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-rw-r--r--build_keyboard.mk5
-rw-r--r--keyboards/planck/keymaps/priyadi/Makefile26
-rw-r--r--keyboards/planck/keymaps/priyadi/keymap.c417
-rw-r--r--keyboards/planck/keymaps/priyadi/readme.md1
-rw-r--r--quantum/keymap.h7
-rw-r--r--quantum/process_keycode/process_unicode.c26
-rw-r--r--quantum/process_keycode/process_unicode.h4
-rw-r--r--quantum/quantum.c3
-rw-r--r--readme.md6
9 files changed, 495 insertions, 0 deletions
diff --git a/build_keyboard.mk b/build_keyboard.mk
index 03a69b146..282adcb11 100644
--- a/build_keyboard.mk
+++ b/build_keyboard.mk
@@ -153,6 +153,11 @@ ifeq ($(strip $(UCIS_ENABLE)), yes)
UNICODE_ENABLE = yes
endif
+ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
+ OPT_DEFS += -DUNICODEMAP_ENABLE
+ UNICODE_ENABLE = yes
+endif
+
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
diff --git a/keyboards/planck/keymaps/priyadi/Makefile b/keyboards/planck/keymaps/priyadi/Makefile
new file mode 100644
index 000000000..aa211d2f0
--- /dev/null
+++ b/keyboards/planck/keymaps/priyadi/Makefile
@@ -0,0 +1,26 @@
+
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+UNICODEMAP_ENABLE = yes # Unicode map
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/planck/keymaps/priyadi/keymap.c b/keyboards/planck/keymaps/priyadi/keymap.c
new file mode 100644
index 000000000..dd8652d34
--- /dev/null
+++ b/keyboards/planck/keymaps/priyadi/keymap.c
@@ -0,0 +1,417 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+#include "process_unicode.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _WORKMAN 2
+#define _PUNC 9
+#define _NUM 10
+#define _FUNC 11
+#define _EMOJI 12
+#define _ADJUST 16
+
+enum planck_keycodes {
+ // layouts
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ WORKMAN,
+
+ // layer switchers
+ PUNC,
+ NUM,
+ FUNC,
+ EMOJI,
+
+ // os switchers
+ LINUX,
+ WIN,
+ OSX,
+};
+
+// Fillers to make layering clearer
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// unicode map
+enum unicode_name {
+ GRIN, // grinning face 😊
+ TJOY, // tears of joy 😂
+ SMILE, // grining face with smiling eyes 😁
+ HEART, // heart ❤
+ EYERT, // smiling face with heart shaped eyes 😍
+ CRY, // crying face 😭
+ SMEYE, // smiling face with smiling eyes 😊
+ UNAMU, // unamused 😒
+ KISS, // kiss 😘
+ HART2, // two hearts 💕
+ WEARY, // weary 😩
+ OKHND, // ok hand sign 👌
+ PENSV, // pensive 😔
+ SMIRK, // smirk 😏
+ RECYC, // recycle ♻
+ WINK, // wink 😉
+ THMUP, // thumb up 👍
+ THMDN, // thumb down 👎
+ PRAY, // pray 🙏
+ PHEW, // relieved 😌
+ MUSIC, // musical notes
+ FLUSH, // flushed 😳
+ CELEB, // celebration 🙌
+ CRY2, // crying face 😢
+ COOL, // smile with sunglasses 😎
+ NOEVS, // see no evil
+ NOEVH, // hear no evil
+ NOEVK, // speak no evil
+ POO, // pile of poo
+ EYES, // eyes
+ VIC, // victory hand
+ BHART, // broken heart
+ SLEEP, // sleeping face
+ SMIL2, // smiling face with open mouth & sweat
+ HUNRD, // 100
+ CONFU, // confused
+ TONGU, // face with tongue & winking eye
+ DISAP, // disappointed
+ YUMMY, // face savoring delicious food
+ CLAP, // hand clapping
+ FEAR, // face screaming in fear
+ HORNS, // smiling face with horns
+ HALO, // smiling face with halo
+ BYE, // waving hand
+ SUN, // sun
+ MOON, // moon
+ SKULL, // skull
+};
+
+const uint32_t PROGMEM unicode_map[] = {
+ [GRIN] = 0x1F600,
+ [TJOY] = 0x1F602,
+ [SMILE] = 0x1F601,
+ [HEART] = 0x2764,
+ [EYERT] = 0x1f60d,
+ [CRY] = 0x1f62d,
+ [SMEYE] = 0x1F60A,
+ [UNAMU] = 0x1F612,
+ [KISS] = 0x1F618,
+ [HART2] = 0x1F495,
+ [WEARY] = 0x1F629,
+ [OKHND] = 0x1F44C,
+ [PENSV] = 0x1F614,
+ [SMIRK] = 0x1F60F,
+ [RECYC] = 0x267B,
+ [WINK] = 0x1F609,
+ [THMUP] = 0x1F44D,
+ [THMDN] = 0x1F44E,
+ [PRAY] = 0x1F64F,
+ [PHEW] = 0x1F60C,
