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authorunknown <itsaferbie@gmail.com>2017-10-01 21:53:35 +0200
committerJack Humbert <jack.humb@gmail.com>2017-10-10 19:11:26 +0200
commitf88f042c04e37997ef0a02d8d68a0266c5865078 (patch)
treed456ceba1b6dfe04e25d1d3906eead20c60dbcc9 /keyboards/gherkin
parente0e80c0dc1be961999617a9eb0e1ae0f7988fae9 (diff)
downloadqmk_firmware-f88f042c04e37997ef0a02d8d68a0266c5865078.tar.gz
qmk_firmware-f88f042c04e37997ef0a02d8d68a0266c5865078.tar.xz
Updated my Gherkin Keymap
Diffstat (limited to 'keyboards/gherkin')
-rw-r--r--keyboards/gherkin/keymaps/itsaferbie/keymap.c42
1 files changed, 36 insertions, 6 deletions
diff --git a/keyboards/gherkin/keymaps/itsaferbie/keymap.c b/keyboards/gherkin/keymaps/itsaferbie/keymap.c
index 70906a410..d27b12099 100644
--- a/keyboards/gherkin/keymaps/itsaferbie/keymap.c
+++ b/keyboards/gherkin/keymaps/itsaferbie/keymap.c
@@ -7,6 +7,7 @@ extern keymap_config_t keymap_config;
#define _PS 0 // This is the Photoshop Layer
#define _AI 1 // This is the Illustrator Layer
#define _PR 2 // This is the Premier Layer
+#define _XD 3 // This is the Experience Design Layer
enum custom_keycodes {
PS = SAFE_RANGE,
@@ -17,8 +18,9 @@ enum custom_keycodes {
#define PS TO(0)
#define AI TO(1)
#define PR TO(2)
+#define XD TO(3)
-// Mix of Photoshop, Illustrator, and Premiere shortcuts.
+// Mix of Photoshop, Illustrator, Premiere, and Experience Design shortcuts.
#define SAVE LCTL(KC_S)
#define OPEN LCTL(KC_O)
#define COPY LCTL(KC_C)
@@ -34,34 +36,55 @@ enum custom_keycodes {
#define BRINGF LCTL(KC_RBRC)
#define BRINGB LCTL(KC_LBRC)
-// Some illustrator only shortcuts.
+// Illustrator layer shortcuts.
#define SHAPE LSFT(KC_M)
#define RULER LCTL(LALT(KC_R))
-// Premiere only shortcuts.
+// Premiere layer shortcuts.
#define REDO LCTL(LSFT(KC_Z))
#define EXPORT LCTL(KC_M)
#define IMPORT LCTL(KC_I)
#define PCOPY LCTL(KC_V)
#define PPASTE LCTL(LSFT(KC_V))
+// Experience Design layer shortcuts. (can be used with others too.)
+#define NEW LCTL(KC_N)
+#define LOCK LCTL(KC_L)
+#define SYMB LCTL(KC_K)
+#define HIDE LCTL(KC_SCLN)
+#define REPEAT LCTL(KC_R)
+#define MASK LCTL(LSFT(KC_M))
+#define GROUP LCTL(KC_G)
+#define UNGRP LCTL(LSFT(KC_G))
+#define VIEW LCTL(KC_TAB)
+#define HORZ LSFT(KC_C)
+#define VERT LSFT(KC_M)
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Photoshop layer.
+ // Photoshop layer
[_PS] = KEYMAP(
- SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
+ SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
+ // Illustrator layer
[_AI] = KEYMAP(
KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
+ // Premiere layer
[_PR] = KEYMAP(
KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
- KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS),
+ KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, XD),
+
+ // Experience Design layer
+ [_XD] = KEYMAP(
+ KC_TRNS, KC_E, KC_R, KC_T, KC_P, KC_A, KC_L, KC_V, KC_DEL, NEW,
+ KC_TRNS, REDO, GROUP, UNGRP, VIEW, HORZ, VERT, KC_Z, KC_ENT, OPEN,
+ KC_TRNS, KC_LCTL, COPY, PAST, SYMB, LOCK, MASK, HIDE, REPEAT, PS),
};
@@ -84,14 +107,21 @@ void matrix_scan_user(void) {
if (old_layer != new_layer) {
switch (new_layer) {
case _PS:
+ // #31C5F0
rgblight_setrgb(49, 197, 240);
break;
case _AI:
+ // #FF8011
rgblight_setrgb(255, 128, 17);
break;
case _PR:
+ // #E788FF
rgblight_setrgb(231, 136, 255);
break;
+ case _XD:
+ // #FF2BC2
+ rgblight_setrgb(255, 43, 194);
+ break;
}
old_layer = new_layer;
}