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author | Fred Sundvik <fsundvik@gmail.com> | 2017-04-02 01:29:50 +0200 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2017-04-09 17:34:59 +0200 |
commit | 5fbaf31dc26a7bb27eb276ec419255e92b293d60 (patch) | |
tree | 92d2f02959d8c03df72fea6dfcde82edeb7f1f67 /keyboards/ergodox/infinity | |
parent | 39385144e7dc3337e623cdc8147b4a441f22fd62 (diff) | |
download | qmk_firmware-5fbaf31dc26a7bb27eb276ec419255e92b293d60.tar.gz qmk_firmware-5fbaf31dc26a7bb27eb276ec419255e92b293d60.tar.xz |
Brightness for Ergodox Infinity emulated LEDs
Diffstat (limited to 'keyboards/ergodox/infinity')
-rw-r--r-- | keyboards/ergodox/infinity/config.h | 2 | ||||
-rw-r--r-- | keyboards/ergodox/infinity/visualizer.c | 76 |
2 files changed, 57 insertions, 21 deletions
diff --git a/keyboards/ergodox/infinity/config.h b/keyboards/ergodox/infinity/config.h index 6cde193e1..95f713819 100644 --- a/keyboards/ergodox/infinity/config.h +++ b/keyboards/ergodox/infinity/config.h @@ -40,7 +40,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* number of backlight levels */ #define BACKLIGHT_LEVELS 3 -#define LED_BRIGHTNESS_LO 15 +#define LED_BRIGHTNESS_LO 100 #define LED_BRIGHTNESS_HI 255 /* define if matrix has ghost */ diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c index 7bc42fbc7..c7afd9384 100644 --- a/keyboards/ergodox/infinity/visualizer.c +++ b/keyboards/ergodox/infinity/visualizer.c @@ -99,7 +99,12 @@ typedef struct { } visualizer_user_data_t; // Don't access from visualization function, use the visualizer state instead -static visualizer_user_data_t user_data_keyboard = {}; +static visualizer_user_data_t user_data_keyboard = { + .led_on = 0, + .led1 = LED_BRIGHTNESS_HI, + .led2 = LED_BRIGHTNESS_HI, + .led3 = LED_BRIGHTNESS_HI, +}; _Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE, "Please increase the VISUALIZER_USER_DATA_SIZE"); @@ -250,18 +255,21 @@ static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) { return 0; } -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) { - // Check the status here to start and stop animations - // You might have to save some state, like the current animation here so that you can start the right - // This function is called every time the status changes - - // NOTE that this is called from the visualizer thread, so don't access anything else outside the status - // This is also important because the slave won't have access to the active layer for example outside the - // status. - +static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) { + switch (index) { + case 1: + return user_data->led1; + case 2: + return user_data->led2; + case 3: + return user_data->led3; + } + return 0; +} +static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data; - visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status.user_data; + visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data; uint8_t new_index; uint8_t old_index; @@ -277,27 +285,41 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard uint8_t new_secondary_index = get_secondary_led_index(user_data_new); uint8_t old_secondary_index = get_secondary_led_index(user_data_old); + uint8_t old_brightness = get_brightness(user_data_old, old_index); + uint8_t new_brightness = get_brightness(user_data_new, new_index); + + uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index); + uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index); + if (lcd_state == LCD_STATE_INITIAL || new_index != old_index || - new_secondary_index != old_secondary_index) { + new_secondary_index != old_secondary_index || + new_brightness != old_brightness || + new_secondary_brightness != old_secondary_brightness) { if (new_secondary_index != 0) { - state->target_lcd_color = led_emulation_colors[new_index]; - next_led_target_color = led_emulation_colors[new_secondary_index]; + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); + next_led_target_color = change_lcd_color_intensity( + led_emulation_colors[new_secondary_index], new_secondary_brightness); + stop_keyframe_animation(&one_led_color); start_keyframe_animation(&two_led_colors); } else { - state->target_lcd_color = led_emulation_colors[new_index]; + state->target_lcd_color = change_lcd_color_intensity( + led_emulation_colors[new_index], new_brightness); stop_keyframe_animation(&two_led_colors); start_keyframe_animation(&one_led_color); } } +} +static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { if (state->status.leds) { if (lcd_state != LCD_STATE_BITMAP_AND_LEDS || - state->status.leds != prev_status.leds || - state->status.layer != prev_status.layer || - state->status.default_layer != prev_status.default_layer) { + state->status.leds != prev_status->leds || + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer) { // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case stop_keyframe_animation(&lcd_bitmap_animation); @@ -310,8 +332,8 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard } } else { if (lcd_state != LCD_STATE_LAYER_BITMAP || - state->status.layer != prev_status.layer || - state->status.default_layer != prev_status.default_layer) { + state->status.layer != prev_status->layer || + state->status.default_layer != prev_status->default_layer) { stop_keyframe_animation(&lcd_bitmap_leds_animation); @@ -321,6 +343,20 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard } } +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + // Check the status here to start and stop animations + // You might have to save some state, like the current animation here so that you can start the right + // This function is called every time the status changes + + // NOTE that this is called from the visualizer thread, so don't access anything else outside the status + // This is also important because the slave won't have access to the active layer for example outside the + // status. + + update_emulated_leds(state, prev_status); + update_lcd_text(state, prev_status); + +} + void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); |