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authorDrashna Jaelre <drashna@live.com>2019-02-15 05:12:37 +0100
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-02-15 05:12:37 +0100
commit85022f8bb5129f7118b55556c1ce85bc7d721356 (patch)
tree07a6af1b959c7647e85fddc254d5d2a9845df9c9 /quantum/process_keycode
parent9e4ac6cf29e6b2ce950135c8f877c95f2d1f1d55 (diff)
downloadqmk_firmware-85022f8bb5129f7118b55556c1ce85bc7d721356.tar.gz
qmk_firmware-85022f8bb5129f7118b55556c1ce85bc7d721356.tar.xz
Fix ARM Audio issues and its EEPROM persistence (#4936)
* Don't click if turning audio off On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone * Fix Audio EEPROM support for ARM * Update touched files to conform to QMK Coding Conventions * Add better check for ARM EEPROM support
Diffstat (limited to 'quantum/process_keycode')
-rw-r--r--quantum/process_keycode/process_clicky.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 8238c263f..34c3f620b 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -32,7 +32,7 @@ extern bool midi_activated;
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
- if (music_activated || midi_activated) return;
+ if (music_activated || midi_activated || audio_config.enable) return;
#endif // !NO_MUSIC_MODE
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
@@ -73,27 +73,29 @@ void clicky_off(void) {
}
bool is_clicky_on(void) {
- return (audio_config.clicky_enable != 0);
+ return (audio_config.clicky_enable != 0);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
- if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
- if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
+ if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
+ if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
- if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
+ if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
- if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
- if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
+ if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
+ if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
- if ( audio_config.clicky_enable ) {
- if (record->event.pressed) {
- clicky_play();;
+ if (audio_config.enable && audio_config.clicky_enable) {
+ if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
+ if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
+ clicky_play();
}
}
- return true;
+ }
+ return true;
}
#endif //AUDIO_CLICKY