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-rw-r--r--keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-base-layout.pngbin79741 -> 96046 bytes
-rw-r--r--keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-layer-1-symbols.pngbin55349 -> 79904 bytes
-rw-r--r--keyboards/ergodox/keymaps/deadcyclo/keymap.c29
-rw-r--r--keyboards/ergodox/keymaps/deadcyclo/readme.md25
4 files changed, 40 insertions, 14 deletions
diff --git a/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-base-layout.png b/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-base-layout.png
index 4208c5189..a70e37559 100644
--- a/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-base-layout.png
+++ b/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-base-layout.png
Binary files differ
diff --git a/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-layer-1-symbols.png b/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-layer-1-symbols.png
index ccda70e39..5adb7ac77 100644
--- a/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-layer-1-symbols.png
+++ b/keyboards/ergodox/keymaps/deadcyclo/images/deadcyclo-layer-1-symbols.png
Binary files differ
diff --git a/keyboards/ergodox/keymaps/deadcyclo/keymap.c b/keyboards/ergodox/keymaps/deadcyclo/keymap.c
index d75c805bf..208f67162 100644
--- a/keyboards/ergodox/keymaps/deadcyclo/keymap.c
+++ b/keyboards/ergodox/keymaps/deadcyclo/keymap.c
@@ -45,7 +45,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// left hand
LT(NAVG,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
LT(SYMB,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LCTL, LT(MDIA, KC_A), KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_RALT,KC_LALT,
ALT_T(KC_APP), KC_HOME,
@@ -75,11 +75,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | . | 0 | = | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
- * | | | | | |
+ * |Toggle|Animat| | Hue+ | Hue- |
* ,------|------|------| |------+------+------.
- * | | | | | | | |
- * | | |------| |------| DEL | |
- * | | | | | | | |
+ * |Bright|Bright|Solid | | | | |
+ * |ness- |ness+ |------| |------| DEL | |
+ * | | | | | EPRM | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
@@ -90,18 +90,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
- KC_TRNS,KC_TRNS,
- KC_TRNS,
- KC_TRNS,KC_TRNS,KC_TRNS,
+ RGB_TOG,RGB_MOD,
+ RGB_SLD,
+ RGB_VAD,RGB_VAI,KC_TRNS,
// right hand
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_TRNS,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
- KC_TRNS, KC_TRNS,
+ RGB_HUD, RGB_HUI,
KC_TRNS,
- KC_TRNS, KC_DEL, KC_TRNS
+ EPRM, KC_DEL, KC_TRNS
),
/* Keymap 2: Media and mouse keys
*
@@ -254,12 +254,21 @@ void matrix_scan_user(void) {
switch (layer) {
case 1:
ergodox_right_led_1_on();
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_setrgb(0xff,0x00,0x00);
+ #endif
break;
case 2:
ergodox_right_led_2_on();
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_setrgb(0x00,0xff,0x00);
+ #endif
break;
case 3:
ergodox_right_led_3_on();
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_setrgb(0x00,0x00,0xff);
+ #endif
break;
case 4:
ergodox_right_led_1_on(); // TODO: Make a fourth layer
diff --git a/keyboards/ergodox/keymaps/deadcyclo/readme.md b/keyboards/ergodox/keymaps/deadcyclo/readme.md
index 809dd6eb5..a937cfceb 100644
--- a/keyboards/ergodox/keymaps/deadcyclo/readme.md
+++ b/keyboards/ergodox/keymaps/deadcyclo/readme.md
@@ -1,9 +1,11 @@
# ErgoDox EZ 1337 configuration
-Custom layout based on the default layout. Intended for interational users of us intl-altgr layout. Note that
-some common keys might be missing, as this layout is intented to be used on *nix systems by users familiar
-with their system. The layout is geared towards avoiding using the rat (mouse for those of you who are
-unfamiliar with tiling window managers) as much as possibly.
+Custom layout based on the default layout. Intended for interational
+users of us intl-altgr layout. Note that some common keys might be
+missing, as this layout is intented to be used on *nix systems by
+users familiar with their system. The layout is geared towards
+avoiding using the rat (mouse for those of you who are unfamiliar with
+tiling window managers) as much as possibly.
# Layouts
@@ -13,6 +15,19 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
[![Base layer](images/deadcyclo-base-layout.png)](http://www.keyboard-layout-editor.com/#/gists/0321b18620180a3e46c498206eb65366)
+The base layer here is marked with the us international alt-gr layout,
+including characters bound to what on an iso keyboard would be alt-gr
+and on an ansi keyboard right alt.
+
+Regular (and irregular) modifier keys are marked with a yellowish
+gray. Layer moderators are marked with blue, red and green, which are
+the same colors each layer displays on the LEDs when active.
+
+All of the layer switch keys, except for the two center keys marked L1
+TOG, are dual purpose. Hence for example the top left key produces ESC
+if tapped, and temporarilly toggles L3 when hold down. The two center
+L1 TOG keys toggle L1 on and off for more permanent layer toggling.
+
## Layer 1 - Symbols
[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
@@ -29,8 +44,10 @@ All layer images created using [keyboard-layout-editor](http://www.keyboard-layo
- 02.01.2017 Added delete key on second layer
- 10.01.2017 Added layer images to readme
+- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
# TODO
- Add unicode support (direct input and indirect? see algernon layout for examples)
- Add descriptions below each layer image of any special functions/keys
+- Move Navigation keys to Layer 2 on right side, add a layer switch to L2 on left side as well, and use L3 for unicode stuff