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authorDrashna Jaelre <drashna@live.com>2018-10-10 21:38:10 +0200
committerJack Humbert <jack.humb@gmail.com>2018-10-11 03:36:58 +0200
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Add documentation for Combo feature
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+# Combos
+
+The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
+
+To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
+
+Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
+<!-- At this time, this is necessary -->
+
+Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
+
+Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
+
+```c
+const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
+combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
+```
+
+This will send "Escape" if you hit the A and B keys.
+
+!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
+
+## Examples
+
+If you want to add a list, then you'd use something like this:
+
+```c
+enum combos {
+ AB_ESC,
+ JK_TAB
+}
+const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
+const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
+
+combo_t key_combos[COMBO_COUNT] = {
+ [AB_ESC] = COMBO(ab_combo, KC_ESC),
+ [JK_TAB] = COMBO(jk_combo, KC_TAB)
+};
+```
+
+For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
+
+```c
+enum combo_events {
+ ZC_COPY,
+ ZV_PASTE
+ };
+
+const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
+const uint16_t PROGMEM paste_combo[] = {KC_Z, KC_V, COMBO_END};
+
+combo_t key_combos[COMBO_COUNT] = {
+ [ZC_COPY] = COMBO_ACTION(copy_combo),
+ [ZV_PASTE] = COMBO_ACTION(paste_combo),
+};
+
+void process_combo_event(uint8_t combo_index, bool pressed) {
+ switch(combo_index) {
+ case ZC_COPY:
+ if (pressed) {
+ register_code(KC_LCTL);
+ register_code(KC_C);
+ unregister_code(KC_C);
+ unregister_code(KC_LCTL);
+ }
+ break;
+
+ case ZV_PASTE:
+ if (pressed) {
+ register_code(KC_LCTL);
+ register_code(KC_V);
+ unregister_code(KC_V);
+ unregister_code(KC_LCTL);
+ }
+ break;
+ }
+}
+```
+
+This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings.
+
+## Additional Configuration
+
+If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
+
+In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
+
+You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.