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authorfauxpark <fauxpark@gmail.com>2017-12-09 06:36:32 +0100
committerJack Humbert <jack.humb@gmail.com>2017-12-09 16:46:11 +0100
commit7b0356d1d49da6574570e110f61f95692afdb3d0 (patch)
treea3e70802085ea8089f1e7851529f0296247fa264 /docs/feature_audio.md
parent6eb89ae906db7f226570e1839b88dcdd3a8fa962 (diff)
downloadqmk_firmware-7b0356d1d49da6574570e110f61f95692afdb3d0.tar.gz
qmk_firmware-7b0356d1d49da6574570e110f61f95692afdb3d0.tar.xz
Convert all headings to Title Case
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@@ -47,7 +47,7 @@ PLAY_LOOP(my_song);
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
-## Music mode
+## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
@@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
#define PITCH_STANDARD_A 432.0f
-## MIDI functionalty
+## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.