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authornoroadsleft <18669334+noroadsleft@users.noreply.github.com>2018-12-07 00:19:40 +0100
committerDrashna Jaelre <drashna@live.com>2018-12-07 00:19:40 +0100
commit2fb14845d503f01bc5a15c95c8d1d51be73f98b5 (patch)
tree6364cbab9b45d4d7a5020bafa221ef1658973c54 /keyboards/handwired
parent21bc230dfdc29a03d6cf08b9c0ac438eadd3bf42 (diff)
downloadqmk_firmware-2fb14845d503f01bc5a15c95c8d1d51be73f98b5.tar.gz
qmk_firmware-2fb14845d503f01bc5a15c95c8d1d51be73f98b5.tar.xz
handwired/gamenum Refactor, Configurator support and readme cleanup (#4563)
* handwired/gamenum: refactor - layout macro KEYMAP renamed to LAYOUT - white space changes for alignment - default keymap - now uses #include QMK_KEYBOARD_H - updated layout macro names - white space changes (for readability) * handwired/gamenum: Configurator support * handwired/gamenum: readme cleanup - renamed file to lowercase - updated to match current QMK template more closely - edits to reflect the other changes in this PR
Diffstat (limited to 'keyboards/handwired')
-rw-r--r--keyboards/handwired/gamenum/gamenum.h18
-rw-r--r--keyboards/handwired/gamenum/info.json30
-rw-r--r--keyboards/handwired/gamenum/keymaps/default/keymap.c76
-rw-r--r--keyboards/handwired/gamenum/readme.md (renamed from keyboards/handwired/gamenum/README.md)73
4 files changed, 103 insertions, 94 deletions
diff --git a/keyboards/handwired/gamenum/gamenum.h b/keyboards/handwired/gamenum/gamenum.h
index ea633b9bf..3a1429ff8 100644
--- a/keyboards/handwired/gamenum/gamenum.h
+++ b/keyboards/handwired/gamenum/gamenum.h
@@ -3,19 +3,19 @@
#include "quantum.h"
-#define KEYMAP( \
+#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
- k20, k21, k22, \
- k30, k31, k32, \
- k41, k42, k43 \
+ k20, k21, k22, \
+ k30, k31, k32, \
+ k41, k42, k43 \
) \
{ \
- { k00, k01, k02, k03}, \
- { k10, k11, k12, k13}, \
- { k20, k21, k22, KC_NO}, \
- { k30, k31, k32, KC_NO}, \
- { KC_NO, k41, k42, k43} \
+ { k00, k01, k02, k03 }, \
+ { k10, k11, k12, k13 }, \
+ { k20, k21, k22, KC_NO }, \
+ { k30, k31, k32, KC_NO }, \
+ { KC_NO, k41, k42, k43 } \
}
#endif
diff --git a/keyboards/handwired/gamenum/info.json b/keyboards/handwired/gamenum/info.json
new file mode 100644
index 000000000..dc80f027e
--- /dev/null
+++ b/keyboards/handwired/gamenum/info.json
@@ -0,0 +1,30 @@
+{
+ "keyboard_name": "gamenum",
+ "url": "",
+ "maintainer": "qmk",
+ "width": 4,
+ "height": 5,
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"label":"Fn", "x":0, "y":0},
+ {"label":"/", "x":1, "y":0},
+ {"label":"*", "x":2, "y":0},
+ {"label":"-", "x":3, "y":0},
+ {"label":"7", "x":0, "y":1},
+ {"label":"8", "x":1, "y":1},
+ {"label":"9", "x":2, "y":1},
+ {"label":"+", "x":3, "y":1, "h":2},
+ {"label":"4", "x":0, "y":2},
+ {"label":"5", "x":1, "y":2},
+ {"label":"6", "x":2, "y":2},
+ {"label":"1", "x":0, "y":3},
+ {"label":"2", "x":1, "y":3},
+ {"label":"3", "x":2, "y":3},
+ {"label":"0", "x":0, "y":4, "w":2},
+ {"label":".", "x":2, "y":4},
+ {"label":"Ent", "x":3, "y":3, "h":2}
+ ]
+ }
+ }
+}
diff --git a/keyboards/handwired/gamenum/keymaps/default/keymap.c b/keyboards/handwired/gamenum/keymaps/default/keymap.c
index 6950b741a..a18ffc89b 100644
--- a/keyboards/handwired/gamenum/keymaps/default/keymap.c
+++ b/keyboards/handwired/gamenum/keymaps/default/keymap.c
@@ -1,36 +1,32 @@
-#include "gamenum.h"
-#include "action_layer.h"
-#include "eeconfig.h"
+#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-
#define DEF 0
#define HDN 1
#define OSY 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[DEF] = KEYMAP(
- KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
- KC_7, KC_8, KC_9, KC_PLUS, \
- KC_4, KC_5, KC_6, \
- KC_1, KC_2, KC_3, \
- KC_0, KC_DOT, KC_ENT \
-),
-[HDN] = KEYMAP(
- KC_FN1, KC_1, KC_2, KC_3, \
- KC_Q, KC_W, KC_E, KC_R, \
- KC_A, KC_S, KC_D, \
- KC_Z, KC_X, KC_C, \
- KC_LSFT, KC_LALT, KC_SPC \
-),
-[OSY] = KEYMAP(
- KC_A, KC_Q, KC_1, KC_FN2, \
- KC_S, KC_W, KC_2, KC_LALT, \
- KC_D, KC_E, KC_3, \
- KC_F, KC_R, KC_4, \
- KC_SPC, KC_T, KC_TAB \
-)
+ [DEF] = LAYOUT(
+ KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
+ KC_7, KC_8, KC_9, KC_PLUS, \
+ KC_4, KC_5, KC_6, \
+ KC_1, KC_2, KC_3, \
+ KC_0, KC_DOT, KC_ENT \
+ ),
+ [HDN] = LAYOUT(
+ KC_FN1, KC_1, KC_2, KC_3, \
+ KC_Q, KC_W, KC_E, KC_R, \
+ KC_A, KC_S, KC_D, \
+ KC_Z, KC_X, KC_C, \
