diff options
-rw-r--r-- | build_keyboard.mk | 5 | ||||
-rw-r--r-- | keyboards/planck/keymaps/priyadi/Makefile | 26 | ||||
-rw-r--r-- | keyboards/planck/keymaps/priyadi/keymap.c | 417 | ||||
-rw-r--r-- | keyboards/planck/keymaps/priyadi/readme.md | 1 | ||||
-rw-r--r-- | quantum/keymap.h | 7 | ||||
-rw-r--r-- | quantum/process_keycode/process_unicode.c | 26 | ||||
-rw-r--r-- | quantum/process_keycode/process_unicode.h | 4 | ||||
-rw-r--r-- | quantum/quantum.c | 3 | ||||
-rw-r--r-- | readme.md | 6 |
9 files changed, 495 insertions, 0 deletions
diff --git a/build_keyboard.mk b/build_keyboard.mk index 03a69b146..282adcb11 100644 --- a/build_keyboard.mk +++ b/build_keyboard.mk @@ -153,6 +153,11 @@ ifeq ($(strip $(UCIS_ENABLE)), yes) UNICODE_ENABLE = yes endif +ifeq ($(strip $(UNICODEMAP_ENABLE)), yes) + OPT_DEFS += -DUNICODEMAP_ENABLE + UNICODE_ENABLE = yes +endif + ifeq ($(strip $(UNICODE_ENABLE)), yes) OPT_DEFS += -DUNICODE_ENABLE SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c diff --git a/keyboards/planck/keymaps/priyadi/Makefile b/keyboards/planck/keymaps/priyadi/Makefile new file mode 100644 index 000000000..aa211d2f0 --- /dev/null +++ b/keyboards/planck/keymaps/priyadi/Makefile @@ -0,0 +1,26 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = yes # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +UNICODEMAP_ENABLE = yes # Unicode map +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/priyadi/keymap.c b/keyboards/planck/keymaps/priyadi/keymap.c new file mode 100644 index 000000000..dd8652d34 --- /dev/null +++ b/keyboards/planck/keymaps/priyadi/keymap.c @@ -0,0 +1,417 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#include "eeconfig.h" +#include "process_unicode.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _WORKMAN 2 +#define _PUNC 9 +#define _NUM 10 +#define _FUNC 11 +#define _EMOJI 12 +#define _ADJUST 16 + +enum planck_keycodes { + // layouts + QWERTY = SAFE_RANGE, + COLEMAK, + WORKMAN, + + // layer switchers + PUNC, + NUM, + FUNC, + EMOJI, + + // os switchers + LINUX, + WIN, + OSX, +}; + +// Fillers to make layering clearer +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +// unicode map +enum unicode_name { + GRIN, // grinning face 😊 + TJOY, // tears of joy 😂 + SMILE, // grining face with smiling eyes 😁 + HEART, // heart ❤ + EYERT, // smiling face with heart shaped eyes 😍 + CRY, // crying face 😭 + SMEYE, // smiling face with smiling eyes 😊 + UNAMU, // unamused 😒 + KISS, // kiss 😘 + HART2, // two hearts 💕 + WEARY, // weary 😩 + OKHND, // ok hand sign 👌 + PENSV, // pensive 😔 + SMIRK, // smirk 😏 + RECYC, // recycle ♻ + WINK, // wink 😉 + THMUP, // thumb up 👍 + THMDN, // thumb down 👎 + PRAY, // pray 🙏 + PHEW, // relieved 😌 + MUSIC, // musical notes + FLUSH, // flushed 😳 + CELEB, // celebration 🙌 + CRY2, // crying face 😢 + COOL, // smile with sunglasses 😎 + NOEVS, // see no evil + NOEVH, // hear no evil + NOEVK, // speak no evil + POO, // pile of poo + EYES, // eyes + VIC, // victory hand + BHART, // broken heart + SLEEP, // sleeping face + SMIL2, // smiling face with open mouth & sweat + HUNRD, // 100 + CONFU, // confused + TONGU, // face with tongue & winking eye + DISAP, // disappointed + YUMMY, // face savoring delicious food + CLAP, // hand clapping + FEAR, // face screaming in fear + HORNS, // smiling face with horns + HALO, // smiling face with halo + BYE, // waving hand + SUN, // sun + MOON, // moon + SKULL, // skull +}; + +const uint32_t PROGMEM unicode_map[] = { + [GRIN] = 0x1F600, + [TJOY] = 0x1F602, + [SMILE] = 0x1F601, + [HEART] = 0x2764, + [EYERT] = 0x1f60d, + [CRY] = 0x1f62d, + [SMEYE] = 0x1F60A, + [UNAMU] = 0x1F612, + [KISS] = 0x1F618, + [HART2] = 0x1F495, + [WEARY] = 0x1F629, + [OKHND] = 0x1F44C, + [PENSV] = 0x1F614, + [SMIRK] = 0x1F60F, + [RECYC] = 0x267B, + [WINK] = 0x1F609, + [THMUP] = 0x1F44D, + [THMDN] = 0x1F44E, + [PRAY] = 0x1F64F, + [PHEW] = 0x1F60C, + [MUSIC] = 0x1F3B6, + [FLUSH] = 0x1F633, + [CELEB] = 0x1F64C, + [CRY2] = 0x1F622, + [COOL] = 0x1F60E, + [NOEVS] = 0x1F648, + [NOEVH] = 0x1F649, + [NOEVK] = 0x1F64A, + [POO] = 0x1F4A9, + [EYES] = 0x1F440, + [VIC] = 0x270C, + [BHART] = 0x1F494, + [SLEEP] = 0x1F634, + [SMIL2] = 0x1F605, + [HUNRD] = 0x1F4AF, + [CONFU] = 0x1F615, + [TONGU] = 0x1F61C, + [DISAP] = 0x1F61E, + [YUMMY] = 0x1F60B, + [CLAP] = 0x1F44F, + [FEAR] = 0x1F631, + [HORNS] = 0x1F608, + [HALO] = 0x1F607, + [BYE] = 0x1F44B, + [SUN] = 0x2600, + [MOON] = 0x1F314, + [SKULL] = 0x1F480, +}; + +// keymaps + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Qwerty + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | S | D | F | G | H | J | K | L | ; |Enter | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | + * `-----------------------------------------------------------------------------------' + */ +[_QWERTY] = { + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, + {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} +}, + +/* Colemak + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | R | S | T | D | H | N | E | I | O |Enter | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | + * `-----------------------------------------------------------------------------------' + */ +[_COLEMAK] = { + {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, + {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT }, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, + {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} +}, + +/* Workman + * ,-----------------------------------------------------------------------------------. + * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | A | R | S | T | D | H | N | E | I | O |Enter | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | + * `-----------------------------------------------------------------------------------' + */ +[_WORKMAN] = { + {KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC}, + {KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT }, + {KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, + {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} +}, + +/* Punc + * ,-----------------------------------------------------------------------------------. + * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | ` | | | | | | | | _ | + | { | } | " | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | | | | | | \ | - | = | [ | ] | ' | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | < | > | | + * `-----------------------------------------------------------------------------------' + */ +[_PUNC] = { + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO}, + {_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT}, + {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______} +}, + +/* Num + * ,-----------------------------------------------------------------------------------. + * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | | D | E | F | & | # | 1 | 2 | 3 | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | x | | | | 0 | , | . | | | + * `-----------------------------------------------------------------------------------' + */ +[_NUM] = { + {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + { KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS}, + {_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______}, + {_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______} +}, + +/* Func + * ,-----------------------------------------------------------------------------------. + * | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | F9 | F10 | F11 | F12 | | | | Home | End | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | |Print | + * `-----------------------------------------------------------------------------------' + */ +[_FUNC] = { + {_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC}, + {_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______}, + {_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN} +}, + +/* Emoji + * ,-----------------------------------------------------------------------------------. + * | | | | | | | | | | | | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_EMOJI] = { + {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)}, + {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)}, + {X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)}, + { X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)} +}, + +/* Adjust + * ,-----------------------------------------------------------------------------------. + * | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | | + * |------+------+------+------+------+-------------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------|------+------+------+------+------+------| + * | | | | | | | | | | | | | + * |------+------+------+------+------+------+------+------+------+------+------+------| + * | | | | | | | | | | | | + * `-----------------------------------------------------------------------------------' + */ +[_ADJUST] = { + {_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +} + + +}; + +#ifdef AUDIO_ENABLE +float tone_startup[][2] = SONG(STARTUP_SOUND); +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_workman[][2] = SONG(DVORAK_SOUND); +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + +void persistant_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_qwerty, false, 