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authorJack Humbert <jack.humb@gmail.com>2016-05-19 05:47:16 +0200
committerJack Humbert <jack.humb@gmail.com>2016-05-19 05:47:16 +0200
commitb732b79b49b098dba8e14493c745075f336747d8 (patch)
tree069f529df73ba8bfbcf7003f5ddd3987ecaadc57 /quantum/quantum.h
parentbf545061f2a71b054ccdca6f6261bb7c2ffa4957 (diff)
downloadqmk_firmware-b732b79b49b098dba8e14493c745075f336747d8.tar.gz
qmk_firmware-b732b79b49b098dba8e14493c745075f336747d8.tar.xz
adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
Diffstat (limited to 'quantum/quantum.h')
-rw-r--r--quantum/quantum.h44
1 files changed, 30 insertions, 14 deletions
diff --git a/quantum/quantum.h b/quantum/quantum.h
index f4d8f09d4..d4da77289 100644
--- a/quantum/quantum.h
+++ b/quantum/quantum.h
@@ -13,9 +13,12 @@
#include "audio.h"
#endif
#ifdef MIDI_ENABLE
- // #include <keymap_midi.h>
#include <lufa.h>
#endif
+#ifdef UNICODE_ENABLE
+ #include "unicode.h"
+#endif
+
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
@@ -27,24 +30,37 @@ extern uint32_t default_layer_state;
extern uint32_t layer_state;
#endif
-bool music_activated;
+#ifdef AUDIO_ENABLE
+ bool music_activated;
+#endif
-void matrix_init_kb(void);
-void matrix_scan_kb(void);
-bool process_action_kb(keyrecord_t *record);
+#ifdef UNICODE_ENABLE
+ #define UC_OSX 0
+ #define UC_LNX 1
+ #define UC_WIN 2
+ #define UC_BSD 3
-void leader_start(void);
-void leader_end(void);
+ void set_unicode_input_mode(uint8_t os_target);
+#endif
+
+#ifndef DISABLE_LEADER
+ void leader_start(void);
+ void leader_end(void);
+
+ #ifndef LEADER_TIMEOUT
+ #define LEADER_TIMEOUT 200
+ #endif
+ #define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
+ #define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
+ #define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
-#ifndef LEADER_TIMEOUT
- #define LEADER_TIMEOUT 200
+ #define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
+ #define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
#endif
-#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
-#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
-#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
-#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
-#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
+void matrix_init_kb(void);
+void matrix_scan_kb(void);
+bool process_action_kb(keyrecord_t *record);
bool is_music_on(void);
void music_toggle(void);