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authorJason Barnachea <jrbarnachea@gmail.com>2018-02-10 23:24:54 +0100
committerJack Humbert <jack.humb@gmail.com>2018-02-10 23:24:54 +0100
commita972b262748efe977d9a0f8f47fdc36dc9c787e3 (patch)
tree84a8e6bd8c49a740b48d2c1e9ca051cf9ae9d1a4 /keyboards/jc65/v32u4/v32u4.c
parent8c2ae4a4701439e98569dc2f2acee7016b4c0f20 (diff)
downloadqmk_firmware-a972b262748efe977d9a0f8f47fdc36dc9c787e3.tar.gz
qmk_firmware-a972b262748efe977d9a0f8f47fdc36dc9c787e3.tar.xz
Add JC65 ps2avrGB keyboard (#2351)
* Adds JC65 ps2avrGB keyboard * Adds default keymap * Adds personal keymap * Backlight On/off support Migrated code from the BFake. Functionality only on BL_ON, BL_OFF, BL_TOGG. * Backlighting config adjustment Only 1 level supported. * Personal keymap update BL toggle added and RGB layer updates. * Renamed jc65 ps2avrgb directory Renamed directory for more clarity. * Default keymap and default rules * Personal keymap and personal rules * Group JC65 QMK and PS2 versions Group JC65 QMK and PS2 versions, Split directories, Readme for parent folder. * Default keycaps and personal keymaps re-added Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and config.h * v32a default keymap rules Default to no. * RGB and Backlight default settings Set to yes. * Rules.mk defaults for personal keymap Rules.mk defaults for personal keymap * Revised keyboard readme make paths Revised. * Path correction * jc65 default folder set set default pcb to qmk version * default rules for v32a set to enable backlight and rgb by default.
Diffstat (limited to 'keyboards/jc65/v32u4/v32u4.c')
-rw-r--r--keyboards/jc65/v32u4/v32u4.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/keyboards/jc65/v32u4/v32u4.c b/keyboards/jc65/v32u4/v32u4.c
new file mode 100644
index 000000000..c69c5d531
--- /dev/null
+++ b/keyboards/jc65/v32u4/v32u4.c
@@ -0,0 +1,36 @@
+#include "v32u4.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ // output low
+ DDRB |= (1<<2);
+ PORTB &= ~(1<<2);
+ } else {
+ // Hi-Z
+ DDRB &= ~(1<<2);
+ PORTB &= ~(1<<2);
+ }
+ led_set_user(usb_led);
+}