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author | dlaroe <dlaroe@gmail.com> | 2018-03-18 05:21:01 +0100 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2018-03-18 05:21:01 +0100 |
commit | 4ca65bb6c6cc525b1cb65c5e2d3db73c00e111f9 (patch) | |
tree | 4c34b78adfed02ffc299d5eecd6e13b54478f9e8 /layouts/community | |
parent | b6db61b922f4264803014cfa3def094a909acc2a (diff) | |
download | qmk_firmware-4ca65bb6c6cc525b1cb65c5e2d3db73c00e111f9.tar.gz qmk_firmware-4ca65bb6c6cc525b1cb65c5e2d3db73c00e111f9.tar.xz |
retry of PR #2540 (#2554)
* reforked, untarred keymaps, added CRS and renamed my keymap folders
* Update readme.md
corrected a typo
Diffstat (limited to 'layouts/community')
-rw-r--r-- | layouts/community/ortho_4x12/crs/config.h | 37 | ||||
-rw-r--r-- | layouts/community/ortho_4x12/crs/keymap.c | 257 | ||||
-rw-r--r-- | layouts/community/ortho_4x12/crs/readme.md | 15 |
3 files changed, 309 insertions, 0 deletions
diff --git a/layouts/community/ortho_4x12/crs/config.h b/layouts/community/ortho_4x12/crs/config.h new file mode 100644 index 000000000..3c3d9b885 --- /dev/null +++ b/layouts/community/ortho_4x12/crs/config.h @@ -0,0 +1,37 @@ +/* +This is the c configuration file for the keymap + +Copyright 2012 Jun Wako <wakojun@gmail.com> +Copyright 2015 Jack Humbert + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include QMK_KEYBOARD_CONFIG_H + +/* Use I2C or Serial, not both */ + +#define USE_SERIAL +// #define USE_I2C + +/* Select hand configuration */ + +#define MASTER_LEFT +// #define _MASTER_RIGHT +// #define EE_HANDS + +#endif
\ No newline at end of file diff --git a/layouts/community/ortho_4x12/crs/keymap.c b/layouts/community/ortho_4x12/crs/keymap.c new file mode 100644 index 000000000..f9c72f254 --- /dev/null +++ b/layouts/community/ortho_4x12/crs/keymap.c @@ -0,0 +1,257 @@ +// Can't Remember Sh*t Keymap for 4x12 ortho +// http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7 + +#include QMK_KEYBOARD_H +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _ARROW 1 +#define _GAME 2 +#define _LOWER 3 +#define _RAISE 4 +#define _PLOVER 5 +#define _ADJUST 16 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + ARROW, + GAME, + LOWER, + RAISE, + BACKLIT, + PLOVER, + EXT_PLV +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = LAYOUT_ortho_4x12( \ + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \ + KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \ +), + +/* Arrow + * ,-----------------------------------------------------------------------------------. + * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | \ | Alt | Lower| Space| Space|Raise | Left | Down | Up |Right | + * `-----------------------------------------------------------------------------------' + */ +[_ARROW] = LAYOUT_ortho_4x12( \ + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \ + KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \ +), + +/* Game + * ,-----------------------------------------------------------------------------------. + * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| + * `-----------------------------------------------------------------------------------' + */ +[_GAME] = LAYOUT_ortho_4x12( \ + KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \ + KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \ +), + + +/* Lower (switched to # because KP# were weird in terminal emulators) + * ,-----------------------------------------------------------------------------------. + * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Esc | | | | | | 0 | | | | KP_+ | | + * `-----------------------------------------------------------------------------------' + */ +[_LOWER] = LAYOUT_ortho_4x12( \ + KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \ + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \ + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \ + KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \ +), + +/* Raise + * ,-----------------------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | App | | | | | Ins | | Home | PGDN | PGUP | End | + * `-----------------------------------------------------------------------------------' + */ +[_RAISE] = LAYOUT_ortho_4x12( \ + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ + KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \ + _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \ + _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \ +), + +/* Plover layer (http://opensteno.org) + * ,-----------------------------------------------------------------------------------. + * | # | # | # | # | # | # | # | # | # | # | # | # | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | S | T | P | H | * | * | F | P | L | T | D | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | S | K | W | R | * | * | R | B | G | S | Z | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Exit | | | A | O | | E | U | | | | + * `-----------------------------------------------------------------------------------' + */ + +[_PLOVER] = LAYOUT_ortho_4x12 ( \ + KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \ + XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \ + XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \ +), + + +/* Adjust (Lower + Raise) + * ,-----------------------------------------------------------------------------------. + * | C-A-I|Qwerty| | |Reset |Macro0| | | | |PLOVER|C-A-D | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Caps | Arrow| |Aud on|Audoff| Game |AGswap|AGnorm| PrtSc|ScrLck| Break| | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST | + * `-----------------------------------------------------------------------------------' + */ +[_ADJUST] = LAYOUT_ortho_4x12( \ + LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, PLOVER, LALT(LCTL(KC_DEL)), \ + KC_CAPS, ARROW, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, KC_PSCR, KC_SLCK, KC_PAUS, _______, \ + _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \ + BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \ +) + + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. +{ + switch(id) { + case 0: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes + } + break; + } + return MACRO_NONE; +}; + + +#ifdef AUDIO_ENABLE +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); +#endif + + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(tone_qwerty); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case GAME: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(music_scale); + #endif + persistant_default_layer_set(1UL<<_GAME); + } + return false; + break; + + + case LOWER: + if (record->event.pressed) { + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case BACKLIT: + if (record->event.pressed) { + register_code(KC_RSFT); + #ifdef BACKLIGHT_ENABLE + backlight_step(); + #endif + } else { + unregister_code(KC_RSFT); + } + return false; + break; + } + return true; +} + +void matrix_init_user(void) { + +} diff --git a/layouts/community/ortho_4x12/crs/readme.md b/layouts/community/ortho_4x12/crs/readme.md new file mode 100644 index 000000000..66b03cfd4 --- /dev/null +++ b/layouts/community/ortho_4x12/crs/readme.md @@ -0,0 +1,15 @@ +# CRS 4x12 Ortholinear Layout + +Since I started with a Planck and a 2u space, it's not as optimal on a split or grid but it's what I'm used to using. + +Goals: + +* Maximum compatibility with standard keyboards + * I have to work on other staggered Qwerty keyboards all the time so I wanted to keep essentially the same layout instead of optimizing too much. +* Trying to fit as many characters as possible on the default layer + * its easier for me to remember logical functions than characters + * Using the extra punctuation caps in place of arrows frees up some Row 4 caps + * however, I'm trying out an arrows layout with the other punctuation on the Raise layer and it is quite nice too +* A number pad AND a number row + +[Here is the layout in easily readable KLE form.](http://www.keyboard-layout-editor.com/#/gists/c6c0ac051b2b118a34ef84ebadab54c7) |