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authorJames Laird-Wah <james@laird-wah.net>2018-09-27 16:40:18 +0200
committerJack Humbert <jack.humb@gmail.com>2018-09-27 16:40:18 +0200
commitf70f45ee677a2a39a759052a356e0c5d82e25424 (patch)
treec0d6a6d5a5791a57309b3deb398ca1dfcc499f78 /keyboards/ergodox_ez
parent12ad59f99de0ecd2c81b92587c2858b3fb39523c (diff)
downloadqmk_firmware-f70f45ee677a2a39a759052a356e0c5d82e25424.tar.gz
qmk_firmware-f70f45ee677a2a39a759052a356e0c5d82e25424.tar.xz
RGB Matrix refactoring to open up for new drivers (#3913)
* rgb_matrix: use a driver ops struct This is intended to avoid #ifdef proliferation on adding more drivers, eg. model01, which use different architectures. * rgb_matrix: document driver struct members * rgb_matrix: remove unused LED testing code * rgb_matrix: don't build into IS31x drivers unless being used * rgb_matrix: refactor make config options This ensures that the necessary files are included for any custom RGB_MATRIX_ENABLE value, without having to add entries here for specific boards. This particularly affects model01 because its controller is integrated and won't be used anywhere else, so it's preferable not to put it in common_features.mk. This now validates the value of RGB_MATRIX_ENABLE. It was necessary to fix an error in ergodox_ez rules.mk using the wrong comment separator, yielding an invalid value. * IS31x drivers: don't write the control registers all the time This is only needed when they are changed. This is done in init() and board- or keymap-specific code is free to make further changes. * rgb_matrix: move structs from chip drivers to rgb_matrix_drivers.c This approach is specific to the rgb_matrix functionality, so keep it neatly separated from the raw chip drivers.
Diffstat (limited to 'keyboards/ergodox_ez')
-rw-r--r--keyboards/ergodox_ez/rules.mk2
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/ergodox_ez/rules.mk b/keyboards/ergodox_ez/rules.mk
index dfbdba10d..ef2aefbb9 100644
--- a/keyboards/ergodox_ez/rules.mk
+++ b/keyboards/ergodox_ez/rules.mk
@@ -83,6 +83,6 @@ SWAP_HANDS_ENABLE= yes # Allow swapping hands of keyboard
SLEEP_LED_ENABLE = no
API_SYSEX_ENABLE = no
RGBLIGHT_ENABLE = yes
-RGB_MATRIX_ENABLE = no // enable later
+RGB_MATRIX_ENABLE = no # enable later
LAYOUTS = ergodox