+ [MUSIC] = 0x1F3B6,
+ [FLUSH] = 0x1F633,
+ [CELEB] = 0x1F64C,
+ [CRY2] = 0x1F622,
+ [COOL] = 0x1F60E,
+ [NOEVS] = 0x1F648,
+ [NOEVH] = 0x1F649,
+ [NOEVK] = 0x1F64A,
+ [POO] = 0x1F4A9,
+ [EYES] = 0x1F440,
+ [VIC] = 0x270C,
+ [BHART] = 0x1F494,
+ [SLEEP] = 0x1F634,
+ [SMIL2] = 0x1F605,
+ [HUNRD] = 0x1F4AF,
+ [CONFU] = 0x1F615,
+ [TONGU] = 0x1F61C,
+ [DISAP] = 0x1F61E,
+ [YUMMY] = 0x1F60B,
+ [CLAP] = 0x1F44F,
+ [FEAR] = 0x1F631,
+ [HORNS] = 0x1F608,
+ [HALO] = 0x1F607,
+ [BYE] = 0x1F44B,
+ [SUN] = 0x2600,
+ [MOON] = 0x1F314,
+ [SKULL] = 0x1F480,
+};
+
+// keymaps
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
+},
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
+},
+
+/* Workman
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_WORKMAN] = {
+ {KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT },
+ {KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL}
+},
+
+/* Punc
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ` | | | | | | | | _ | + | { | } | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | \ | - | = | [ | ] | ' |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | < | > | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_PUNC] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
+ {_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
+ {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
+},
+
+/* Num
+ * ,-----------------------------------------------------------------------------------.
+ * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | D | E | F | & | # | 1 | 2 | 3 | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | x | | | | 0 | , | . | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NUM] = {
+ {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ { KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS},
+ {_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______},
+ {_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______}
+},
+
+/* Func
+ * ,-----------------------------------------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F9 | F10 | F11 | F12 | | | | Home | End | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | |Print |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_FUNC] = {
+ {_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
+ {_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
+ {_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
+},
+
+/* Emoji
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_EMOJI] = {
+ {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
+ {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
+ {X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
+ { X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
+},
+
+/* Adjust
+ * ,-----------------------------------------------------------------------------------.
+ * | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_workman[][2] = SONG(DVORAK_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case WORKMAN:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_workman, false, 0);
+ #endif
+ persistant_default_layer_set(1UL<<_WORKMAN);
+ }
+ return false;
+ break;
+ case PUNC:
+ if (record->event.pressed) {
+ layer_on(_PUNC);
+ update_tri_layer(_PUNC, _EMOJI, _ADJUST);
+ } else {
+ layer_off(_PUNC);
+ update_tri_layer(_PUNC, _EMOJI, _ADJUST);
+ }
+ return false;
+ break;
+ case EMOJI:
+ if (record->event.pressed) {
+ layer_on(_EMOJI);
+ update_tri_layer(_PUNC, _EMOJI, _ADJUST);
+ } else {
+ layer_off(_EMOJI);
+ update_tri_layer(_PUNC, _EMOJI, _ADJUST);
+ }
+ return false;
+ break;
+ case NUM:
+ if (record->event.pressed) {
+ layer_on(_NUM);
+ } else {
+ layer_off(_NUM);
+ }
+ return false;
+ break;
+ case FUNC:
+ if (record->event.pressed) {
