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-rw-r--r--docs/feature_rgb_matrix.md24
-rw-r--r--quantum/rgb_matrix.c170
-rw-r--r--quantum/rgb_matrix.h44
3 files changed, 173 insertions, 65 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 809d034bd..0af1e4947 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -150,6 +150,30 @@ These are the effects that are currently available:
#endif
RGB_MATRIX_EFFECT_MAX
};
+
+You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
+
+
+|Define |Description |
+|---------------------------------------------------|--------------------------------------------|
+|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
+|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
+|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
+|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
+
## Custom layer effects
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index 26ee57f5c..15bd13671 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -55,6 +55,10 @@ rgb_config_t rgb_matrix_config;
#define RGB_DIGITAL_RAIN_DROPS 24
#endif
+#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
+ #define TRACK_PREVIOUS_EFFECT
+#endif
+
bool g_suspend_state = false;
// Global tick at 20 Hz
@@ -79,7 +83,12 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
+#else
+ // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
+ rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
+#endif
rgb_matrix_config.hue = 0;
rgb_matrix_config.sat = 255;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
@@ -499,7 +508,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
map_row_column_to_led(row, col, &led, &led_count);
if (map[col][row] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
+ const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost
* (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led, boost, max_intensity, boost);
}
@@ -618,12 +627,16 @@ void rgb_matrix_custom(void) {
}
void rgb_matrix_task(void) {
- static uint8_t toggle_enable_last = 255;
+ #ifdef TRACK_PREVIOUS_EFFECT
+ static uint8_t toggle_enable_last = 255;
+ #endif
if (!rgb_matrix_config.enable) {
- rgb_matrix_all_off();
- rgb_matrix_indicators();
- toggle_enable_last = rgb_matrix_config.enable;
- return;
+ rgb_matrix_all_off();
+ rgb_matrix_indicators();
+ #ifdef TRACK_PREVIOUS_EFFECT
+ toggle_enable_last = rgb_matrix_config.enable;
+ #endif
+ return;
}
// delay 1 second before driving LEDs or doing anything else
static uint8_t startup_tick = 0;
@@ -658,13 +671,16 @@ void rgb_matrix_task(void) {
(RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode;
- // Keep track of the effect used last time,
- // detect change in effect, so each effect can
- // have an optional initialization.
- static uint8_t effect_last = 255;
- bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
- effect_last = effect;
- toggle_enable_last = rgb_matrix_config.enable;
+ #ifdef TRACK_PREVIOUS_EFFECT
+ // Keep track of the effect used last time,
+ // detect change in effect, so each effect can
+ // have an optional initialization.
+
+ static uint8_t effect_last = 255;
+ bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last);
+ effect_last = effect;
+ toggle_enable_last = rgb_matrix_config.enable;
+ #endif
// this gets ticked at 20 Hz.
// each effect can opt to do calculations
@@ -673,59 +689,93 @@ void rgb_matrix_task(void) {
case RGB_MATRIX_SOLID_COLOR:
rgb_matrix_solid_color();
break;
- case RGB_MATRIX_ALPHAS_MODS:
- rgb_matrix_alphas_mods();
- break;
- case RGB_MATRIX_DUAL_BEACON:
- rgb_matrix_dual_beacon();
- break;
- case RGB_MATRIX_GRADIENT_UP_DOWN:
- rgb_matrix_gradient_up_down();
- break;
- case RGB_MATRIX_RAINDROPS:
- rgb_matrix_raindrops( initialize );
- break;
- case RGB_MATRIX_CYCLE_ALL:
- rgb_matrix_cycle_all();
- break;
- case RGB_MATRIX_CYCLE_LEFT_RIGHT:
- rgb_matrix_cycle_left_right();
- break;
- case RGB_MATRIX_CYCLE_UP_DOWN:
- rgb_matrix_cycle_up_down();
- break;
- case RGB_MATRIX_RAINBOW_BEACON:
- rgb_matrix_rainbow_beacon();
- break;
- case RGB_MATRIX_RAINBOW_PINWHEELS:
- rgb_matrix_rainbow_pinwheels();
- break;
- case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
- rgb_matrix_rainbow_moving_chevron();
- break;
- case RGB_MATRIX_JELLYBEAN_RAINDROPS:
- rgb_matrix_jellybean_raindrops( initialize );
