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author | Drashna Jaelre <drashna@live.com> | 2019-02-15 05:36:20 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-15 05:36:20 +0100 |
commit | c22f3ba3a2605280b81829a764c29c9e01ae674f (patch) | |
tree | f7aba084d7aa8d1f60058cd409eefb5a0d7ebb34 /docs | |
parent | cc5c6b449a4a36fc56fa5896b2b8f120e4bb0b31 (diff) | |
parent | 7d8c62993921383a35f9cd172fe0a1d2e893b2f3 (diff) | |
download | qmk_firmware-c22f3ba3a2605280b81829a764c29c9e01ae674f.tar.gz qmk_firmware-c22f3ba3a2605280b81829a764c29c9e01ae674f.tar.xz |
Debounce refactor / API (#3720)
* Added xeal60 via clone of lets split
* Delete removed other keymaps
* Basic keymap (no FN). Compiles.
* Removed NP_STAR and NP_SLSH.
* Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes.
* Changed order of rules in TMK. Documented feature.
* Fixed missing whitespace in debounce documentation
Table wasn't working due to missing newline.
* Added bold in a few areas.
* DO NOT USE - Removed debounce from TMK.
* Remove accidental xeal60 commit
* DO NOT USE - debounce successfully compiled.
* DO NOT USE Revert back to original API to support split_keyboards.
* Working eager_pk
* Whitespace cleanup.
* Restored debounce.h since there wasnt any real change.
* Moved debouncing_time variable to inside #if debounce
* Removed check for custom_matrix. We can safely include the debounce file for compilation when custom_matrix is used.
* Removed #include "matrix.h" from debounce.h
* Bug fix - was using MATRIX_ROWS instead of num_rows
* Fixed compilation error with debounce_sym_g
* Renamed DEBOUNCE_ALGO to DEBOUNCE_TYPE
* Malloc array in debounce_eager_pk, since split keyboards only use MATRIX_ROWS/2.
* Fix compile error in debounce_eager_pk
* Stricter, leaner DEBOUNCE_TYPE section in common_features.mk. Cleanup debounce_type.mk
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_debounce_type.md | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md new file mode 100644 index 000000000..82b3d7de1 --- /dev/null +++ b/docs/feature_debounce_type.md @@ -0,0 +1,46 @@ +# Debounce algorithm + +QMK supports multiple debounce algorithms through its debounce API. + +The underlying debounce algorithm is determined by which matrix.c file you are using. + +The logic for which debounce method called is below. It checks various defines that you have set in rules.mk + +``` +DEBOUNCE_TYPE?= sym_g +VALID_DEBOUNCE_TYPES := sym_g eager_pk custom +ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),) + $(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm) +endif +ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g) + QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c +else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk) + QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c +endif +``` + +# Debounce selection + +| DEBOUNCE_ALGO | Description | What to do | +| ------------- | --------------------------------------------------- | ----------------------------- | +| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary | +| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions | +| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm | + +**Regarding split keyboards**: +The debounce code is compatible with split keyboards. + +# Use your own debouncing code +* Set ```DEBOUNCE_TYPE = custom ```. +* Add ```SRC += debounce.c``` +* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations. +* Debouncing occurs after every raw matrix scan. +* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly. + +# Changing between included debouncing methods +You can either use your own code, by including your own debounce.c, or switch to another included one. +Included debounce methods are: +* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key +* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed. + + |