diff options
-rw-r--r-- | docs/feature_rgb_matrix.md | 24 | ||||
-rw-r--r-- | quantum/rgb_matrix.c | 170 | ||||
-rw-r--r-- | quantum/rgb_matrix.h | 44 |
3 files changed, 173 insertions, 65 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 809d034bd..0af1e4947 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -150,6 +150,30 @@ These are the effects that are currently available: #endif RGB_MATRIX_EFFECT_MAX }; + +You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: + + +|Define |Description | +|---------------------------------------------------|--------------------------------------------| +|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | +|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | +|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | +|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | +|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | +|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| +|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | +|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | +|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | +|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | +|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | +|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | +|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | + ## Custom layer effects diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c index 26ee57f5c..15bd13671 100644 --- a/quantum/rgb_matrix.c +++ b/quantum/rgb_matrix.c @@ -55,6 +55,10 @@ rgb_config_t rgb_matrix_config; #define RGB_DIGITAL_RAIN_DROPS 24 #endif +#if !defined(DISABLE_RGB_MATRIX_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS) || !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) + #define TRACK_PREVIOUS_EFFECT +#endif + bool g_suspend_state = false; // Global tick at 20 Hz @@ -79,7 +83,12 @@ void eeconfig_update_rgb_matrix(uint32_t val) { void eeconfig_update_rgb_matrix_default(void) { dprintf("eeconfig_update_rgb_matrix_default\n"); rgb_matrix_config.enable = 1; +#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT; +#else + // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace + rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR; +#endif rgb_matrix_config.hue = 0; rgb_matrix_config.sat = 255; rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS; @@ -499,7 +508,7 @@ void rgb_matrix_digital_rain( const bool initialize ) { map_row_column_to_led(row, col, &led, &led_count); if (map[col][row] > pure_green_intensity) { - const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost + const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led, boost, max_intensity, boost); } @@ -618,12 +627,16 @@ void rgb_matrix_custom(void) { } void rgb_matrix_task(void) { - static uint8_t toggle_enable_last = 255; + #ifdef TRACK_PREVIOUS_EFFECT + static uint8_t toggle_enable_last = 255; + #endif if (!rgb_matrix_config.enable) { - rgb_matrix_all_off(); - rgb_matrix_indicators(); - toggle_enable_last = rgb_matrix_config.enable; - return; + rgb_matrix_all_off(); + rgb_matrix_indicators(); + #ifdef TRACK_PREVIOUS_EFFECT + toggle_enable_last = rgb_matrix_config.enable; + #endif + return; } // delay 1 second before driving LEDs or doing anything else static uint8_t startup_tick = 0; @@ -658,13 +671,16 @@ void rgb_matrix_task(void) { (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20)); uint8_t effect = suspend_backlight ? 0 : rgb_matrix_config.mode; - // Keep track of the effect used last time, - // detect change in effect, so each effect can - // have an optional initialization. - static uint8_t effect_last = 255; - bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last); - effect_last = effect; - toggle_enable_last = rgb_matrix_config.enable; + #ifdef TRACK_PREVIOUS_EFFECT + // Keep track of the effect used last time, + // detect change in effect, so each effect can + // have an optional initialization. + + static uint8_t effect_last = 255; + bool initialize = (effect != effect_last) || (rgb_matrix_config.enable != toggle_enable_last); + effect_last = effect; + toggle_enable_last = rgb_matrix_config.enable; + #endif // this gets ticked at 20 Hz. // each effect can opt to do calculations @@ -673,59 +689,93 @@ void rgb_matrix_task(void) { case RGB_MATRIX_SOLID_COLOR: rgb_matrix_solid_color(); break; - case RGB_MATRIX_ALPHAS_MODS: - rgb_matrix_alphas_mods(); - break; - case RGB_MATRIX_DUAL_BEACON: - rgb_matrix_dual_beacon(); - break; - case RGB_MATRIX_GRADIENT_UP_DOWN: - rgb_matrix_gradient_up_down(); - break; - case RGB_MATRIX_RAINDROPS: - rgb_matrix_raindrops( initialize ); - break; - case RGB_MATRIX_CYCLE_ALL: - rgb_matrix_cycle_all(); - break; - case RGB_MATRIX_CYCLE_LEFT_RIGHT: - rgb_matrix_cycle_left_right(); - break; - case RGB_MATRIX_CYCLE_UP_DOWN: - rgb_matrix_cycle_up_down(); - break; - case RGB_MATRIX_RAINBOW_BEACON: - rgb_matrix_rainbow_beacon(); - break; - case