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authorEmmanuel Odongo <aizenkrosis@hotmail.com>2018-08-01 02:50:02 +0200
committerDrashna Jaelre <drashna@live.com>2018-08-01 02:50:02 +0200
commitbb86d8a00c117759cd5b71b20d5974d41ffb455c (patch)
treed631620d60b9c71c683cbb4ce59b13a2921f695d /docs
parentcbf200e9dd39138f053368835e9af2069f7c1902 (diff)
downloadqmk_firmware-bb86d8a00c117759cd5b71b20d5974d41ffb455c.tar.gz
qmk_firmware-bb86d8a00c117759cd5b71b20d5974d41ffb455c.tar.xz
Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example Fix for #3529 Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation. Clarified the need to include the header file in `keymap.c`. * Use #pragma once in header guard Fix for #3529 Implement change requested in #3530
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_tap_dance.md18
1 files changed, 8 insertions, 10 deletions
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
index 99298fbda..93d190883 100644
--- a/docs/feature_tap_dance.md
+++ b/docs/feature_tap_dance.md
@@ -196,22 +196,20 @@ SRC += your_name.c
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
-### In `/qmk_firmware/users/<your_name>/<you_name>.h`
+### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
```c
-#ifndef YOUR_NAME
-#define YOUR_NAME
+#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
-
typedef struct {
bool is_press_action;
int state;
-} xtap;
+} tap;
enum {
SINGLE_TAP = 1,
@@ -225,9 +223,9 @@ enum {
//Tap dance enums
enum {
- CTL_X = 0,
- SOME_OTHER_DANCE
-}
+ X_CTL = 0,
+ SOME_OTHER_DANCE
+};
int cur_dance (qk_tap_dance_state_t *state);
@@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data);
And then in your user's `.c` file you implement the functions above:
```c
-#include "gordon.h"
+#include "<your_name>.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
@@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
```
-And then simply use TD(X_CTL) anywhere in your keymap.
+And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.