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author | skullydazed <skullydazed@users.noreply.github.com> | 2017-09-30 01:17:30 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-30 01:17:30 +0200 |
commit | 5fd68266f5d90b2c7045f44f678d71b782907752 (patch) | |
tree | 443e70a3f0dcebadd39a0c96857130546cc690a7 /keyboards/clueboard_66/keymaps/tetris/readme.md | |
parent | b736f25e85171fceb06f01cf45a45f84dd0a4911 (diff) | |
download | qmk_firmware-5fd68266f5d90b2c7045f44f678d71b782907752.tar.gz qmk_firmware-5fd68266f5d90b2c7045f44f678d71b782907752.tar.xz |
Clueboard 60% support (#1746)
* initial clueboard_60 support
* LED lighting support
* fix the clueboard->clueboard_66 rename
* Add layout support to clueboard_60
* Fix the 60_iso layout so it's actually iso
* add a default keymap for AEK layout
* fix clueboard_17
* Fixup the ISO layouts
* Fix the `wait_ms()/wait_us()` definitions for chibios
* Fix up the wait_ms/wait_us hack. Reduce stack size.
* Add a missing #include "wait.h"
* commit files that should have already been comitted
Diffstat (limited to 'keyboards/clueboard_66/keymaps/tetris/readme.md')
-rw-r--r-- | keyboards/clueboard_66/keymaps/tetris/readme.md | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/keyboards/clueboard_66/keymaps/tetris/readme.md b/keyboards/clueboard_66/keymaps/tetris/readme.md new file mode 100644 index 000000000..20e97fb19 --- /dev/null +++ b/keyboards/clueboard_66/keymaps/tetris/readme.md @@ -0,0 +1,33 @@ +Default layout but with a tetris game +===================================== +Tetris works by outputting key-presses to make ascii-art in a regular text editor. +It reads key presses to rotate and move the bricks like a regular tetris game. + +Example +======= +![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif) + +Usage +===== +1) Open a default text editor +2) Press the tetris button (Fn + t) +3) Play tetris + +It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers. + +Problems +======== +Drawing ascii-art is too slow to make a pleasant playing experience. +While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive. + +Adds 5000 bytes to the hex file. + +Implement in other keyboards +============================ + - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder. + - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c`` + - Copy-paste the tetris-related code from this keymap.c to yours. + - Set a key to trigger F(1) to start tetris mode. + - Its also a good idea to set a key to stop tetris, here its escape. + +You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/> |