- break;
- case RGB_MATRIX_DIGITAL_RAIN:
- rgb_matrix_digital_rain( initialize );
- break;
- #ifdef RGB_MATRIX_KEYPRESSES
- case RGB_MATRIX_SOLID_REACTIVE:
- rgb_matrix_solid_reactive();
+ #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+ case RGB_MATRIX_ALPHAS_MODS:
+ rgb_matrix_alphas_mods();
break;
- case RGB_MATRIX_SPLASH:
- rgb_matrix_splash();
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+ case RGB_MATRIX_DUAL_BEACON:
+ rgb_matrix_dual_beacon();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ case RGB_MATRIX_GRADIENT_UP_DOWN:
+ rgb_matrix_gradient_up_down();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_RAINDROPS
+ case RGB_MATRIX_RAINDROPS:
+ rgb_matrix_raindrops( initialize );
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+ case RGB_MATRIX_CYCLE_ALL:
+ rgb_matrix_cycle_all();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ case RGB_MATRIX_CYCLE_LEFT_RIGHT:
+ rgb_matrix_cycle_left_right();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ case RGB_MATRIX_CYCLE_UP_DOWN:
+ rgb_matrix_cycle_up_down();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+ case RGB_MATRIX_RAINBOW_BEACON:
+ rgb_matrix_rainbow_beacon();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ case RGB_MATRIX_RAINBOW_PINWHEELS:
+ rgb_matrix_rainbow_pinwheels();
break;
- case RGB_MATRIX_MULTISPLASH:
- rgb_matrix_multisplash();
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
+ rgb_matrix_rainbow_moving_chevron();
break;
- case RGB_MATRIX_SOLID_SPLASH:
- rgb_matrix_solid_splash();
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ case RGB_MATRIX_JELLYBEAN_RAINDROPS:
+ rgb_matrix_jellybean_raindrops( initialize );
break;
- case RGB_MATRIX_SOLID_MULTISPLASH:
- rgb_matrix_solid_multisplash();
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+ case RGB_MATRIX_DIGITAL_RAIN:
+ rgb_matrix_digital_rain( initialize );
break;
#endif
+ #ifdef RGB_MATRIX_KEYPRESSES
+ #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ case RGB_MATRIX_SOLID_REACTIVE:
+ rgb_matrix_solid_reactive();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SPLASH
+ case RGB_MATRIX_SPLASH:
+ rgb_matrix_splash();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+ case RGB_MATRIX_MULTISPLASH:
+ rgb_matrix_multisplash();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+ case RGB_MATRIX_SOLID_SPLASH:
+ rgb_matrix_solid_splash();
+ break;
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ case RGB_MATRIX_SOLID_MULTISPLASH:
+ rgb_matrix_solid_multisplash();
+ break;
+ #endif
+ #endif
default:
rgb_matrix_custom();
break;
diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h
index d2450a7d9..3cd248ffc 100644
--- a/quantum/rgb_matrix.h
+++ b/quantum/rgb_matrix.h
@@ -70,24 +70,58 @@ typedef union {
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
RGB_MATRIX_ALPHAS_MODS,
+#endif
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
RGB_MATRIX_DUAL_BEACON,
+#endif
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
RGB_MATRIX_GRADIENT_UP_DOWN,
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
RGB_MATRIX_RAINDROPS,
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
RGB_MATRIX_CYCLE_ALL,
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
RGB_MATRIX_CYCLE_LEFT_RIGHT,
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
RGB_MATRIX_CYCLE_UP_DOWN,
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
RGB_MATRIX_RAINBOW_BEACON,
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
RGB_MATRIX_RAINBOW_PINWHEELS,
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
+#endif
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
+#endif
+#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
+#endif
#ifdef RGB_MATRIX_KEYPRESSES
- RGB_MATRIX_SOLID_REACTIVE,
- RGB_MATRIX_SPLASH,
- RGB_MATRIX_MULTISPLASH,
- RGB_MATRIX_SOLID_SPLASH,
- RGB_MATRIX_SOLID_MULTISPLASH,
+ #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ RGB_MATRIX_SOLID_REACTIVE,
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SPLASH
+ RGB_MATRIX_SPLASH,
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+ RGB_MATRIX_MULTISPLASH,
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+ RGB_MATRIX_SOLID_SPLASH,
+ #endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ RGB_MATRIX_SOLID_MULTISPLASH,
+ #endif
#endif
RGB_MATRIX_EFFECT_MAX
};