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authorDrashna Jaelre <drashna@live.com>2018-05-02 17:39:46 +0200
committerJack Humbert <jack.humb@gmail.com>2018-05-02 17:39:46 +0200
commite5540dd055b16eaebb28e25e0cb9b314e397e854 (patch)
tree798a05c6335c11ad55231337883003ea248b4df9 /users/drashna/drashna.c
parent9b8fc6f1c0129ee119965a2a4d025b0f5c9c613b (diff)
downloadqmk_firmware-e5540dd055b16eaebb28e25e0cb9b314e397e854.tar.gz
qmk_firmware-e5540dd055b16eaebb28e25e0cb9b314e397e854.tar.xz
Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample * Add irony mark * Remove unpretty keymaps * Add QMK DFU and Conditional Music Mode * Unicode fixes * Unicode fixes * Make layer indication more modular * Finish removing Faux Click * Cleanup of UserSpace and addition of 'update_tri_layer_state' function * Add modifier status indicators to Orthodox * Remove tri layer function * Minor tweaks * Remove the Orthodox's Indicator's reliance on layer_state_set * Add custom EEPROM settings * Make EEPROM config more efficient * Viterbi Config * Add Iris Keyboard layout and Userspace cleanup * Iris keyboard tweaks * Use Grave Escape on Iris * Update Readmes
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r--users/drashna/drashna.c318
1 files changed, 171 insertions, 147 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index d9d412b08..86c16b826 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
#endif
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else // FAUXCLICKY_ENABLE
-float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
-#endif // FAUXCLICKY_ENABLE
-
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-bool faux_click_enabled = false;
-bool is_overwatch = false;
static uint16_t copy_paste_timer;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
+userspace_config_t userspace_config;
+
+// Helper Functions
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index) {
+ uint8_t default_layer = eeconfig_read_default_layer();
+ if (default_layer & (1UL << _COLEMAK)) {
+ rgblight_sethsv_at(300, 255, 255, index);
+ rgblight_sethsv_at(300, 255, 255, index);
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+ rgblight_sethsv_at(120, 255, 255, index);
+ rgblight_sethsv_at(120, 255, 255, index);
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+ rgblight_sethsv_at(43, 255, 255, index);
+ rgblight_sethsv_at(43, 255, 255, index);
+ }
+ else {
+ rgblight_sethsv_at(180, 255, 255, index);
+ rgblight_sethsv_at(180, 255, 255, index);
+ }
+}
+#endif // RGBLIGHT_ENABLE
+
+
+// ========================================= TAP DANCE =========================================
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
+// has the correct number of seconds elapsed (as defined by diablo_times)
+bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
@@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
- }
- else {
+ } else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
-}
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
@@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
};
// Sends the key press to system, but only if on the Diablo layer
@@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
- SEND_STRING("1");
- break;
+ tap(KC_1); break;
case 1:
- SEND_STRING("2");
- break;
+ tap(KC_2); break;
case 2:
- SEND_STRING("3");
- break;
+ tap(KC_3); break;
case 3:
- SEND_STRING("4");
- break;
+ tap(KC_4); break;
}
}
}
@@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
-
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
@@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
}
}
}
-
#endif // TAP_DANCE_ENABLE
@@ -162,31 +163,32 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
+#ifdef RGBLIGHT_ENABLE
rgblight_enable();
+#endif // RGBLIGHT_ENABLE
- if (true) {
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- }
- else
- {
- rgblight_setrgb_red();
- rgblight_mode(5);
- }
+ if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_magenta();
#endif // RGBLIGHT_ENABLE
+ } else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_green();
+#endif // RGBLIGHT_ENABLE
+ } else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_goldenrod();
+#endif // RGBLIGHT_ENABLE
+ } else {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_sethsv_teal();
+#endif // RGBLIGHT_ENABLE
+ }
+
+ userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
+ clicky_enable = userspace_config.clicky_enable;
#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
set_unicode_input_mode(UC_WINC);
@@ -197,23 +199,21 @@ void matrix_init_user(void) {
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
+
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
+
matrix_scan_keymap();
}
-void tap(uint16_t keycode){
- register_code(keycode);
- unregister_code(keycode);
-};
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
if (!record->event.pressed || override) {
clear_keyboard();
- tap(is_overwatch ? KC_BSPC : KC_ENTER);
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
send_string(str);
wait_ms(50);
@@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- }
- else {
- layer_off(_ADJUST);
- }
- return false;
- break;
-
-
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
@@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
- if (record->event.pressed) { is_overwatch = !is_overwatch; }
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
return false; break;
case KC_SALT:
@@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
-
+ case CLICKY_TOGGLE:
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+ break;
#ifdef UNICODE_ENABLE
case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
if (record->event.pressed) {
@@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
+
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
-#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
+ state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
- if (rgb_layer_change) {
- switch (biton32(state)) {
- case _NAV:
+ switch (biton32(state)) {
+ case _NAV:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(1);
- break;
- case _SYMB:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _SYMB:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_blue();
rgblight_mode(2);
- break;
- case _MOUS:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MOUS:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(1);
- break;
- case _MACROS:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MACROS:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _MEDIA:
+ userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _MEDIA:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_chartreuse();
rgblight_mode(22);
- break;
- case _GAMEPAD:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _GAMEPAD:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(17);
- break;
- case _DIABLO:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _DIABLO:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(5);
- break;
- case _RAISE:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _RAISE:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_yellow();
rgblight_mode(5);
- break;
- case _LOWER:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _LOWER:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_orange();
rgblight_mode(5);
- break;
- case _ADJUST:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _ADJUST:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_red();
rgblight_mode(23);
- break;
- case _COVECUBE:
+ }
+#endif // RGBLIGHT_ENABLE
+ break;
+ case _COVECUBE:
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) {
rgblight_sethsv_green();
rgblight_mode(2);
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_magenta();
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_green();
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_goldenrod();
- }
- else {
- rgblight_sethsv_teal();
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
- rgblight_mode(2);
- } else { // otherwise, stay solid
- rgblight_mode(1);
- }
- break;
}
- }
#endif // RGBLIGHT_ENABLE
+ break;
+ default: // for any other layers, or the default layer
+ if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_magenta(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_green(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ else {
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_sethsv_teal(); }
+#endif // RGBLIGHT_ENABLE
+ }
+ if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_mode(2); }
+#endif // RGBLIGHT_ENABLE
+ } else { // otherwise, stay solid
+#ifdef RGBLIGHT_ENABLE
+ if (rgb_layer_change) { rgblight_mode(1); }
+#endif // RGBLIGHT_ENABLE
+ }
+ break;
+ }
return layer_state_set_keymap (state);
}