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authortmk <hasu@tmk-kbd.com>2015-05-13 04:13:10 +0200
committertmk <hasu@tmk-kbd.com>2015-05-13 04:13:10 +0200
commitf6d56675f9f981c5464f0ca7a1fbb0162154e8c5 (patch)
tree57c9d4b3808a26116ae0ee7956fc00b84841aa2b /protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino
parent4d116a04e94cf0d19317d5b44e4fa9f34a3e5594 (diff)
downloadqmk_firmware-f6d56675f9f981c5464f0ca7a1fbb0162154e8c5.tar.gz
qmk_firmware-f6d56675f9f981c5464f0ca7a1fbb0162154e8c5.tar.xz
Squashed 'tmk_core/' changes from caca2c0..dc0e46e
dc0e46e Rename LUFA to LUFA-git 3bfa7fa Remove LUFA-120730 215b764 Merge commit 'afa0f22a9299686fd88f58ce09c5b521ac917e8f' as 'protocol/lufa/LUFA' afa0f22 Squashed 'protocol/lufa/LUFA/' content from commit def7fca c0c42fa Remove submodule of LUFA 30f897d Merge commit '87ced33feb74e79c3281dda36eb6d6d153399b41' as 'protocol/usb_hid/USB_Host_Shield_2.0' 87ced33 Squashed 'protocol/usb_hid/USB_Host_Shield_2.0/' content from commit aab4a69 14f6d49 Remove submodule of USB_Host_Shield_2.0 git-subtree-dir: tmk_core git-subtree-split: dc0e46eaa4367d4e218f8816e3c117895820f07c
Diffstat (limited to 'protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino')
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diff --git a/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino b/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino
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+/*
+ Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus
+ This example show how one can use multiple controllers with the library
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail: kristianl@tkjelectronics.com
+ */
+
+#include <PS3BT.h>
+#include <usbhub.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+//USBHub Hub1(&Usb); // Some dongles have a hub inside
+
+BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
+PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
+const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array
+bool printAngle[length];
+bool oldControllerState[length];
+
+void setup() {
+ for (uint8_t i = 0; i < length; i++) {
+ PS3[i] = new PS3BT(&Btd); // Create the instances
+ PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like
+ }
+
+ Serial.begin(115200);
+#if !defined(__MIPSEL__)
+ while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+ if (Usb.Init() == -1) {
+ Serial.print(F("\r\nOSC did not start"));
+ while (1); //halt
+ }
+ Serial.print(F("\r\nPS3 Bluetooth Library Started"));
+}
+void loop() {
+ Usb.Task();
+
+ for (uint8_t i = 0; i < length; i++) {
+ if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) {
+ if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) {
+ Serial.print(F("\r\nLeftHatX: "));
+ Serial.print(PS3[i]->getAnalogHat(LeftHatX));
+ Serial.print(F("\tLeftHatY: "));
+ Serial.print(PS3[i]->getAnalogHat(LeftHatY));
+ if (PS3[i]->PS3Connected) { // The Navigation controller only have one joystick
+ Serial.print(F("\tRightHatX: "));
+ Serial.print(PS3[i]->getAnalogHat(RightHatX));
+ Serial.print(F("\tRightHatY: "));
+ Serial.print(PS3[i]->getAnalogHat(RightHatY));
+ }
+ }
+ //Analog button values can be read from almost all buttons
+ if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) {
+ Serial.print(F("\r\nL2: "));
+ Serial.print(PS3[i]->getAnalogButton(L2));
+ if (PS3[i]->PS3Connected) {
+ Serial.print(F("\tR2: "));
+ Serial.print(PS3[i]->getAnalogButton(R2));
+ }
+ }
+ if (PS3[i]->getButtonClick(PS)) {
+ Serial.print(F("\r\nPS"));
+ PS3[i]->disconnect();
+ oldControllerState[i] = false; // Reset value
+ }
+ else {
+ if (PS3[i]->getButtonClick(TRIANGLE))
+ Serial.print(F("\r\nTraingle"));
+ if (PS3[i]->getButtonClick(CIRCLE))
+ Serial.print(F("\r\nCircle"));
+ if (PS3[i]->getButtonClick(CROSS))
+ Serial.print(F("\r\nCross"));
+ if (PS3[i]->getButtonClick(SQUARE))
+ Serial.print(F("\r\nSquare"));
+
+ if (PS3[i]->getButtonClick(UP)) {
+ Serial.print(F("\r\nUp"));
+ if (PS3[i]->PS3Connected) {
+ PS3[i]->setLedOff();
+ PS3[i]->setLedOn(LED4);
+ }
+ }
+ if (PS3[i]->getButtonClick(RIGHT)) {
+ Serial.print(F("\r\nRight"));
+ if (PS3[i]->PS3Connected) {
+ PS3[i]->setLedOff();
+ PS3[i]->setLedOn(LED1);
+ }
+ }
+ if (PS3[i]->getButtonClick(DOWN)) {
+ Serial.print(F("\r\nDown"));
+ if (PS3[i]->PS3Connected) {
+ PS3[i]->setLedOff();
+ PS3[i]->setLedOn(LED2);
+ }
+ }
+ if (PS3[i]->getButtonClick(LEFT)) {
+ Serial.print(F("\r\nLeft"));
+ if (PS3[i]->PS3Connected) {
+ PS3[i]->setLedOff();
+ PS3[i]->setLedOn(LED3);
+ }
+ }
+
+ if (PS3[i]->getButtonClick(L1))
+ Serial.print(F("\r\nL1"));
+ if (PS3[i]->getButtonClick(L3))
+ Serial.print(F("\r\nL3"));
+ if (PS3[i]->getButtonClick(R1))
+ Serial.print(F("\r\nR1"));
+ if (PS3[i]->getButtonClick(R3))
+ Serial.print(F("\r\nR3"));
+
+ if (PS3[i]->getButtonClick(SELECT)) {
+ Serial.print(F("\r\nSelect - "));
+ PS3[i]->printStatusString();
+ }
+ if (PS3[i]->getButtonClick(START)) {
+ Serial.print(F("\r\nStart"));
+ printAngle[i] = !printAngle[i];
+ }
+ }
+ if (printAngle[i]) {
+ Serial.print(F("\r\nPitch: "));
+ Serial.print(PS3[i]->getAngle(Pitch));
+ Serial.print(F("\tRoll: "));
+ Serial.print(PS3[i]->getAngle(Roll));
+ }
+ }
+ /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */
+ //else if(PS3[i]->PS3MoveConnected) {
+ }
+}
+
+void onInit() {
+ for (uint8_t i = 0; i < length; i++) {
+ if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) {
+ oldControllerState[i] = true; // Used to check which is the new controller
+ PS3[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h"
+ }
+ }
+}