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author | James Churchill <pelrun@gmail.com> | 2019-03-04 16:44:46 +0100 |
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committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-03-04 16:44:46 +0100 |
commit | c7c4937eef9cb34b73e765390b842282ad9f0544 (patch) | |
tree | 2e2582abe4273e3acf7125e0b8a09eb04ab04730 /docs/feature_debounce_type.md | |
parent | cdfcbfc92dba8198847e26056d8135a5feb0b5ec (diff) | |
download | qmk_firmware-c7c4937eef9cb34b73e765390b842282ad9f0544.tar.gz qmk_firmware-c7c4937eef9cb34b73e765390b842282ad9f0544.tar.xz |
Clean up debounce a bit (#5255)
Diffstat (limited to 'docs/feature_debounce_type.md')
-rw-r--r-- | docs/feature_debounce_type.md | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md index 82b3d7de1..5d4343f08 100644 --- a/docs/feature_debounce_type.md +++ b/docs/feature_debounce_type.md @@ -2,45 +2,38 @@ QMK supports multiple debounce algorithms through its debounce API. -The underlying debounce algorithm is determined by which matrix.c file you are using. - The logic for which debounce method called is below. It checks various defines that you have set in rules.mk ``` +DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce DEBOUNCE_TYPE?= sym_g -VALID_DEBOUNCE_TYPES := sym_g eager_pk custom -ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),) - $(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm) -endif -ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g) - QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c -else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk) - QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c +ifneq ($(strip $(DEBOUNCE_TYPE)), custom) + QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c endif ``` # Debounce selection -| DEBOUNCE_ALGO | Description | What to do | -| ------------- | --------------------------------------------------- | ----------------------------- | -| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary | -| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions | -| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm | +| DEBOUNCE_TYPE | Description | What else is needed | +| ------------- | --------------------------------------------------- | ----------------------------- | +| Not defined | Use the default algorithm, currently sym_g | Nothing | +| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions | +| anything_else | Use another algorithm from quantum/debounce/* | Nothing | -**Regarding split keyboards**: +**Regarding split keyboards**: The debounce code is compatible with split keyboards. # Use your own debouncing code * Set ```DEBOUNCE_TYPE = custom ```. * Add ```SRC += debounce.c``` -* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations. +* Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples. * Debouncing occurs after every raw matrix scan. * Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly. # Changing between included debouncing methods You can either use your own code, by including your own debounce.c, or switch to another included one. Included debounce methods are: -* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key -* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed. +* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key +* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed. |