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authorCole Markham <github@themarkhams.us>2019-02-05 23:56:17 +0100
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-02-05 23:56:17 +0100
commit0affcc8bc3fbe6ed1f5ef6791a41b459421f0ed8 (patch)
tree3718b15a37f983d61ac19414f16d1f13b89c9ac1 /keyboards/scarletbandana/matrix.c
parent5c7a31eae2518b2630f31cf825ecbb08e358ae76 (diff)
downloadqmk_firmware-0affcc8bc3fbe6ed1f5ef6791a41b459421f0ed8.tar.gz
qmk_firmware-0affcc8bc3fbe6ed1f5ef6791a41b459421f0ed8.tar.xz
Add Scarlet Bandana Version IV mark.2 (#3397)
* Add scarlet bandana * updates for scarlet bandana
Diffstat (limited to 'keyboards/scarletbandana/matrix.c')
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diff --git a/keyboards/scarletbandana/matrix.c b/keyboards/scarletbandana/matrix.c
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+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2017 Cole Markham <cole@ccmcomputing.net>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/*
+ * scan matrix
+ */
+#include <stdint.h>
+#include <stdbool.h>
+#if defined(__AVR__)
+#include <avr/io.h>
+#include "pincontrol.h"
+#endif
+#include "wait.h"
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+#include "config.h"
+#include "timer.h"
+//#include "audio.h"
+
+#ifndef DEBOUNCING_DELAY
+# define DEBOUNCING_DELAY 5
+#endif
+
+#if (DEBOUNCING_DELAY > 0)
+ static uint16_t debouncing_time;
+ static bool debouncing = false;
+#endif
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+static const uint8_t col_pins[4] = MATRIX_COL_PINS;
+static const uint8_t xcol_pins[MATRIX_COLS - 16] = MATRIX_XCOL_PINS;
+//
+//float init_song[][2] = SONG(QWERTY_SOUND);
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+static void init_rows(void);
+static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
+static void unselect_cols(void);
+static void init_cols(void);
+static void select_col(uint8_t col);
+//static void demux_enable(bool enabled);
+
+__attribute__ ((weak))
+void matrix_init_quantum(void) {
+ matrix_init_kb();
+}
+
+__attribute__ ((weak))
+void matrix_scan_quantum(void) {
+ matrix_scan_kb();
+}
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
+
+__attribute__ ((weak))
+void matrix_scan_kb(void) {
+ matrix_scan_user();
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+inline
+uint8_t matrix_rows(void)
+{
+ return MATRIX_ROWS;
+}
+
+inline
+uint8_t matrix_cols(void)
+{
+ return MATRIX_COLS;
+}
+
+void matrix_init(void)
+{
+ debug_enable = true;
+ debug_matrix = true;
+ debug_mouse = true;
+ dprintf("matrix init");
+ // initialize row and col
+ init_cols();
+ init_rows();
+
+
+// PLAY_NOTE_ARRAY(init_song, false, 0);
+
+
+ // initialize matrix state: all keys off
+ for (uint8_t i=0; i < MATRIX_ROWS; i++) {
+ matrix[i] = 0;
+ matrix_debouncing[i] = 0;
+ }
+
+ matrix_init_quantum();
+
+}
+
+uint8_t _matrix_scan(void)
+{
+ // Set col, read rows
+ for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
+# if (DEBOUNCING_DELAY > 0)
+ bool matrix_changed = read_rows_on_col(matrix_debouncing, current_col);
+ if (matrix_changed) {
+ debouncing = true;
+ debouncing_time = timer_read();
+ }
+# else
+ read_rows_on_col(matrix, current_col);
+# endif
+
+ }
+
+ // Unselect cols
+ unselect_cols();
+
+# if (DEBOUNCING_DELAY > 0)
