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authorJonathan Lucas <CommandLineDesign@gmail.com>2016-07-24 03:47:36 +0200
committerGitHub <noreply@github.com>2016-07-24 03:47:36 +0200
commitb5761df57b024c29c69b24552fe1d43c49ac049d (patch)
tree101b5d94f33e84513bc95be84830adff7086a9d5 /keyboards/preonic
parent4059a16118e3abbc9eab2241693c60a1f19811b5 (diff)
downloadqmk_firmware-b5761df57b024c29c69b24552fe1d43c49ac049d.tar.gz
qmk_firmware-b5761df57b024c29c69b24552fe1d43c49ac049d.tar.xz
Create CMD-Preonic Keymap
This is very Alpha-Mode, and has not been tested or even Made yet.
Diffstat (limited to 'keyboards/preonic')
-rw-r--r--keyboards/preonic/keymaps/CMD-Preonic/keymap.c322
1 files changed, 322 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/CMD-Preonic/keymap.c b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c
new file mode 100644
index 000000000..c7a5be121
--- /dev/null
+++ b/keyboards/preonic/keymaps/CMD-Preonic/keymap.c
@@ -0,0 +1,322 @@
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _GAME 3
+#define _NUMPAD 13
+#define _LOWER 14
+#define _RAISE 15
+#define _ADJUST 16
+
+// Macro name shortcuts
+#define QWERTY M(_QWERTY)
+#define COLEMAK M(_COLEMAK)
+#define DVORAK M(_DVORAK)
+#define GAME M(_GAME)
+#define NUMPAD M(_NUMPAD)
+#define LOWER M(_LOWER)
+#define RAISE M(_RAISE)
+#define M_BL 5
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
+ {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
+},
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
+ {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
+ {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
+ {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* GAME
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | CAPS | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_GAME] = {
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
+ {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* NUMPAD
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | / | * | - | 4 | 5 | 6 | 7 | 8 | 9 | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 7 | 8 | 9 | + | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 4 | 5 | 6 | + | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 1 | 2 | 3 | Enter| V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NUMPAD] = {
+ {KC_ESC, KC_KP_SLASH, KC_KP_ASTERISK, KC_KP_MINUS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_KP4, KC_KP_5, KC_KP_6, KC_KP_PLUS, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, _______, _______, _______, _______, _______, _______, _______, _______},
+},
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Mute | BkSpc| Up | Del | Forwd| MBtn1| MUp| MBtn2| / | 7 | 8 | 9 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Left | Down | Right| Refr MLeft| MDn |MRight| * | 4 | 5 | 6 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Vol+| Prev | Play | Next | Back | MWDn| MBtn3| MWUp | - | 1 | 2 | 3 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Vol- | Pause| Ins | Print| | | | + | Enter| 0 | . |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
+ {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_KP_SLASH, KC_KP_7, KC_KP_8, KC_KP_9},
+ {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_KP_ASTERISK, KC_KP4, KC_KP_5, KC_KP_6},
+ {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_MS_WH_DOWN, KC_MS_BTN3, KC_MS_WH_UP, KC_KP_MINUS, KC_KP_1, KC_KP_2, KC_KP_3},
+ {KC_VOLD, KC_PAUSE, KC_INS, KC_PSCREEN, _______, _______, _______, _______, KC_KP_PLUS, KC_KP_ENTER, KC_KP_0, KC_KP_DOT}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Bksp | PgUp | Del | | | | PgUp | Up | PgDn | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Home | PgDn | End | | | Home | Left | Down | Right| ] | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | End | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
+ {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | |qwerty|ColMak|Dvorak| | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | |AGNorm|AGSwap| | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | |Aud On|AudOff|MidiOn|MdiOff| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus On|MusOff| Sleep| Wake | Arrow| Game | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | Reset | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
+ {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
+ {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, _______, _______, _______},
+ {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+#ifdef AUDIO_ENABLE
+float start_up[][2] = {
+ {440.0*pow(2.0,(14)/12.0), 20},
+ {440.0*pow(2.0,(26)/12.0), 8},
+ {440.0*pow(2.0,(18)/12.0), 20},
+ {440.0*pow(2.0,(26)/12.0), 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ break;
+ case _COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ break;
+ case _DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_DVORAK);
+ }
+ break;
+ case _GAME:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_GAME);
+ }
+ break;
+ case _NUMPAD:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_NUMPAD);
+ }
+ break;
+ case _LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+ case _RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ break;
+ case M_BL:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(start_up, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void play_goodbye_tone()
+{
+ PLAY_NOTE_ARRAY(goodbye, false, 0);
+ _delay_ms(150);
+}
+
+#endif