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authorAlex Ong <the.onga@gmail.com>2019-01-04 09:39:14 +0100
committerAlex Ong <the.onga@gmail.com>2019-01-04 09:39:14 +0100
commit47c91fc7f75ae0a477e55b687aa0fc30da0a283c (patch)
tree65ad39452748ff2e6d4a83ce54ede6ca22c9ada9 /docs/feature_rgb_matrix.md
parentac9b88e8ccbbf38762871504cd827ff0d941c426 (diff)
parent563ce3f225d981ce460c12ca5130dfe47af41df0 (diff)
downloadqmk_firmware-47c91fc7f75ae0a477e55b687aa0fc30da0a283c.tar.gz
qmk_firmware-47c91fc7f75ae0a477e55b687aa0fc30da0a283c.tar.xz
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r--docs/feature_rgb_matrix.md83
1 files changed, 78 insertions, 5 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index cb7aa666c..0af1e4947 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -1,8 +1,12 @@
# RGB Matrix Lighting
+## Driver configuration
+
+### IS31FL3731
+
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
- RGB_MATRIX_ENABLE = yes
+ RGB_MATRIX_ENABLE = IS31FL3731
Configure the hardware via your `config.h`:
@@ -36,7 +40,51 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
....
}
-Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
+
+### IS31FL3733
+
+There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
+
+ RGB_MATRIX_ENABLE = IS31FL3733
+
+Configure the hardware via your `config.h`:
+
+ // This is a 7-bit address, that gets left-shifted and bit 0
+ // set to 0 for write, 1 for read (as per I2C protocol)
+ // The address will vary depending on your wiring:
+ // 00 <-> GND
+ // 01 <-> SCL
+ // 10 <-> SDA
+ // 11 <-> VCC
+ // ADDR1 represents A1:A0 of the 7-bit address.
+ // ADDR2 represents A3:A2 of the 7-bit address.
+ // The result is: 0b101(ADDR2)(ADDR1)
+ #define DRIVER_ADDR_1 0b1010000
+ #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+
+ #define DRIVER_COUNT 1
+ #define DRIVER_1_LED_TOTAL 64
+ #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+
+Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
+
+Define these arrays listing all the LEDs in your `<keyboard>.c`:
+
+ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+ /* Refer to IS31 manual for these locations
+ * driver
+ * | R location
+ * | | G location
+ * | | | B location
+ * | | | | */
+ {0, B_1, A_1, C_1},
+ ....
+ }
+
+Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
+
+From this point forward the configuration is the same for all the drivers.
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col << 4}
@@ -80,7 +128,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
These are the effects that are currently available:
enum rgb_matrix_effects {
- RGB_MATRIX_SOLID_COLOR = 1,
+ RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -92,8 +140,9 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
+ RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
- RGB_MATRIX_SOLID_REACTIVE,
+ RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@@ -101,13 +150,37 @@ These are the effects that are currently available:
#endif
RGB_MATRIX_EFFECT_MAX
};
+
+You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
+
+
+|Define |Description |
+|---------------------------------------------------|--------------------------------------------|
+|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
+|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void rgb_matrix_indicators_kb(void) {
- // rgb_matrix_set_color(index, red, green, blue);
+ rgb_matrix_set_color(index, red, green, blue);
}
A similar function works in the keymap as `rgb_matrix_indicators_user`.