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authorColin Miller <jearil@fb.com>2017-12-22 00:49:55 +0100
committerJack Humbert <jack.humb@gmail.com>2017-12-22 03:12:08 +0100
commit97c6b8143cf495624ede76500c9c6140ccca1400 (patch)
treea649050050848333c373726e4830d5b4169a8713 /quantum/audio
parent3b9e4967b89383307e00cbcb05061d3a1830c07e (diff)
downloadqmk_firmware-97c6b8143cf495624ede76500c9c6140ccca1400.tar.gz
qmk_firmware-97c6b8143cf495624ede76500c9c6140ccca1400.tar.xz
Adding a Zelda Treasure sound.
It's the sound that's made when opening a treasure chest.
Diffstat (limited to 'quantum/audio')
-rw-r--r--quantum/audio/song_list.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/quantum/audio/song_list.h b/quantum/audio/song_list.h
index afb82a298..091f59e7a 100644
--- a/quantum/audio/song_list.h
+++ b/quantum/audio/song_list.h
@@ -247,6 +247,12 @@
Q__NOTE(_GS5), \
HD_NOTE(_C6),
+#define ZELDA_TREASURE \
+ Q__NOTE(_A4), \
+ Q__NOTE(_AS4), \
+ Q__NOTE(_B4), \
+ HD_NOTE(_C5), \
+
#define TERMINAL_SOUND \
E__NOTE(_C5 )