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authorFred Sundvik <fsundvik@gmail.com>2017-04-04 21:29:40 +0200
committerFred Sundvik <fsundvik@gmail.com>2017-04-09 17:34:59 +0200
commit05bc4880ddc9e904cfa1773caff1ae81977d2a76 (patch)
tree1dd6d75c3725a0002fa352746c543e8d4d77fd25 /keyboards
parentfa6da78ff3c96a71ed65684e276352700843d539 (diff)
downloadqmk_firmware-05bc4880ddc9e904cfa1773caff1ae81977d2a76.tar.gz
qmk_firmware-05bc4880ddc9e904cfa1773caff1ae81977d2a76.tar.xz
Tweaks to the Ergodox default visualizer
No animation, display led statuses and layer name on the same screen Don't display layer bitmap Fully saturated colors for caps, less saturated ones normally
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c76
1 files changed, 18 insertions, 58 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
index d99d5f702..305aaae15 100644
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ b/keyboards/ergodox/keymaps/default/visualizer.c
@@ -28,6 +28,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "visualizer.h"
#include "system/serial_link.h"
+#include "led.h"
// To generate an image array like this
// Ensure the image is 128 x 32 or smaller
@@ -117,34 +118,11 @@ static keyframe_animation_t startup_animation = {
},
};
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_layer_bitmap_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(2000),
- gfxMillisecondsToTicks(2000)
- },
- .frame_functions = {
- keyframe_display_layer_text,
- keyframe_display_layer_bitmap
- },
-};
-
-static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
- .num_frames = 3,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(2000),
- gfxMillisecondsToTicks(2000),
- gfxMillisecondsToTicks(2000)
- },
- .frame_functions = {
- keyframe_display_layer_text,
- keyframe_display_led_states,
- keyframe_display_layer_bitmap,
- },
+static keyframe_animation_t lcd_layer_display = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {keyframe_display_layer_and_led_states}
};
static keyframe_animation_t suspend_animation = {
@@ -200,49 +178,31 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
if (state->status.layer & 0x4) {
- state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media & Mouse";
}
else if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbol";
}
else {
- state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Default";
}
- if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
+ if (lcd_state == LCD_STATE_INITIAL ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer ||
+ state->status.leds != prev_status->leds) {
start_keyframe_animation(&color_animation);
+ start_keyframe_animation(&lcd_layer_display);
}
- if (state->status.leds) {
- if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
- state->status.leds != prev_status->leds ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer) {
-
- // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
- stop_keyframe_animation(&lcd_layer_bitmap_animation);
-
- lcd_state = LCD_STATE_BITMAP_AND_LEDS;
- // For information:
- // The logic in this function makes sure that this doesn't happen, but if you call start on an
- // animation that is already playing it will be restarted.
- start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
- }
- } else {
- if (lcd_state != LCD_STATE_LAYER_BITMAP ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer) {
-
- stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
-
- lcd_state = LCD_STATE_LAYER_BITMAP;
- start_keyframe_animation(&lcd_layer_bitmap_animation);
- }
- }
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.