = yes # Unicode support
+ # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
-### Mod shortcuts
+## Quick aliases to common actions
+
+Your keymap can include shortcuts to common operations (called "function actions" in tmk).
+
+### Switching and toggling layers
-* `LSFT(kc)` - applies left shift to *kc* - `S(kc)` is an alias
-* `RSFT(kc)` - applies right shift to *kc*
-* `LCTL(kc)` - applies left control to *kc*
-* `RCTL(kc)` - applies right control to *kc*
-* `LALT(kc)` - applies left alt to *kc*
-* `RALT(kc)` - applies right alt to *kc*
-* `LGUI(kc)` - applies left gui (command/win) to *kc*
-* `RGUI(kc)` - applies right gui (command/win) to *kc*
+`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
-You can also use more than one, like this:
+`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
- LALT(LGUI(KC_ESC))
+`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
-The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names (see `quantum/keymap_common.h`) are also availble.
+### Fun with modifier keys
+
+* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
+* `RSFT(kc)` - applies right Shift to *kc*
+* `LCTL(kc)` - applies left Control to *kc*
+* `RCTL(kc)` - applies right Control to *kc*
+* `LALT(kc)` - applies left Alt to *kc*
+* `RALT(kc)` - applies right Alt to *kc*
+* `LGUI(kc)` - applies left GUI (command/win) to *kc*
+* `RGUI(kc)` - applies right GUI (command/win) to *kc*
+
+You can also chain these, like this:
+
+ LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
+
+The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
KC_TILD ~
KC_EXLM !
@@ -49,31 +69,71 @@ The following shortcuts automatically add `LSFT()` to keycodes to get commonly u
KC_PIPE |
KC_COLN :
-### Function shortcuts
+`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
+
+These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
+
+ * MOD_LCTL
+ * MOD_LSFT
+ * MOD_LALT
+ * MOD_LGUI
-Instead of using `FNx`, you can use `F(x)` - the benefit here is being able to use more than 32 function layers (up to 4096), if you happen to need them.
+These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
-There are also keycode shortcuts for common actions:
+We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
-* `MO(layer)` - momentary switch to *layer*
-* `DF(layer)` - sets default layer to *layer*
-* `TG(layer)` - toggle between the current layer and *layer*
-* `MT(mod, kc)` - is *mod* when held, and *kc* when tapped
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
- * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped
-* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped
+ * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
-These functions work the same way that their `ACTION_*` functions do, and will require KC_TRNS on the layer being switched to - check out the default keymap for an example.
+### Temporarily setting the default layer
-### Additional keycodes for software-implemented layouts (Colemak, Dvorak, etc)
+`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
+
+### Remember: These are just aliases
+
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
+
+Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
+
+## Macro shortcuts: Send a whole string when pressing just one key
+
+Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
+
+```c
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+A macro can include the following commands:
+
+* I() change interval of stroke in milliseconds.
+* D() press key.
+* U() release key.
+* T() type key(press and release).
+* W() wait (milliseconds).
+* END end mark.
+
+So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
+
+Note: Using macros to have your keyboard send passwords for you is a bad idea.
+
+### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
- #include "keymap_<layout>.h"
-
+ #include "keymap_<layout>.h"
+
Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
* `CM_*` for all of the Colemak-equivalent characters
@@ -83,19 +143,15 @@ These implementations assume you're using Colemak or Dvorak on your OS, not on y
To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
-### Additional language support
+## Additional language support
-In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbrivation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
-### Unicode support
+## Unicode support
You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
-### Macro shortcuts
-
-Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to filter them. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
-
-### Other keyboard shortcut keycodes
+## Other firmware shortcut keycodes
* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
@@ -109,255 +165,10 @@ Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to acces
Enable the backlight from the Makefile.
-
-### MIDI functionalty
+## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
-### Bluetooth functionality
+## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
-
-# TMK Documenation
-
-Features
---------
-These features can be used in your keyboard.
-
-* Multi-layer Keymap - Multiple keyboard layouts with layer switching
-* Mouse key - Mouse control with keyboard
-* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
-* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
-* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
-* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
-* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
-* User Function - Customizable function of key with writing code
-* Macro - Very primitive at this time
-* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
-* Debug Console - Messages for debug and interaction with firmware
-* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
-* Locking CapsLock - Mechanical switch support for CapsLock
-* Breathing Sleep LED - Sleep indicator with charm during USB suspend
-* Backlight - Control backlight levels
-
-
-
-Projects
---------
-You can find some keyboard specific projects under `converter` and `keyboard` directory.
