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authorJack Humbert <jack.humb@gmail.com>2017-01-19 03:28:43 +0100
committerGitHub <noreply@github.com>2017-01-19 03:28:43 +0100
commit10ff9623214ee62935a17b3f68d5180756b7a27b (patch)
treeea2171cfabfb7200863a47a1005f8ed8ea53b9f5 /keyboards
parent3d264adfc5e4538b57315cb8d3d429b9ed310f25 (diff)
parent489d0ab5818555b8f8ff6e9e7d9a9ea717902ab0 (diff)
downloadqmk_firmware-10ff9623214ee62935a17b3f68d5180756b7a27b.tar.gz
qmk_firmware-10ff9623214ee62935a17b3f68d5180756b7a27b.tar.xz
Merge pull request #1016 from arthurnn/patch-1
this is the atreus doc
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-rw-r--r--keyboards/atreus/readme.md2
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diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md
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+++ b/keyboards/atreus/readme.md
@@ -169,7 +169,7 @@ This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboar
## Building
-Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
Depending on which keymap you would like to use, you will have to compile slightly differently.