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authorJack Humbert <jack.humb@gmail.com>2016-06-29 23:49:41 +0200
committerGitHub <noreply@github.com>2016-06-29 23:49:41 +0200
commit65faab3b89245f81c50b029ca178aed175d5f330 (patch)
tree49a7199b9e8804f4a212762b7e267c4d4228b900 /quantum/quantum.c
parent215c2119af5281072d5a6efb0308408793cadd08 (diff)
downloadqmk_firmware-65faab3b89245f81c50b029ca178aed175d5f330.tar.gz
qmk_firmware-65faab3b89245f81c50b029ca178aed175d5f330.tar.xz
Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script
Diffstat (limited to 'quantum/quantum.c')
-rw-r--r--quantum/quantum.c425
1 files changed, 22 insertions, 403 deletions
diff --git a/quantum/quantum.c b/quantum/quantum.c
index 9c0f9691f..c0580e0aa 100644
--- a/quantum/quantum.c
+++ b/quantum/quantum.c
@@ -15,54 +15,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
-__attribute__ ((weak))
-void leader_start(void) {}
-
-__attribute__ ((weak))
-void leader_end(void) {}
-
-uint8_t starting_note = 0x0C;
-int offset = 7;
-
-
-#ifdef AUDIO_ENABLE
- bool music_activated = false;
-
- // music sequencer
- static bool music_sequence_recording = false;
- static bool music_sequence_playing = false;
- static float music_sequence[16] = {0};
- static uint8_t music_sequence_count = 0;
- static uint8_t music_sequence_position = 0;
-
- static uint16_t music_sequence_timer = 0;
- static uint16_t music_sequence_interval = 100;
-
-#endif
-
-#ifdef MIDI_ENABLE
- bool midi_activated = false;
-#endif
-
-// Leader key stuff
-bool leading = false;
-uint16_t leader_time = 0;
-
-uint16_t leader_sequence[5] = {0, 0, 0, 0, 0};
-uint8_t leader_sequence_size = 0;
-
-// Chording stuff
-#define CHORDING_MAX 4
-bool chording = false;
-
-uint8_t chord_keys[CHORDING_MAX] = {0};
-uint8_t chord_key_count = 0;
-uint8_t chord_key_down = 0;
-
-#ifdef UNICODE_ENABLE
- static uint8_t input_mode;
-#endif
-
// Shift / paren setup
#ifndef LSPO_KEY
@@ -74,48 +26,6 @@ uint8_t chord_key_down = 0;
static bool shift_interrupted[2] = {0, 0};
-bool keys_chord(uint8_t keys[]) {
- uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
- bool pass = true;
- uint8_t in = 0;
- for (uint8_t i = 0; i < chord_key_count; i++) {
- bool found = false;
- for (uint8_t j = 0; j < keys_size; j++) {
- if (chord_keys[i] == (keys[j] & 0xFF)) {
- in++; // detects key in chord
- found = true;
- break;
- }
- }
- if (found)
- continue;
- if (chord_keys[i] != 0) {
- pass = false; // makes sure rest are blank
- }
- }
- return (pass && (in == keys_size));
-}
-
-#ifdef UNICODE_ENABLE
-
-uint16_t hex_to_keycode(uint8_t hex)
-{
- if (hex == 0x0) {
- return KC_0;
- } else if (hex < 0xA) {
- return KC_1 + (hex - 0x1);
- } else {
- return KC_A + (hex - 0xA);
- }
-}
-
-void set_unicode_mode(uint8_t os_target)
-{
- input_mode = os_target;
-}
-
-#endif
-
bool process_record_quantum(keyrecord_t *record) {
/* This gets the keycode from the key pressed */
@@ -136,9 +46,6 @@ bool process_record_quantum(keyrecord_t *record) {
keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
#endif
- if (!process_record_kb(keycode, record))
- return false;
-
// This is how you use actions here
// if (keycode == KC_LEAD) {
// action_t action;
@@ -147,278 +54,30 @@ bool process_record_quantum(keyrecord_t *record) {
// return false;
// }
+ if (!(
+ process_record_kb(keycode, record) &&
#ifdef MIDI_ENABLE
- if (keycode == MI_ON && record->event.pressed) {
- midi_activated = true;
- music_scale_user();
- return false;
- }
-
- if (keycode == MI_OFF && record->event.pressed) {
- midi_activated = false;
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
- }
-
- if (midi_activated) {
- if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) {
- if (record->event.pressed) {