+ KC_LSFT, KC_LALT, KC_SPC \
+ ),
+ [OSY] = LAYOUT(
+ KC_A, KC_Q, KC_1, KC_FN2, \
+ KC_S, KC_W, KC_2, KC_LALT, \
+ KC_D, KC_E, KC_3, \
+ KC_F, KC_R, KC_4, \
+ KC_SPC, KC_T, KC_TAB \
+ )
};
@@ -48,21 +44,21 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_FN0:
- if (record->event.pressed) {
- PORTC |= (1 << 6); // PC6 goes high
- }
- break;
+ if (record->event.pressed) {
+ PORTC |= (1 << 6); // PC6 goes high
+ }
+ break;
case KC_FN1:
- if (record->event.pressed) {
- PORTC &= ~(1 << 6); // PC6 goes high
- PORTD |= (1<<4);
- }
- break;
+ if (record->event.pressed) {
+ PORTC &= ~(1 << 6); // PC6 goes high
+ PORTD |= (1<<4);
+ }
+ break;
case KC_FN2:
- if (record->event.pressed) {
- PORTD &= ~(1 << 4); // PC6 goes high
- }
- break;
+ if (record->event.pressed) {
+ PORTD &= ~(1 << 4); // PC6 goes high
+ }
+ break;
}
return true;
-} \ No newline at end of file
+}
diff --git a/keyboards/handwired/gamenum/README.md b/keyboards/handwired/gamenum/readme.md
index bf8045be1..ee28cc182 100644
--- a/keyboards/handwired/gamenum/README.md
+++ b/keyboards/handwired/gamenum/readme.md
@@ -1,5 +1,16 @@
-GameNum firmware
-======================
+# GameNum
+
+A handwired standard numpad oriented toward gaming on the go.
+
+Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
+Hardware Supported: GameNum, Pro Micro
+
+Make example for this keyboard (after setting up your build environment):
+
+ make handwired/gamenum:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
## Board overview
The GameNum was designed to facilitate the use of mechanical keys for gaming even when your packing space is limited.
@@ -22,7 +33,7 @@ The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high
Keep in mind that the minus of the diodes should point towards the pro micros inputs.
-##LED hookup
+## LED hookup
![led overview](http://i.imgur.com/U6m865n.jpg)
@@ -34,13 +45,13 @@ Keep in mind here that the number after the name should correspond with the numb
Next thing to do is to add the actual layer for the keymap.
```
-[DEF] = KEYMAP(
- KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
- KC_7, KC_8, KC_9, KC_PLUS, \
- KC_4, KC_5, KC_6, \
- KC_1, KC_2, KC_3, \
- KC_0, KC_DOT, KC_ENT \
-)
+ [DEF] = LAYOUT(
+ KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \
+ KC_7, KC_8, KC_9, KC_PLUS, \
+ KC_4, KC_5, KC_6, \
+ KC_1, KC_2, KC_3, \
+ KC_0, KC_DOT, KC_ENT \
+ )
```
This is the default layer for the gamenum. It's generally easiest to just copy this and change things as you see fit. Keep in mind that at least 1 button on the pad has to be used to switch to the next layer in the stack or you will be stuck in that layer FOREVER! D:
@@ -54,8 +65,8 @@ Now for the LEDs, if you plan on adding extra LED's to the keyboard to indicate
Look for this piece of code:
```
- DDRD |= (1<<4);
- PORTD &= ~(1<<4);
+ DDRD |= (1<<4);
+ PORTD &= ~(1<<4);
```
Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<<y);` defines that pin as an output. `PORTx &= ~(1<<y);` sets the pin to LOW turning off the LED.
@@ -64,39 +75,11 @@ Now go back to `keymap.c` and look for the `process_record_user` function. The f
```
case KC_FN1:
- if (record->event.pressed) {
- PORTC &= ~(1 << 6); // PC6 goes low
- PORTD |= (1<<4); //PD4 goes high
- }
- break;
+ if (record->event.pressed) {
+ PORTC &= ~(1 << 6); // PC6 goes low
+ PORTD |= (1<<4); //PD4 goes high
+ }
+ break;
```
This is the code for the KC_FN1 button. Notice how we check against what key is pressed in the case and then set pin C6 low and pin D4 high. Adjust this as you see fit.
-
-
-## Quantum MK Firmware
-
-For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/handwired/gamenum folder.
-Read the README.md for the qmk repository on how to set up your developer enviroment to build your firmware with.
-Building firmware on Windows can be a bit of a hassle. Linux is a lot easier to use if you have some experience with it. A raspberry pi will already be able to build the firmware for you.
-Once your dev env is set up, you'll be able to type `make` to generate your .hex - you can then use AVRDudess to program your .hex file.
-
-### Default
-
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-
-To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
-
-```
-$ make keymap=[default|jack|<name>]
-```
-
-Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
-
-