-
-## Main projects
-
-### OLKB products
-* [planck](keyboard/planck/) - [Planck] Ortholinear 40% keyboard
-* [preonic](keyboard/preonic/) - [Preonic] Ortholinear 50% keyboard
-* [atomic](keyboard/atomic/) - [Atomic] Ortholinear 60% keyboard
-
-### Ergodox EZ
-* [ergodox_ez](keyboard/ergodox_ez) - [Ergodox_EZ] Assembled split keyboard
-
-## Other projects
-
-### converter
-* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
-* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
-* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
-* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
-* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
-* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
-* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
-* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
-* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
-* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
-* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
-
-### keyboard
-* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
-* [gh60](keyboard/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
-* [hbkb](keyboard/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
-* [hid_liber](keyboard/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
-* [phantom](keyboard/phantom/) - [Phantom] keyboard (by Tranquilite)
-* [IIgs_Standard](keyboard/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
-* [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] [retired]
-* [KMAC](keyboard/kmac/) - Korean custom keyboard
-* [Lightsaber](keyboard/lightsaber/) - Korean custom keyboard
-* [Infinity](keyboard/infinity/) - Massdrop [Infinity keyboard][Infinity]
-* [NerD](keyboard/nerd/) - Korean custom keyboard
-* [KittenPaw](keyboard/kitten_paw) - Custom Majestouch controller
-* [Lightpad](keyboard/lightpad) - Korean custom keypad
-* [ghost_squid](keyboard/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
-
-### Extenal projects using tmk_keyboard
-* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
-* [mcdox][mcdox_tmk] - [mcdox][mcdox]
-
-
-[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
-[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
-[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
-[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
-[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
-[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
-[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
-[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
-[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
-[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
-[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
-[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
-[Phantom]: http://geekhack.org/index.php?topic=26742
-[GH60]: http://geekhack.org/index.php?topic=34959
-[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
-[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
-[Sun]: http://en.wikipedia.org/wiki/Sun-3
-[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
-[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
-[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
-[cmxt]: http://gaming.coolermaster.com/en/products/keyboards/quickfirext/
-[ergodox_org]: http://ergodox.org/
-[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
-[mcdox]: https://github.com/DavidMcEwan/mcdox
-[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
-[Planck]: http://olkb.co/planck
-[Preonic]: http://olkb.co/preonic
-[Atomic]: http://olkb.co/atomic
-[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
-
-
-License
--------
-**GPLv2** or later. Some protocol files are under **Modified BSD License**.
-
-Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
-
-
-
-Build Firmware and Program Controller
--------------------------------------
-See [doc/build.md](doc/build.md), or the README in the particular keyboard/* folder.
-
-
-
-Change your keymap
-------------------
-See [doc/keymap.md](doc/keymap.md).
-
-
-
-Magic Commands
---------------
-To see help press `Magic` + `H`.
-
-`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
-`Magic` keybind can be vary on each project, check `config.h` in project directory.
-
-Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
-
- ----- Command Help -----
- c: enter console mode
- d: toggle debug enable
- x: toggle matrix debug
- k: toggle keyboard debug
- m: toggle mouse debug
- v: print device version & info
- t: print timer count
- s: print status
- e: print eeprom config
- n: toggle NKRO
- 0/F10: switch to Layer0
- 1/F1: switch to Layer1
- 2/F2: switch to Layer2
- 3/F3: switch to Layer3
- 4/F4: switch to Layer4
- PScr: power down/remote wake-up
- Caps: Lock Keyboard(Child Proof)
- Paus: jump to bootloader
-
-
-
-Boot Magic Configuration - Virtual DIP Switch
----------------------------------------------
-Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
-Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
-
-To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
-
-#### General
-- Skip reading EEPROM to start with default configuration(`ESC`)
-- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
-
-#### Bootloader
-- Kick up Bootloader(`B`)
-
-#### Debug
-- Debug enable(`D`)
-- Debug matrix enable(`D`+`X`)
-- Debug keyboard enable(`D`+`K`)
-- Debug mouse enable(`D`+`M`)
-
-#### Keymap
-- Swap Control and CapsLock(`Left Control`)
-- Change CapsLock to Control(`Caps Lock`)
-- Swap LeftAlt and Gui(`Left Alt`)
-- Swap RightAlt and Gui(`Right Alt`)
-- Disable Gui(`Left Gui`)
-- Swap Grave and Escape(`Grave`)
-- Swap BackSlash and BackSpace(`Back Slash`)
-- Enable NKRO on boot(`N`)
-
-#### Default Layer
-- Set Default Layer to 0(`0`)
-- Set Default Layer to 1(`1`)
-- Set Default Layer to 2(`2`)
-- Set Default Layer to 3(`3`)
-- Set Default Layer to 4(`4`)
-- Set Default Layer to 5(`5`)
-- Set Default Layer to 6(`6`)
-- Set Default Layer to 7(`7`)
-
-
-
-Mechanical Locking support
---------------------------
-This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
-or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
-UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
-ync option tries to keep switch state consistent with keyboard LED state.
-
- #define LOCKING_SUPPORT_ENABLE
- #define LOCKING_RESYNC_ENABLE
-
-
-
-Start Your Own Project
------------------------
-**TBD**
-
-
-
-Debugging
---------
-Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
-
-You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
-
-
-
-Files and Directories
--------------------
-### Top
-* tmk_core/ - core library
-* keyboard/ - keyboard projects
-* converter/ - protocol converter projects
-* doc/ - documents
-
-
-
-Coding Style
--------------
-- Doesn't use Tab to indent, use 4-spaces instead.
-
-
-
-Other Keyboard Firmware Projects
-------------------
-You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](doc/other_projects.md).