RGB_MATRIX_RAINBOW_PINWHEELS: - rgb_matrix_rainbow_pinwheels(); - break; - case RGB_MATRIX_RAINBOW_MOVING_CHEVRON: - rgb_matrix_rainbow_moving_chevron(); - break; - case RGB_MATRIX_JELLYBEAN_RAINDROPS: - rgb_matrix_jellybean_raindrops( initialize ); - break; - case RGB_MATRIX_DIGITAL_RAIN: - rgb_matrix_digital_rain( initialize ); - break; - #ifdef RGB_MATRIX_KEYPRESSES - case RGB_MATRIX_SOLID_REACTIVE: - rgb_matrix_solid_reactive(); + #ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS + case RGB_MATRIX_ALPHAS_MODS: + rgb_matrix_alphas_mods(); break; - case RGB_MATRIX_SPLASH: - rgb_matrix_splash(); + #endif + #ifndef DISABLE_RGB_MATRIX_DUAL_BEACON + case RGB_MATRIX_DUAL_BEACON: + rgb_matrix_dual_beacon(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN + case RGB_MATRIX_GRADIENT_UP_DOWN: + rgb_matrix_gradient_up_down(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_RAINDROPS + case RGB_MATRIX_RAINDROPS: + rgb_matrix_raindrops( initialize ); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_CYCLE_ALL + case RGB_MATRIX_CYCLE_ALL: + rgb_matrix_cycle_all(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT + case RGB_MATRIX_CYCLE_LEFT_RIGHT: + rgb_matrix_cycle_left_right(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN + case RGB_MATRIX_CYCLE_UP_DOWN: + rgb_matrix_cycle_up_down(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON + case RGB_MATRIX_RAINBOW_BEACON: + rgb_matrix_rainbow_beacon(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS + case RGB_MATRIX_RAINBOW_PINWHEELS: + rgb_matrix_rainbow_pinwheels(); break; - case RGB_MATRIX_MULTISPLASH: - rgb_matrix_multisplash(); + #endif + #ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON + case RGB_MATRIX_RAINBOW_MOVING_CHEVRON: + rgb_matrix_rainbow_moving_chevron(); break; - case RGB_MATRIX_SOLID_SPLASH: - rgb_matrix_solid_splash(); + #endif + #ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS + case RGB_MATRIX_JELLYBEAN_RAINDROPS: + rgb_matrix_jellybean_raindrops( initialize ); break; - case RGB_MATRIX_SOLID_MULTISPLASH: - rgb_matrix_solid_multisplash(); + #endif + #ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN + case RGB_MATRIX_DIGITAL_RAIN: + rgb_matrix_digital_rain( initialize ); break; #endif + #ifdef RGB_MATRIX_KEYPRESSES + #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE + case RGB_MATRIX_SOLID_REACTIVE: + rgb_matrix_solid_reactive(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_SPLASH + case RGB_MATRIX_SPLASH: + rgb_matrix_splash(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_MULTISPLASH + case RGB_MATRIX_MULTISPLASH: + rgb_matrix_multisplash(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH + case RGB_MATRIX_SOLID_SPLASH: + rgb_matrix_solid_splash(); + break; + #endif + #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH + case RGB_MATRIX_SOLID_MULTISPLASH: + rgb_matrix_solid_multisplash(); + break; + #endif + #endif default: rgb_matrix_custom(); break; diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h index d2450a7d9..3cd248ffc 100644 --- a/quantum/rgb_matrix.h +++ b/quantum/rgb_matrix.h @@ -70,24 +70,58 @@ typedef union { enum rgb_matrix_effects { RGB_MATRIX_SOLID_COLOR = 1, +#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS RGB_MATRIX_ALPHAS_MODS, +#endif +#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON RGB_MATRIX_DUAL_BEACON, +#endif +#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN RGB_MATRIX_GRADIENT_UP_DOWN, +#endif +#ifndef DISABLE_RGB_MATRIX_RAINDROPS RGB_MATRIX_RAINDROPS, +#endif +#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL RGB_MATRIX_CYCLE_ALL, +#endif +#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT RGB_MATRIX_CYCLE_LEFT_RIGHT, +#endif +#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN RGB_MATRIX_CYCLE_UP_DOWN, +#endif +#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON RGB_MATRIX_RAINBOW_BEACON, +#endif +#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS RGB_MATRIX_RAINBOW_PINWHEELS, +#endif +#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON RGB_MATRIX_RAINBOW_MOVING_CHEVRON, +#endif +#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS RGB_MATRIX_JELLYBEAN_RAINDROPS, +#endif +#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN RGB_MATRIX_DIGITAL_RAIN, +#endif #ifdef RGB_MATRIX_KEYPRESSES - RGB_MATRIX_SOLID_REACTIVE, - RGB_MATRIX_SPLASH, - RGB_MATRIX_MULTISPLASH, - RGB_MATRIX_SOLID_SPLASH, - RGB_MATRIX_SOLID_MULTISPLASH, + #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE + RGB_MATRIX_SOLID_REACTIVE, + #endif + #ifndef DISABLE_RGB_MATRIX_SPLASH + RGB_MATRIX_SPLASH, + #endif + #ifndef DISABLE_RGB_MATRIX_MULTISPLASH + RGB_MATRIX_MULTISPLASH, + #endif + #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH + RGB_MATRIX_SOLID_SPLASH, + #endif + #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH + RGB_MATRIX_SOLID_MULTISPLASH, + #endif #endif RGB_MATRIX_EFFECT_MAX }; 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