diff options
author | drashna <drashna@live.com> | 2017-11-07 06:11:08 +0100 |
---|---|---|
committer | Jack Humbert <jack.humb@gmail.com> | 2017-11-07 06:11:08 +0100 |
commit | 363aa8aa2eeedaded6fe9fd35ba5c02329d83959 (patch) | |
tree | 189433181f4ee93c3bfbb194c090b7530e0e83cd /keyboards/viterbi | |
parent | ef2961798cddb43dbcbac9d72ca9d84d71ad565e (diff) | |
download | qmk_firmware-363aa8aa2eeedaded6fe9fd35ba5c02329d83959.tar.gz qmk_firmware-363aa8aa2eeedaded6fe9fd35ba5c02329d83959.tar.xz |
Migrated most code from keymaps to userspace (#1980)
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add woodpad
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
* Cleanup macros
* Tweaked RGB lighting stuff
* Start to merge orthodox/ergodox keymaps (persistant layers)
* Add forced NKRO
* Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow
* Updated macros and added workman keymaps
* Fixed RGB lighting for Workman layout
* Add leader keys
* Remove force NKRO
* Add Viterbi one handed layout and minor tweaks to others
* Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts
* Made "make" keystroke universal
* Clean up and updates of drashna keymaps
* Add workman layer to planck
* Update to keymaps
* Fix makefile toggle code in ez keymap
Finish adding RGB code to orthodox
* Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function
* Remove unnecessary planck layout
* Fixed Workman song
* update make command and added lit reset
* Fixed formatting to fall in line with official standards
* Minor tweaks
* Removed Leader Keys from Ergodox EZ Keymap
Added KC_RESET that resets board and sets underglow to red
* Tweak reset code
* Fix rebasing issues
* remove head files
* Fix "macro" issue
* Rename ez keymaps for userspace
* Revert "Rename ez keymaps for userspace"
This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4.
* Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces
* Fix ergodox code
* Remove "drashna-ez" keymap as it's no longer needed
* Migrate majority of code to Userspace
Diffstat (limited to 'keyboards/viterbi')
-rw-r--r-- | keyboards/viterbi/keymaps/drashna/keymap.c | 237 |
1 files changed, 14 insertions, 223 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c index 0722746ff..b33f05027 100644 --- a/keyboards/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/viterbi/keymaps/drashna/keymap.c @@ -1,6 +1,7 @@ #include "viterbi.h" #include "action_layer.h" #include "eeconfig.h" +#include "drashna.h" extern keymap_config_t keymap_config; @@ -8,56 +9,21 @@ extern keymap_config_t keymap_config; // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. -#define _NUMNAV 0 -#define _DIABLO 1 -#define _GAMEPAD 2 -#define _GMACRO 3 -#define _MEDIA 4 -#define _COVECUBE 5 - - -enum custom_keycodes { - KC_DIABLO_CLEAR = SAFE_RANGE, - KC_P00, - KC_MAKE, - KC_RESET, - KC_OVERWATCH, - KC_SALT, - KC_MORESALT, - KC_SALTHARD, - KC_GOODGAME, - KC_SYMM, - KC_DOOMFIST, - KC_JUSTGAME, - KC_GLHF, - KC_TORB, - KC_AIM -}; + // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO -#define GMACRO TG(_GMACRO) + +#define LMACRO TG(_MACROS) #define DIABLO TG(_DIABLO) -#define GAMEPAD TG(_GAMEPAD) +#define GAMEPAD TG(_OVERWATCH) #define MEDIA TG(_MEDIA) #define COVECUBE TG(_COVECUBE) -bool is_overwatch = false; -#ifdef RGBLIGHT_ENABLE -#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF); -#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF); -#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF); -#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF); -#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF); -#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF); -#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF); -#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF); -#endif - #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables static uint16_t diablo_timer[4]; @@ -125,8 +91,8 @@ qk_tap_dance_action_t tap_dance_actions[] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_NUMNAV] = KEYMAP( - GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + [_NUMLOCK] = KEYMAP( + LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ @@ -137,20 +103,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ - KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch - GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch + LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \ ), - [_GMACRO] = KEYMAP( - GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + [_MACROS] = KEYMAP( + LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ @@ -178,18 +144,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - uint16_t kc; - if (is_overwatch) { - kc = KC_BSPC; - } - else { - kc = KC_ENTER; - } - // Once a delay command is added to "SEND_STRING", - // replace these with X_BSPC and X_ENTER instead. - // and add "SS_TAP(kc) SS_DELAY(50)" to all of the - // SEND_STRING commands, to compress things. +bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef TAP_DANCE_ENABLE case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them @@ -203,130 +158,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { return false; break; #endif - case KC_P00: - if (!record->event.pressed) { - register_code(KC_P0); - unregister_code(KC_P0); - register_code(KC_P0); - unregister_code(KC_P0); - } - return false; - break; - case KC_MAKE: - if (!record->event.pressed) { - SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER)); - } - return false; - break; - case KC_RESET: - if (!record->event.pressed) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_mode(1); - rgblight_setrgb(0xff, 0x00, 0x00); -#endif - reset_keyboard(); - } - return false; - break; - - case KC_OVERWATCH: // reset all Diable timers, disabling them - if (record->event.pressed) { - is_overwatch = !is_overwatch; - } -#ifdef RGBLIGHT_ENABLE - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); -#endif - return false; - break; - case KC_SALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER)); - } - return false; - break; - case KC_MORESALT: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_SALTHARD: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_GOODGAME: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_GLHF: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_SYMM: - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("Left click to win!" SS_TAP(X_ENTER)); - } - return false; - break; - case KC_JUSTGAME: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER)); - } - return false; - break; - case KC_TORB: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)"); - } - return false; - break; - case KC_AIM: - - if (!record->event.pressed) { - register_code(kc); - unregister_code(kc); - _delay_ms(50); - SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER)); - _delay_ms(50); - SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER)); - } - return false; - break; - - } return true; } @@ -369,51 +200,11 @@ void run_diablo_macro_check(void) { #endif -void matrix_init_user(void) { // Runs boot tasks for keyboard -#ifdef RGBLIGHT_ENABLE - rgblight_enable(); - rgblight_set_teal; - rgblight_mode(1); -#endif -}; - -void matrix_scan_user(void) { // runs frequently to update info +void matrix_scan_keymap(void) { // runs frequently to update info #ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code. run_diablo_macro_check(); #endif }; - -uint32_t layer_state_set_kb(uint32_t state) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable(); - switch (biton32(state)) { - case _NUMNAV: - rgblight_set_teal; - rgblight_mode(2); - break; - case _GMACRO: - rgblight_set_orange; - is_overwatch ? rgblight_mode(17) : rgblight_mode(18); - break; - case _DIABLO: - rgblight_set_red; - rgblight_mode(5); - break; - case _GAMEPAD: - rgblight_set_yellow; - rgblight_mode(1); - break; - case _MEDIA: - rgblight_set_blue; - rgblight_mode(1); - break; - case _COVECUBE: - rgblight_set_green; - rgblight_mode(2); - } -#endif - return state; -} |