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author | James Barrett <jabarret@microsoft.com> | 2017-03-12 07:09:50 +0100 |
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committer | James Barrett <jabarret@microsoft.com> | 2017-03-12 07:09:50 +0100 |
commit | 96bde794d8b922d71f11ec2e7eb1ba0bc0ba8d2d (patch) | |
tree | 1168280329e17d6c90e9b1e270c64c3d1db4c04e /keyboards/tada68 | |
parent | 7c7a77d4bf8f35cd7f59119be0e95b5d28063988 (diff) | |
download | qmk_firmware-96bde794d8b922d71f11ec2e7eb1ba0bc0ba8d2d.tar.gz qmk_firmware-96bde794d8b922d71f11ec2e7eb1ba0bc0ba8d2d.tar.xz |
Update readme and default layout for TADA68
Add the default function layer mappings for the keyboard.
Provide flashing instructions in the readme.
Diffstat (limited to 'keyboards/tada68')
-rw-r--r-- | keyboards/tada68/keymaps/default/keymap.c | 66 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/default/readme.md | 2 | ||||
-rw-r--r-- | keyboards/tada68/readme.md | 15 |
3 files changed, 25 insertions, 58 deletions
diff --git a/keyboards/tada68/keymaps/default/keymap.c b/keyboards/tada68/keymaps/default/keymap.c index da57c0343..f28116e0a 100644 --- a/keyboards/tada68/keymaps/default/keymap.c +++ b/keyboards/tada68/keymaps/default/keymap.c @@ -1,9 +1,5 @@ #include "tada68.h" - -// Used for SHIFT_ESC -#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) - // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them @@ -36,63 +32,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _FL: Function Layer * ,----------------------------------------------------------------. - * | | | | | | | | | | | | | | RESET| | + * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins | * |----------------------------------------------------------------| - * | | | | | | | | | | | |BL-|BL+|BL | | + * | | |Up | | | | | | | | | | | |Hme | * |----------------------------------------------------------------| - * | | | | | | | | | | | | | | + * | |<- |Dn | ->| | | | | | | | | |End | * |----------------------------------------------------------------| - * | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | | | | + * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| |MouseL|MsU|Rck | * |----------------------------------------------------------------| - * | | | | | | | | | | | + * | | | | | | | |MsL|MsD|MsR | * `----------------------------------------------------------------' */ [_FL] = KEYMAP_ANSI( - #ifdef RGBLIGHT_ENABLE - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ - _______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \ - _______,_______,_______, _______, _______,_______,_______,_______,_______, _______), - #else - _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \ - _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ - _______,_______,_______, _______, _______,_______,_______,_______,_______, _______), - #endif -}; - -/*enum function_id { - //SHIFT_ESC, + _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \ + _______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \ + _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \ + _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \ + _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R), }; - -const uint16_t PROGMEM fn_actions[] = { - //[0] = ACTION_FUNCTION(SHIFT_ESC), -}; - -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { - static uint8_t shift_esc_shift_mask; - switch (id) { - case SHIFT_ESC: - shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; - if (record->event.pressed) { - if (shift_esc_shift_mask) { - add_key(KC_GRV); - send_keyboard_report(); - } else { - add_key(KC_ESC); - send_keyboard_report(); - } - } else { - if (shift_esc_shift_mask) { - del_key(KC_GRV); - send_keyboard_report(); - } else { - del_key(KC_ESC); - send_keyboard_report(); - } - } - break; - } -}*/ diff --git a/keyboards/tada68/keymaps/default/readme.md b/keyboards/tada68/keymaps/default/readme.md index 36760d6b9..53412d7c2 100644 --- a/keyboards/tada68/keymaps/default/readme.md +++ b/keyboards/tada68/keymaps/default/readme.md @@ -1 +1,3 @@ # default TADA68 layout + +This layout replicates the default factory layout of the TADA68. diff --git a/keyboards/tada68/readme.md b/keyboards/tada68/readme.md index 552fdea52..dbe2fdca1 100644 --- a/keyboards/tada68/readme.md +++ b/keyboards/tada68/readme.md @@ -1,4 +1,15 @@ TADA68 keyboard firmware -====================== +======================== -TODO: to be updated. +1) from the keyboards/tada68 directory run: +``` +$ make flashbin +``` + +2) hit the reset button on the TADA, the lights will start flashing. + +3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it. + +4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive. + +5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
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