+ if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ matrix[i] = matrix_debouncing[i];
+ }
+ debouncing = false;
+ }
+# endif
+
+ return 1;
+}
+
+uint8_t matrix_scan(void)
+{
+ uint8_t ret = _matrix_scan();
+ matrix_scan_quantum();
+ return ret;
+}
+
+bool matrix_is_modified(void)
+{
+ if (debouncing) return false;
+ return true;
+}
+
+inline
+bool matrix_is_on(uint8_t row, uint8_t col)
+{
+ return (matrix[row] & ((matrix_row_t)1<<col));
+}
+
+inline
+matrix_row_t matrix_get_row(uint8_t row)
+{
+ return matrix[row];
+}
+
+void matrix_print(void)
+{
+ print("\nr/c 0123456789ABCDEF\n");
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row); print(": ");
+ pbin_reverse16(matrix_get_row(row));
+ print("\n");
+ }
+}
+
+uint8_t matrix_key_count(void)
+{
+ uint8_t count = 0;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ count += bitpop16(matrix[i]);
+ }
+ return count;
+}
+
+
+static void init_rows(void)
+{
+ for(uint8_t x = 0; x < MATRIX_ROWS; x++) {
+ uint8_t pin = row_pins[x];
+ pinMode(pin, PinDirectionInput);
+ digitalWrite(pin, PinLevelHigh);
+ }
+}
+
+
+static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
+{
+ bool matrix_changed = false;
+
+ // Select col and wait for col selection to stabilize
+ select_col(current_col);
+ wait_us(30);
+// wait_ms(1000);
+// PLAY_NOTE_ARRAY(init_song, false, 0);
+
+ // For each row...
+ for(uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++)
+ {
+
+ // Store last value of row prior to reading
+ matrix_row_t last_row_value = current_matrix[row_index];
+
+ // Check row pin state
+ uint8_t pin = row_pins[row_index];
+ if (digitalRead(pin) == 0)
+ {
+ // Pin LO, set col bit
+ current_matrix[row_index] |= (ROW_SHIFTER << current_col);
+ }
+ else
+ {
+ // Pin HI, clear col bit
+ current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
+ }
+
+ // Determine if the matrix changed state
+ if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
+ {
+ matrix_changed = true;
+ }
+ }
+
+ return matrix_changed;
+}
+
+static void select_col(uint8_t col)
+{
+ for (uint8_t y = 16; y < MATRIX_COLS; y++) {
+ uint8_t pin = xcol_pins[y-16];
+ if (y == col) {
+ digitalWrite(pin, PinLevelLow);
+ } else {
+ digitalWrite(pin, PinLevelHigh);
+ }
+ }
+ if (col >= 16) {
+// demux_enable(false);
+// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
+ } else {
+ for(uint8_t x = 0; x < 4; x++) {
+ uint8_t pin = col_pins[x];
+ pinMode(pin, PinDirectionOutput);
+ digitalWrite(pin, (col >> x) & 0x1);
+ }
+// demux_enable(true);
+ digitalWrite(MATRIX_EN_PIN, PinLevelLow);
+ }
+}
+
+static void init_cols(void) {
+ for (uint8_t y = 16; y < MATRIX_COLS; y++) {
+ uint8_t pin = xcol_pins[y-16];
+ pinMode(pin, PinDirectionOutput);
+ }
+ for(uint8_t x = 0; x < 4; x++) {
+ uint8_t pin = col_pins[x];
+ pinMode(pin, PinDirectionOutput);
+ }
+ pinMode(MATRIX_EN_PIN, PinDirectionOutput);
+// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
+ unselect_cols();
+}
+
+static void unselect_cols(void)
+{
+ for (uint8_t y = 16; y < MATRIX_COLS; y++) {
+ uint8_t pin = xcol_pins[y-16];
+ digitalWrite(pin, PinLevelHigh);
+ }
+// demux_enable(false);
+// digitalWrite(MATRIX_EN_PIN, PinLevelHigh);
+}
+
+//static void demux_enable(uint8_t state)
+//{
+// if (enabled){
+// digitalWrite(F7, PinLevelLow);
+// } else {
+// digitalWrite(F7, PinLevelHigh);
+// }
+//}