0); + #endif + persistant_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + persistant_default_layer_set(1UL<<_COLEMAK); + } + return false; + break; + case WORKMAN: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_workman, false, 0); + #endif + persistant_default_layer_set(1UL<<_WORKMAN); + } + return false; + break; + case PUNC: + if (record->event.pressed) { + layer_on(_PUNC); + update_tri_layer(_PUNC, _EMOJI, _ADJUST); + } else { + layer_off(_PUNC); + update_tri_layer(_PUNC, _EMOJI, _ADJUST); + } + return false; + break; + case EMOJI: + if (record->event.pressed) { + layer_on(_EMOJI); + update_tri_layer(_PUNC, _EMOJI, _ADJUST); + } else { + layer_off(_EMOJI); + update_tri_layer(_PUNC, _EMOJI, _ADJUST); + } + return false; + break; + case NUM: + if (record->event.pressed) { + layer_on(_NUM); + } else { + layer_off(_NUM); + } + return false; + break; + case FUNC: + if (record->event.pressed) { + layer_on(_FUNC); + } else { + layer_off(_FUNC); + } + return false; + break; + case LINUX: + set_unicode_input_mode(UC_LNX); + return false; + break; + case WIN: + set_unicode_input_mode(UC_WIN); + return false; + break; + case OSX: + set_unicode_input_mode(UC_OSX); + return false; + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif + set_unicode_input_mode(UC_LNX); +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(20); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +#endif
\ No newline at end of file diff --git a/keyboards/planck/keymaps/priyadi/readme.md b/keyboards/planck/keymaps/priyadi/readme.md new file mode 100644 index 000000000..de2f25e53 --- /dev/null +++ b/keyboards/planck/keymaps/priyadi/readme.md @@ -0,0 +1 @@ +# Priyadi's Planck Layout
\ No newline at end of file diff --git a/quantum/keymap.h b/quantum/keymap.h index 85c090972..a01bbfbd1 100644 --- a/quantum/keymap.h +++ b/quantum/keymap.h @@ -84,6 +84,10 @@ enum quantum_keycodes { QK_MOD_TAP_MAX = 0x6FFF, QK_TAP_DANCE = 0x7100, QK_TAP_DANCE_MAX = 0x71FF, +#ifdef UNICODEMAP_ENABLE + QK_UNICODE_MAP = 0x7800, + QK_UNICODE_MAP_MAX = 0x7FFF, +#endif #ifdef UNICODE_ENABLE QK_UNICODE = 0x8000, QK_UNICODE_MAX = 0xFFFF, @@ -339,5 +343,8 @@ enum quantum_keycodes { #define UC(n) UNICODE(n) #endif +#ifdef UNICODEMAP_ENABLE + #define X(n) (n | QK_UNICODE_MAP) +#endif #endif diff --git a/quantum/process_keycode/process_unicode.c b/quantum/process_keycode/process_unicode.c index 6a30afe29..37dd471ff 100644 --- a/quantum/process_keycode/process_unicode.c +++ b/quantum/process_keycode/process_unicode.c @@ -78,6 +78,32 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) { return true; } +#ifdef UNICODEMAP_ENABLE +__attribute__((weak)) +const uint32_t PROGMEM unicode_map[] = { +}; + +// 5 digit max because of linux limitation +void register_hex32(uint32_t hex) { + for(int i = 4; i >= 0; i--) { + uint8_t digit = ((hex >> (i*4)) & 0xF); + register_code(hex_to_keycode(digit)); + unregister_code(hex_to_keycode(digit)); + } +} + +bool process_unicode_map(uint16_t keycode, keyrecord_t *record) { + if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) { + const uint32_t* map = unicode_map; + uint16_t index = keycode & 0x7FF; + unicode_input_start(); + register_hex32(pgm_read_dword_far(&map[index])); + unicode_input_finish(); + } + return true; +} +#endif + #ifdef UCIS_ENABLE qk_ucis_state_t qk_ucis_state; diff --git a/quantum/process_keycode/process_unicode.h b/quantum/process_keycode/process_unicode.h index 27f8072ee..a6c7e4584 100644 --- a/quantum/process_keycode/process_unicode.h +++ b/quantum/process_keycode/process_unicode.h @@ -20,6 +20,10 @@ void register_hex(uint16_t hex); bool process_unicode(uint16_t keycode, keyrecord_t *record); +#ifdef UNICODEMAP_ENABLE +bool process_unicode_map(uint16_t keycode, keyrecord_t *record); +#endif + #ifdef UCIS_ENABLE #ifndef UCIS_MAX_SYMBOL_LENGTH #define UCIS_MAX_SYMBOL_LENGTH 32 diff --git a/quantum/quantum.c b/quantum/quantum.c index a16bd5443..098312e6e 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -129,6 +129,9 @@ bool process_record_quantum(keyrecord_t *record) { #ifdef UCIS_ENABLE process_ucis(keycode, record) && #endif + #ifdef UNICODEMAP_ENABLE + process_unicode_map(keycode, record) && + #endif true)) { return false; } @@ -323,6 +323,12 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported. +`UNICODEMAP_ENABLE` + +This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes +up to 0xFFFFF are supported, including emojis. But you need to maintain a +separate mapping table in your keymap file. + `BLUETOOTH_ENABLE` This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins. |