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author | Chris Browne <cbbrowne@hpaq.int.linuxdatabases.info> | 2016-10-10 23:18:15 +0200 |
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committer | Chris Browne <cbbrowne@hpaq.int.linuxdatabases.info> | 2016-10-10 23:18:15 +0200 |
commit | 4b682ea63e2b3dd0bc1132917be7985ce0da57a6 (patch) | |
tree | 6d79874c5542148c27907511ecdb2e9e5e12b24b /keyboards/planck/keymaps/lucas | |
parent | 04759d63ef9b520fc41d76de64bb65198448fc1c (diff) | |
parent | a9df99b81c787862dc3fa11bd854fe39e704da81 (diff) | |
download | qmk_firmware-4b682ea63e2b3dd0bc1132917be7985ce0da57a6.tar.gz qmk_firmware-4b682ea63e2b3dd0bc1132917be7985ce0da57a6.tar.xz |
Merge branch 'master' of github.com:cbbrowne/qmk_firmware
Diffstat (limited to 'keyboards/planck/keymaps/lucas')
-rw-r--r-- | keyboards/planck/keymaps/lucas/Makefile | 25 | ||||
-rw-r--r-- | keyboards/planck/keymaps/lucas/keymap.c | 164 |
2 files changed, 189 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/lucas/Makefile b/keyboards/planck/keymaps/lucas/Makefile new file mode 100644 index 000000000..581e08cd0 --- /dev/null +++ b/keyboards/planck/keymaps/lucas/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/planck/keymaps/lucas/keymap.c b/keyboards/planck/keymaps/lucas/keymap.c new file mode 100644 index 000000000..2208780b1 --- /dev/null +++ b/keyboards/planck/keymaps/lucas/keymap.c @@ -0,0 +1,164 @@ +/* +This is the keymap of /u/deepshitgoeshere! +Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german. +The second layer has all the german umlauts I need and with capital and small letters on the +same layer there is no need to press shift+lower. +This keymap is made to work with software implemented QWERTZ. +The "Gaming" layer is mainly customized for CS:GO. +If you have any question about this keymap feel free to shoot me a message on reddit! +*/ + +#include "keymap.h" +#include "keymap_german.h" +#include "backlight.h" +#include "debug.h" +#include "action_layer.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[0] = { /* Colemak + * ,-----------------------------------------------------------------------. + * | Esc | q | w | f | p | g | j | l | u | y | ; | - | + * |-----------------------------------------------------------------------| + * | BS | a | r | s | t | d | h | n | e | i | o | ' | + * |-----------------------------------------------------------------------| + * | SFT | z | x | c | v | b | k | m | , | . | / | Ent | + * |-----------------------------------------------------------------------| + * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right| + * `-----------------------------------------------------------------------' + */ + {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS}, + {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT}, + {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT}, + {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, F(2), F(3), F(3), F(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[1] = { /* Symbols + * ,-----------------------------------------------------------------------. + * | | | | | | | | | | | : | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | " | + * |-----------------------------------------------------------------------| + * | | | | | | | | | < | > | ? | | + * |-----------------------------------------------------------------------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[2] = { /* Raise + * ,-----------------------------------------------------------------------. + * | | Ä | | | | | | | Ü | Ö | |Game | + * |-----------------------------------------------------------------------| + * | Del | ä | | ß | | | | | ü | ö | |FVol+| + * |-----------------------------------------------------------------------| + * | | | | | | | | |Stop | Prv | Nxt |FVol-| + * |-----------------------------------------------------------------------| + * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P | + * `-----------------------------------------------------------------------' + */ + {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)}, + {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)}, + {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[3] = { /* Lower + * ,-----------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + | + * |-----------------------------------------------------------------------| + * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = | + * |-----------------------------------------------------------------------| + * | | | | | | [ | ] | { | } | € | | \ | Ent | + * |-----------------------------------------------------------------------| + * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End | + * `-----------------------------------------------------------------------' + */ + {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS}, + {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL}, + {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END} +}, +[4] = { /* Function + * ,-----------------------------------------------------------------------. + * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | + * |-----------------------------------------------------------------------| + * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | + * |-----------------------------------------------------------------------| + * | | | | | | KP- | KP+ | | | | |Reset| + * |-----------------------------------------------------------------------| + * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P | + * `-----------------------------------------------------------------------' + */ + {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24}, + {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, + {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO}, + {KC_NO, BL_TOGG, BL_DEC, BL_INC, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} +}, +[5] = { /* Gaming + * ,-----------------------------------------------------------------------. + * | Buy | ESC | q | w | e | r | t | y | u | i | o | p | + * |-----------------------------------------------------------------------| + * | ENT | BS | a | s | d | f | g | h | j | k | l | ; | + * |-----------------------------------------------------------------------| + * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / | + * |-----------------------------------------------------------------------| + * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right| + * `-----------------------------------------------------------------------' + */ + {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)}, + {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN}, + {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH}, + {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT} +}, +[6] = { /* Gaming + * CS:GO buy binds + * ,-----------------------------------------------------------------------. + * | | | | | | | | | 7 | 8 | 9 | | + * |-----------------------------------------------------------------------| + * | BS | | | | | | | | 6 | 5 | 4 | End | + * |-----------------------------------------------------------------------| + * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn | + * |-----------------------------------------------------------------------| + * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt | + * `-----------------------------------------------------------------------' + */ + {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO}, + {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END}, + {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN}, + {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT} +}, +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE + [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER + [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function + [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming + [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) { + case 0: // M(0) + if (record->event.pressed) { + register_code(KC_LSFT); + layer_on(1); + } else { + layer_off(1); + unregister_code(KC_LSFT); + } + break; + case 1: // M(1) + if (record->event.pressed) { + unregister_code(KC_LSFT); + register_code(DE_MORE); + } else { + unregister_code(DE_MORE); + } + break; + } + return MACRO_NONE; + +};
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