+ layer_on(_FUNC);
+ } else {
+ layer_off(_FUNC);
+ }
+ return false;
+ break;
+ case LINUX:
+ set_unicode_input_mode(UC_LNX);
+ return false;
+ break;
+ case WIN:
+ set_unicode_input_mode(UC_WIN);
+ return false;
+ break;
+ case OSX:
+ set_unicode_input_mode(UC_OSX);
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+ set_unicode_input_mode(UC_LNX);
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+#endif \ No newline at end of file
diff --git a/keyboards/planck/keymaps/priyadi/readme.md b/keyboards/planck/keymaps/priyadi/readme.md
new file mode 100644
index 000000000..de2f25e53
--- /dev/null
+++ b/keyboards/planck/keymaps/priyadi/readme.md
@@ -0,0 +1 @@
+# Priyadi's Planck Layout \ No newline at end of file
diff --git a/quantum/keymap.h b/quantum/keymap.h
index 85c090972..a01bbfbd1 100644
--- a/quantum/keymap.h
+++ b/quantum/keymap.h
@@ -84,6 +84,10 @@ enum quantum_keycodes {
QK_MOD_TAP_MAX = 0x6FFF,
QK_TAP_DANCE = 0x7100,
QK_TAP_DANCE_MAX = 0x71FF,
+#ifdef UNICODEMAP_ENABLE
+ QK_UNICODE_MAP = 0x7800,
+ QK_UNICODE_MAP_MAX = 0x7FFF,
+#endif
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
@@ -339,5 +343,8 @@ enum quantum_keycodes {
#define UC(n) UNICODE(n)
#endif
+#ifdef UNICODEMAP_ENABLE
+ #define X(n) (n | QK_UNICODE_MAP)
+#endif
#endif
diff --git a/quantum/process_keycode/process_unicode.c b/quantum/process_keycode/process_unicode.c
index 6a30afe29..37dd471ff 100644
--- a/quantum/process_keycode/process_unicode.c
+++ b/quantum/process_keycode/process_unicode.c
@@ -78,6 +78,32 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) {
return true;
}
+#ifdef UNICODEMAP_ENABLE
+__attribute__((weak))
+const uint32_t PROGMEM unicode_map[] = {
+};
+
+// 5 digit max because of linux limitation
+void register_hex32(uint32_t hex) {
+ for(int i = 4; i >= 0; i--) {
+ uint8_t digit = ((hex >> (i*4)) & 0xF);
+ register_code(hex_to_keycode(digit));
+ unregister_code(hex_to_keycode(digit));
+ }
+}
+
+bool process_unicode_map(uint16_t keycode, keyrecord_t *record) {
+ if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
+ const uint32_t* map = unicode_map;
+ uint16_t index = keycode & 0x7FF;
+ unicode_input_start();
+ register_hex32(pgm_read_dword_far(&map[index]));
+ unicode_input_finish();
+ }
+ return true;
+}
+#endif
+
#ifdef UCIS_ENABLE
qk_ucis_state_t qk_ucis_state;
diff --git a/quantum/process_keycode/process_unicode.h b/quantum/process_keycode/process_unicode.h
index 27f8072ee..a6c7e4584 100644
--- a/quantum/process_keycode/process_unicode.h
+++ b/quantum/process_keycode/process_unicode.h
@@ -20,6 +20,10 @@ void register_hex(uint16_t hex);
bool process_unicode(uint16_t keycode, keyrecord_t *record);
+#ifdef UNICODEMAP_ENABLE
+bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
+#endif
+
#ifdef UCIS_ENABLE
#ifndef UCIS_MAX_SYMBOL_LENGTH
#define UCIS_MAX_SYMBOL_LENGTH 32
diff --git a/quantum/quantum.c b/quantum/quantum.c
index a16bd5443..098312e6e 100644
--- a/quantum/quantum.c
+++ b/quantum/quantum.c
@@ -129,6 +129,9 @@ bool process_record_quantum(keyrecord_t *record) {
#ifdef UCIS_ENABLE
process_ucis(keycode, record) &&
#endif
+ #ifdef UNICODEMAP_ENABLE
+ process_unicode_map(keycode, record) &&
+ #endif
true)) {
return false;
}
diff --git a/readme.md b/readme.md
index 80f0a3ab2..62d479ff1 100644
--- a/readme.md
+++ b/readme.md
@@ -323,6 +323,12 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m
This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
+`UNICODEMAP_ENABLE`
+
+This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
+up to 0xFFFFF are supported, including emojis. But you need to maintain a
+separate mapping table in your keymap file.
+
`BLUETOOTH_ENABLE`
This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.