- starting_note++; // Change key
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- }
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) {
- if (record->event.pressed) {
- starting_note--; // Change key
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- }
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 3) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
- offset++; // Change scale
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 4) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
- offset--; // Change scale
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
- }
- // basic
- // uint8_t note = (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row);
- // advanced
- // uint8_t note = (starting_note + record->event.key.col + offset)+12*(MATRIX_ROWS - record->event.key.row);
- // guitar
- uint8_t note = (starting_note + record->event.key.col + offset)+5*(MATRIX_ROWS - record->event.key.row);
- // violin
- // uint8_t note = (starting_note + record->event.key.col + offset)+7*(MATRIX_ROWS - record->event.key.row);
-
- if (record->event.pressed) {
- // midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
- midi_send_noteon(&midi_device, 0, note, 127);
- } else {
- // midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127);
- midi_send_noteoff(&midi_device, 0, note, 127);
- }
-
- if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
- return false;
- }
+ process_midi(keycode, record) &&
#endif
-
#ifdef AUDIO_ENABLE
- if (keycode == AU_ON && record->event.pressed) {
- audio_on();
- return false;
- }
-
- if (keycode == AU_OFF && record->event.pressed) {
- audio_off();
- return false;
- }
-
- if (keycode == AU_TOG && record->event.pressed) {
- if (is_audio_on())
- {
- audio_off();
- }
- else
- {
- audio_on();
- }
- return false;
- }
-
- if (keycode == MU_ON && record->event.pressed) {
- music_on();
- return false;
- }
-
- if (keycode == MU_OFF && record->event.pressed) {
- music_off();
- return false;
- }
-
- if (keycode == MU_TOG && record->event.pressed) {
- if (music_activated)
- {
- music_off();
- }
- else
- {
- music_on();
- }
- return false;
- }
-
- if (keycode == MUV_IN && record->event.pressed) {
- voice_iterate();
- music_scale_user();
- return false;
- }
-
- if (keycode == MUV_DE && record->event.pressed) {
- voice_deiterate();
- music_scale_user();
- return false;
- }
-
- if (music_activated) {
-
- if (keycode == KC_LCTL && record->event.pressed) { // Start recording
- stop_all_notes();
- music_sequence_recording = true;
- music_sequence_playing = false;
- music_sequence_count = 0;
- return false;
- }
-
- if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
- stop_all_notes();
- music_sequence_recording = false;
- music_sequence_playing = false;
- return false;
- }
-
- if (keycode == KC_LGUI && record->event.pressed) { // Start playing
- stop_all_notes();
- music_sequence_recording = false;
- music_sequence_playing = true;
- music_sequence_position = 0;
- music_sequence_timer = 0;
- return false;
- }
-
- if (keycode == KC_UP) {
- if (record->event.pressed)
- music_sequence_interval-=10;
- return false;
- }
-
- if (keycode == KC_DOWN) {
- if (record->event.pressed)
- music_sequence_interval+=10;
- return false;
- }
-
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
- if (record->event.pressed) {
- play_note(freq, 0xF);
- if (music_sequence_recording) {
- music_sequence[music_sequence_count] = freq;
- music_sequence_count++;
- }
- } else {
- stop_note(freq);
- }
-
- if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
- return false;
- }
+ process_music(keycode, record) &&
#endif
-
-#ifndef DISABLE_LEADER
- // Leader key set-up
- if (record->event.pressed) {
