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authortmk <hasu@tmk-kbd.com>2015-05-13 04:13:10 +0200
committertmk <hasu@tmk-kbd.com>2015-05-13 04:13:10 +0200
commitf6d56675f9f981c5464f0ca7a1fbb0162154e8c5 (patch)
tree57c9d4b3808a26116ae0ee7956fc00b84841aa2b /protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
parent4d116a04e94cf0d19317d5b44e4fa9f34a3e5594 (diff)
downloadqmk_firmware-f6d56675f9f981c5464f0ca7a1fbb0162154e8c5.tar.gz
qmk_firmware-f6d56675f9f981c5464f0ca7a1fbb0162154e8c5.tar.xz
Squashed 'tmk_core/' changes from caca2c0..dc0e46e
dc0e46e Rename LUFA to LUFA-git 3bfa7fa Remove LUFA-120730 215b764 Merge commit 'afa0f22a9299686fd88f58ce09c5b521ac917e8f' as 'protocol/lufa/LUFA' afa0f22 Squashed 'protocol/lufa/LUFA/' content from commit def7fca c0c42fa Remove submodule of LUFA 30f897d Merge commit '87ced33feb74e79c3281dda36eb6d6d153399b41' as 'protocol/usb_hid/USB_Host_Shield_2.0' 87ced33 Squashed 'protocol/usb_hid/USB_Host_Shield_2.0/' content from commit aab4a69 14f6d49 Remove submodule of USB_Host_Shield_2.0 git-subtree-dir: tmk_core git-subtree-split: dc0e46eaa4367d4e218f8816e3c117895820f07c
Diffstat (limited to 'protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino')
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diff --git a/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino b/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
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+/*
+ Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail: kristianl@tkjelectronics.com
+ */
+
+#include <Wii.h>
+#include <usbhub.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+//USBHub Hub1(&Usb); // Some dongles have a hub inside
+
+BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
+/* You can create the instance of the class in two ways */
+WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
+//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
+
+bool printAngle;
+
+void setup() {
+ Serial.begin(115200);
+#if !defined(__MIPSEL__)
+ while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+ if (Usb.Init() == -1) {
+ Serial.print(F("\r\nOSC did not start"));
+ while (1); //halt
+ }
+ Serial.print(F("\r\nWiimote Bluetooth Library Started"));
+}
+void loop() {
+ Usb.Task();
+ if (Wii.wiimoteConnected) {
+ if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
+ Serial.print(F("\r\nHOME"));
+ Wii.disconnect();
+ }
+ else {
+ if (Wii.getButtonClick(LEFT)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED1);
+ Serial.print(F("\r\nLeft"));
+ }
+ if (Wii.getButtonClick(RIGHT)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED3);
+ Serial.print(F("\r\nRight"));
+ }
+ if (Wii.getButtonClick(DOWN)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED4);
+ Serial.print(F("\r\nDown"));
+ }
+ if (Wii.getButtonClick(UP)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED2);
+ Serial.print(F("\r\nUp"));
+ }
+
+ if (Wii.getButtonClick(PLUS))
+ Serial.print(F("\r\nPlus"));
+ if (Wii.getButtonClick(MINUS))
+ Serial.print(F("\r\nMinus"));
+
+ if (Wii.getButtonClick(ONE))
+ Serial.print(F("\r\nOne"));
+ if (Wii.getButtonClick(TWO))
+ Serial.print(F("\r\nTwo"));
+
+ if (Wii.getButtonClick(A)) {
+ printAngle = !printAngle;
+ Serial.print(F("\r\nA"));
+ }
+ if (Wii.getButtonClick(B)) {
+ Wii.setRumbleToggle();
+ Serial.print(F("\r\nB"));
+ }
+ }
+#if 0 // Set this to 1 in order to see the angle of the controllers
+ if (printAngle) {
+ Serial.print(F("\r\nPitch: "));
+ Serial.print(Wii.getPitch());
+ Serial.print(F("\tRoll: "));
+ Serial.print(Wii.getRoll());
+ if (Wii.motionPlusConnected) {
+ Serial.print(F("\tYaw: "));
+ Serial.print(Wii.getYaw());
+ }
+ if (Wii.nunchuckConnected) {
+ Serial.print(F("\tNunchuck Pitch: "));
+ Serial.print(Wii.getNunchuckPitch());
+ Serial.print(F("\tNunchuck Roll: "));
+ Serial.print(Wii.getNunchuckRoll());
+ }
+ }
+#endif
+ }
+#if 0 // Set this to 1 if you are using a Nunchuck controller
+ if (Wii.nunchuckConnected) {
+ if (Wii.getButtonClick(Z))
+ Serial.print(F("\r\nZ"));
+ if (Wii.getButtonClick(C))
+ Serial.print(F("\r\nC"));
+ if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
+ Serial.print(F("\r\nHatX: "));
+ Serial.print(Wii.getAnalogHat(HatX));
+ Serial.print(F("\tHatY: "));
+ Serial.print(Wii.getAnalogHat(HatY));
+ }
+ }
+#endif
+}