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authortmk <nobody@nowhere>2013-02-03 13:57:46 +0100
committertmk <nobody@nowhere>2013-02-03 14:06:52 +0100
commit9a72c7b8a2e2f7ed2cd239ad3308c4b4dbc29ff0 (patch)
tree3e03742ea7c0055a47f6dde817dd60786e433eef /converter
parente6836c3f6df23eb82188bacca15bb0614a0f8b45 (diff)
downloadqmk_firmware-9a72c7b8a2e2f7ed2cd239ad3308c4b4dbc29ff0.tar.gz
qmk_firmware-9a72c7b8a2e2f7ed2cd239ad3308c4b4dbc29ff0.tar.xz
Support for ISO/JIS keys on ADB(Issue#22)
- ISO/JIS specific keys support.(Not tested :) - Learned how to convert ADB into HID code from: http://www.opensource.apple.com/source/IOHIDFamily/IOHIDFamily-421.18.3/IOHIDFamily/Cosmo_USB2ADB.c - Left of 1 key generates 0x0A(ADB scan code) on German layout AEKII.
Diffstat (limited to 'converter')
-rw-r--r--converter/adb_usb/keymap.c80
1 files changed, 64 insertions, 16 deletions
diff --git a/converter/adb_usb/keymap.c b/converter/adb_usb/keymap.c
index 25f851859..bde829de3 100644
--- a/converter/adb_usb/keymap.c
+++ b/converter/adb_usb/keymap.c
@@ -15,7 +15,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/*
+/*
* Keymap for ADB keyboard
*/
#include <stdint.h>
@@ -31,36 +31,84 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
-// Convert physical keyboard layout to matrix array.
-// This is a macro to define keymap easily in keyboard layout form.
-/* Apple Extended Keyboard */
-#define KEYMAP( \
+#define KEYMAP_ALL( \
K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
- K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
+ K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C, \
+ /* for ISO/JIS keyboard */ \
+ K0A, /* NON-US \ and | 0x64 */ \
+ K34, /* Keypad ENTER 0x58 */ \
+ K40, /* F17 0x6C */ \
+ K44, /* F18? 0x6d */ \
+ K4F, /* F18 0x6d */ \
+ K50, /* F19 0x6e */ \
+ K5A, /* F20 0x6f */ \
+ K5D, /* INTL3(Yen) 0x89 */ \
+ K5E, /* INTL1(Ro) 0x87 */ \
+ K5F, /* Keypad Comma 0x85 */ \
+ K66, /* LANG2(Eisu) 0x91 */ \
+ K68, /* LANG1(Kana) 0x90 */ \
+ K6A, /* F16 0x6B */ \
+ K6E /* Application 0x65 */ \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
- { KC_##K08, KC_##K09, KC_NO, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
+ { KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
{ KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
- { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_NO, KC_##K35, KC_##K36, KC_##K37 }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO }, \
- { KC_NO, KC_##K41, KC_NO, KC_##K43, KC_NO, KC_##K45, KC_NO, KC_##K47 }, \
- { KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_NO }, \
- { KC_NO, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
- { KC_##K58, KC_##K59, KC_NO, KC_##K5B, KC_##K5C, KC_NO, KC_NO, KC_NO }, \
- { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_NO, KC_##K67 }, \
- { KC_NO, KC_##K69, KC_NO, KC_##K6B, KC_NO, KC_##K6D, KC_NO, KC_##K6F }, \
+ { KC_##K40, KC_##K41, KC_NO, KC_##K43, KC_##K44, KC_##K45, KC_NO, KC_##K47 }, \
+ { KC_NO, KC_NO, KC_NO, KC_##K4B, KC_##K4C, KC_NO, KC_##K4E, KC_##K4F }, \
+ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
+ { KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F }, \
+ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
+ { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_##K6D, KC_##K6E, KC_##K6F }, \
{ KC_NO, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
{ KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_##K7C, KC_##K7D, KC_NO, KC_##K7F } \
}
+
+// Convert physical keyboard layout to matrix array.
+// This is a macro to define keymap easily in keyboard layout form.
+/* Apple Extended Keyboard */
+#define KEYMAP_EXTENDED_US( \
+ K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
+ K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
+ K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
+ K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
+ K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
+ K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C \
+) KEYMAP_ALL( \
+ K35, K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71, K7F, \
+ K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74, K47,K51,K4B,K43, \
+ K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79, K59,K5B,K5C,K4E, \
+ K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K45, \
+ K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K7B, K3E, K53,K54,K55, \
+ K36,K3A,K37, K31, K7C,K7D, K3B,K3D,K3C, K52, K41,K4C, \
+ /* for ISO/JIS keyboard */ \
+ NONUS_BSLASH, /* NON-US \ and | 0x64 */ \
+ KP_ENTER, /* Keypad ENTER 0x58 */ \
+ F17, /* F17 0x6C */ \
+ F18, /* F18? 0x6d */ \
+ F18, /* F18 0x6d */ \
+ F19, /* F19 0x6e */ \
+ F20, /* F20 0x6f */ \
+ INT3, /* INTL3(Yen) 0x89 */ \
+ INT1, /* INTL1(Ro) 0x87 */ \
+ KP_COMMA, /* Keypad Comma 0x85 */ \
+ LANG2, /* LANG2(Eisu) 0x91 */ \
+ LANG1, /* LANG1(Kana) 0x90 */ \
+ F16, /* F16 0x6B */ \
+ APPLICATION /* Application 0x65 */ \
+)
+
+
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
@@ -103,9 +151,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |Ctrl |Gui |Alt | Space | | | | |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
- KEYMAP(
+ KEYMAP_EXTENDED_US(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, PWR,
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,EQL, PSLS,PAST,
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PEQL,PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9, PMNS,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,