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authorJack Humbert <jack.humb@gmail.com>2017-08-24 04:29:07 +0200
committerGitHub <noreply@github.com>2017-08-24 04:29:07 +0200
commitd2ff66a985b938e87fffe55c1d9f1dc55e356f91 (patch)
tree561b3e203033849573a17f5ac6248077ab687676 /layouts/community/ergodox/333fred/visualizer.c
parent7260fc3eef98fb7b0e2ed24d3d0d14cf2e613000 (diff)
downloadqmk_firmware-d2ff66a985b938e87fffe55c1d9f1dc55e356f91.tar.gz
qmk_firmware-d2ff66a985b938e87fffe55c1d9f1dc55e356f91.tar.xz
Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
Diffstat (limited to 'layouts/community/ergodox/333fred/visualizer.c')
-rw-r--r--layouts/community/ergodox/333fred/visualizer.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c
new file mode 100644
index 000000000..2a30562ae
--- /dev/null
+++ b/layouts/community/ergodox/333fred/visualizer.c
@@ -0,0 +1,33 @@
+/*
+Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+ if (state->status.layer & 0x10) {
+ state->target_lcd_color = LCD_COLOR(140, 100, 60);
+ state->layer_text = "Movement";
+ } else if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media";
+ } else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbol";
+ } else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+ state->layer_text = "Code";
+ } else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Default";
+ }
+}