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author | Brian Choromanski <BrianChoromanski@gmail.com> | 2018-02-28 22:43:15 +0100 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2018-02-28 22:43:15 +0100 |
commit | 8e99fbc884d8599a18327f1bae82433fe11e9b7a (patch) | |
tree | cf532f3c6516a5fabd93a45479ecb145070888a3 /docs | |
parent | 524053e3c0eceab0eadf04cde6c2c0f1a77520fe (diff) | |
download | qmk_firmware-8e99fbc884d8599a18327f1bae82433fe11e9b7a.tar.gz qmk_firmware-8e99fbc884d8599a18327f1bae82433fe11e9b7a.tar.xz |
Fixed typo of 'confid.h' to 'config.h' (#2448)
* Fixed typo of 'confid.h' to 'config.h'
* Fixed broken links in docs
Diffstat (limited to 'docs')
-rw-r--r-- | docs/eclipse.md | 6 | ||||
-rw-r--r-- | docs/feature_audio.md | 2 | ||||
-rw-r--r-- | docs/feature_mouse_keys.md | 8 | ||||
-rw-r--r-- | docs/keycodes.md | 2 |
4 files changed, 10 insertions, 8 deletions
diff --git a/docs/eclipse.md b/docs/eclipse.md index c51df522d..2cb90647a 100644 --- a/docs/eclipse.md +++ b/docs/eclipse.md @@ -1,6 +1,6 @@ # Setting up Eclipse for QMK Development -[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages. +[Eclipse][1] is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages. Using an IDE such as Eclipse provides many advantages over a plain text editor, such as: * intelligent code completion @@ -17,7 +17,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment. # Prerequisites ## Build Environment -Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command). +Before starting, you must have followed the [Getting Started](README.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command). ## Java Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development. @@ -84,3 +84,5 @@ We will now configure a make target that cleans the project and builds the keyma 7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target. 8. Double-click the build target you created to trigger a build. 9. Select the <kbd>Console</kbd> view at the bottom to view the running build. + + [1]: https://en.wikipedia.org/wiki/Eclipse_(software)
\ No newline at end of file diff --git a/docs/feature_audio.md b/docs/feature_audio.md index c7133b295..5b11aa3ab 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a #define PITCH_STANDARD_A 432.0f -You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `confid.h`: +You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`: #define NO_MUSIC_MODE diff --git a/docs/feature_mouse_keys.md b/docs/feature_mouse_keys.md index c4239b4da..9e7df929e 100644 --- a/docs/feature_mouse_keys.md +++ b/docs/feature_mouse_keys.md @@ -5,17 +5,17 @@ Mousekeys is a feature that allows you to emulate a mouse using your keyboard. Y ## Adding Mousekeys to a Keymap -There are two steps to adding Mousekeys support to your keyboard. You must enable support in the Makefile and you must map mouse actions to keys on your keyboard. +There are two steps to adding Mousekeys support to your keyboard. You must enable support in the `rules.mk` file and you must map mouse actions to keys on your keyboard. -### Adding Mousekeys Support in the `Makefile` +### Adding Mousekeys Support in the `rules.mk` -To add support for Mousekeys you simply need to add a single line to your keymap's `Makefile`: +To add support for Mousekeys you simply need to add a single line to your keymap's `rules.mk`: ``` MOUSEKEY_ENABLE = yes ``` -You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/Makefile +You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk ### Mapping Mouse Actions to Keyboard Keys diff --git a/docs/keycodes.md b/docs/keycodes.md index fa02512de..030b23827 100644 --- a/docs/keycodes.md +++ b/docs/keycodes.md @@ -366,7 +366,7 @@ This is a reference only. Each group of keys links to the page documenting their |`KC_RIGHT_ANGLE_BRACKET`|`KC_GT`/`KC_RABK` |`>` | |`KC_QUESTION` |`KC_QUES` |`?` | -## [Switching and Toggling Layers](feature_common_shortcuts.md#switching-and-toggling-layers) +## [Switching and Toggling Layers](feature_advanced_keycodes.md#switching-and-toggling-layers) |Key |Description | |---------------|----------------------------------------------------------------------------------| |