- if (!leading && keycode == KC_LEAD) {
- leader_start();
- leading = true;
- leader_time = timer_read();
- leader_sequence_size = 0;
- leader_sequence[0] = 0;
- leader_sequence[1] = 0;
- leader_sequence[2] = 0;
- leader_sequence[3] = 0;
- leader_sequence[4] = 0;
- return false;
- }
- if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
- leader_sequence[leader_sequence_size] = keycode;
- leader_sequence_size++;
- return false;
- }
- }
-#endif
-
-#define DISABLE_CHORDING
-#ifndef DISABLE_CHORDING
-
- if (keycode >= QK_CHORDING && keycode <= QK_CHORDING_MAX) {
- if (record->event.pressed) {
- if (!chording) {
- chording = true;
- for (uint8_t i = 0; i < CHORDING_MAX; i++)
- chord_keys[i] = 0;
- chord_key_count = 0;
- chord_key_down = 0;
- }
- chord_keys[chord_key_count] = (keycode & 0xFF);
- chord_key_count++;
- chord_key_down++;
- return false;
- } else {
- if (chording) {
- chord_key_down--;
- if (chord_key_down == 0) {
- chording = false;
- // Chord Dictionary
- if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
- register_code(KC_A);
- unregister_code(KC_A);
- return false;
- }
- for (uint8_t i = 0; i < chord_key_count; i++) {
- register_code(chord_keys[i]);
- unregister_code(chord_keys[i]);
- return false;
- }
- }
- }
- }
- }
-
-#endif
-
-#ifdef UNICODE_ENABLE
-
- if (keycode > QK_UNICODE && record->event.pressed) {
- uint16_t unicode = keycode & 0x7FFF;
- switch(input_mode) {
- case UC_OSX:
- register_code(KC_LALT);
- break;
- case UC_LNX:
- register_code(KC_LCTL);
- register_code(KC_LSFT);
- register_code(KC_U);
- unregister_code(KC_U);
- break;
- case UC_WIN:
- register_code(KC_LALT);
- register_code(KC_PPLS);
- unregister_code(KC_PPLS);
- break;
- }
- for(int i = 3; i >= 0; i--) {
- uint8_t digit = ((unicode >> (i*4)) & 0xF);
- register_code(hex_to_keycode(digit));
- unregister_code(hex_to_keycode(digit));
- }
- switch(input_mode) {
- case UC_OSX:
- case UC_WIN:
- unregister_code(KC_LALT);
- break;
- case UC_LNX:
- unregister_code(KC_LCTL);
- unregister_code(KC_LSFT);
- break;
- }
+ #ifdef TAP_DANCE_ENABLE
+ process_tap_dance(keycode, record) &&
+ #endif
+ #ifndef DISABLE_LEADER
+ process_leader(keycode, record) &&
+ #endif
+ #ifndef DISABLE_CHORDING
+ process_chording(keycode, record) &&
+ #endif
+ #ifdef UNICODE_ENABLE
+ process_unicode(keycode, record) &&
+ #endif
+ true)) {
+ return false;
}
-#endif
-
// Shift / paren setup
switch(keycode) {
@@ -657,46 +316,15 @@ void matrix_init_quantum() {
void matrix_scan_quantum() {
#ifdef AUDIO_ENABLE
- if (music_sequence_playing) {
- if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
- music_sequence_timer = timer_read();
- stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
- play_note(music_sequence[music_sequence_position], 0xF);
- music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
- }
- }
-
+ matrix_scan_music();
#endif
+ #ifdef TAP_DANCE_ENABLE
+ matrix_scan_tap_dance();
+ #endif
matrix_scan_kb();
}
-#ifdef AUDIO_ENABLE
- bool is_music_on(void) {
- return (music_activated != 0);
- }
-
- void music_toggle(void) {
- if (!music_activated) {
- music_on();
- } else {
- music_off();
- }
- }
-
- void music_on(void) {
- music_activated = 1;
- music_on_user();
- }
-
- void music_off(void) {
- music_activated = 0;
- stop_all_notes();
- }
-
-#endif
-
-
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
static const uint8_t backlight_pin = BACKLIGHT_PIN;
@@ -1048,13 +676,4 @@ void startup_user() {}
__attribute__ ((weak))
void shutdown_user() {}
-__attribute__ ((weak))
-void music_on_user() {}
-
-__attribute__ ((weak))
-void audio_on_user() {}
-
-__attribute__ ((weak))
-void music_scale_user() {}
-
//------------------------------------------------------------------------------