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authorDrashna Jaelre <drashna@live.com>2019-02-15 05:36:20 +0100
committerGitHub <noreply@github.com>2019-02-15 05:36:20 +0100
commitc22f3ba3a2605280b81829a764c29c9e01ae674f (patch)
treef7aba084d7aa8d1f60058cd409eefb5a0d7ebb34 /quantum/debounce/debounce_sym_g.c
parentcc5c6b449a4a36fc56fa5896b2b8f120e4bb0b31 (diff)
parent7d8c62993921383a35f9cd172fe0a1d2e893b2f3 (diff)
downloadqmk_firmware-c22f3ba3a2605280b81829a764c29c9e01ae674f.tar.gz
qmk_firmware-c22f3ba3a2605280b81829a764c29c9e01ae674f.tar.xz
Debounce refactor / API (#3720)
* Added xeal60 via clone of lets split * Delete removed other keymaps * Basic keymap (no FN). Compiles. * Removed NP_STAR and NP_SLSH. * Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes. * Changed order of rules in TMK. Documented feature. * Fixed missing whitespace in debounce documentation Table wasn't working due to missing newline. * Added bold in a few areas. * DO NOT USE - Removed debounce from TMK. * Remove accidental xeal60 commit * DO NOT USE - debounce successfully compiled. * DO NOT USE Revert back to original API to support split_keyboards. * Working eager_pk * Whitespace cleanup. * Restored debounce.h since there wasnt any real change. * Moved debouncing_time variable to inside #if debounce * Removed check for custom_matrix. We can safely include the debounce file for compilation when custom_matrix is used. * Removed #include "matrix.h" from debounce.h * Bug fix - was using MATRIX_ROWS instead of num_rows * Fixed compilation error with debounce_sym_g * Renamed DEBOUNCE_ALGO to DEBOUNCE_TYPE * Malloc array in debounce_eager_pk, since split keyboards only use MATRIX_ROWS/2. * Fix compile error in debounce_eager_pk * Stricter, leaner DEBOUNCE_TYPE section in common_features.mk. Cleanup debounce_type.mk
Diffstat (limited to 'quantum/debounce/debounce_sym_g.c')
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1 files changed, 57 insertions, 0 deletions
diff --git a/quantum/debounce/debounce_sym_g.c b/quantum/debounce/debounce_sym_g.c
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+/*
+Copyright 2017 Alex Ong<the.onga@gmail.com>
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/*
+Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
+When no state changes have occured for DEBOUNCE milliseconds, we push the state.
+*/
+#include "matrix.h"
+#include "timer.h"
+#include "quantum.h"
+#ifndef DEBOUNCE
+ #define DEBOUNCE 5
+#endif
+
+void debounce_init(uint8_t num_rows) {}
+static bool debouncing = false;
+
+#if DEBOUNCE > 0
+static uint16_t debouncing_time;
+void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
+{
+ if (changed) {
+ debouncing = true;
+ debouncing_time = timer_read();
+ }
+
+ if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
+ for (int i = 0; i < num_rows; i++) {
+ cooked[i] = raw[i];
+ }
+ debouncing = false;
+ }
+}
+#else //no debouncing.
+void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
+{
+ for (int i = 0; i < num_rows; i++) {
+ cooked[i] = raw[i];
+ }
+}
+#endif
+
+bool debounce_active(void) {
+ return debouncing;
+}
+