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author | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-03-28 06:12:17 +0100 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-03-28 06:12:17 +0100 |
commit | 04684a94efb280f0716ad7429856fd326af65fa0 (patch) | |
tree | 08c4cae397643b00250a49dd84f406b0d49e80eb /keyboards/exclusive/e6v2/bmc/bmc.c | |
parent | 67ca9e0c85d3f6e95e25ade0899206ed95fe3598 (diff) | |
download | qmk_firmware-04684a94efb280f0716ad7429856fd326af65fa0.tar.gz qmk_firmware-04684a94efb280f0716ad7429856fd326af65fa0.tar.xz |
[Keyboard] E6V2 Bootmapper Client QMK port (#5495)
* initial commit of e6v2 bmc files
* update readme with bmc template and reset key location
* fix up the switch matrix
* add usbconfig.h file
* add i2c files
* cleanup config.h
* cleanup rules.mk and remove non atmega32a architecture code
* add an appropriate keymap for testing
* update readme with warning not to flash this hex file onto atmega32u4 e6v2
* get rgb lights working
* add QMK Configurator support for 60_ansi layout
* add hhkb support layout
* add additional layouts such as tsangan and all and included QMK Configurator support for them
* add bootmagic lite, and have it be set to Esc or the key located at k50
* update readme
* fixup spacing for LAYOUT_all electrical matrix
* add some pragma once magic
* use i2c_master instead of custom i2c.c
* remove the custom i2c.c
* restore a more valid default keymap
* add eep_rst to keymap
Diffstat (limited to 'keyboards/exclusive/e6v2/bmc/bmc.c')
-rw-r--r-- | keyboards/exclusive/e6v2/bmc/bmc.c | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/keyboards/exclusive/e6v2/bmc/bmc.c b/keyboards/exclusive/e6v2/bmc/bmc.c new file mode 100644 index 000000000..257b68b8b --- /dev/null +++ b/keyboards/exclusive/e6v2/bmc/bmc.c @@ -0,0 +1,96 @@ +/* Copyright 2019 MechMerlin + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include "bmc.h" +#include "rgblight.h" +#include "i2c_master.h" + +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_record_user(keycode, record); +} + +void led_set_kb(uint8_t usb_led) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + + led_set_user(usb_led); +} + +#ifdef RGBLIGHT_ENABLE +extern rgblight_config_t rgblight_config; + +void rgblight_set(void) { + if (!rgblight_config.enable) { + for (uint8_t i = 0; i < RGBLED_NUM; i++) { + led[i].r = 0; + led[i].g = 0; + led[i].b = 0; + } + } + + i2c_init(); + i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100); +} +#endif + +__attribute__ ((weak)) +void matrix_scan_user(void) { +} + +void backlight_init_ports(void) { + // initialize pins D0, D1, D4 and D6 as output + setPinOutput(D0); + setPinOutput(D1); + setPinOutput(D4); + setPinOutput(D6); + + // turn RGB LEDs on + writePinHigh(D0); + writePinHigh(D1); + writePinHigh(D4); + writePinHigh(D6); +} + +void backlight_set(uint8_t level) { + if (level == 0) { + // turn RGB LEDs off + writePinLow(D0); + writePinLow(D1); + writePinLow(D4); + writePinLow(D6); + } else { + // turn RGB LEDs on + writePinHigh(D0); + writePinHigh(D1); + writePinHigh(D4); + writePinHigh(D6); + } +} |