diff options
-rw-r--r-- | keyboard/atreus/Makefile | 139 | ||||
-rw-r--r-- | keyboard/atreus/README.md | 180 | ||||
-rw-r--r-- | keyboard/atreus/atreus.c | 29 | ||||
-rw-r--r-- | keyboard/atreus/atreus.h | 29 | ||||
-rw-r--r-- | keyboard/atreus/config.h | 82 | ||||
-rw-r--r-- | keyboard/atreus/keymaps/keymap_default.c | 51 | ||||
-rw-r--r-- | quantum/keymap_common.c | 17 | ||||
-rw-r--r-- | quantum/template/keymaps/default.c | 30 |
8 files changed, 557 insertions, 0 deletions
diff --git a/keyboard/atreus/Makefile b/keyboard/atreus/Makefile new file mode 100644 index 000000000..e1ebee47b --- /dev/null +++ b/keyboard/atreus/Makefile @@ -0,0 +1,139 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Target file name (without extension). +TARGET = atreus + + +# Directory common source filess exist +TOP_DIR = ../.. +TMK_DIR = ../../tmk_core + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# # project specific files +SRC = atreus.c + +ifdef KEYMAP + SRC := keymaps/keymap_$(KEYMAP).c $(SRC) +else + SRC := keymaps/keymap_default.c $(SRC) +endif + +CONFIG_H = config.h + +# MCU name +#MCU = at90usb1287 +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=4096 + + +# Build Options +# comment out to disable the options. +# +#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +#MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +#EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA +# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +# MIDI_ENABLE = YES # MIDI controls +UNICODE_ENABLE = YES # Unicode +# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID + + +# Optimize size but this may cause error "relocation truncated to fit" +#EXTRALDFLAGS = -Wl,--relax + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) +VPATH += $(TMK_DIR) + +include $(TOP_DIR)/quantum/quantum.mk + diff --git a/keyboard/atreus/README.md b/keyboard/atreus/README.md new file mode 100644 index 000000000..b5e24969d --- /dev/null +++ b/keyboard/atreus/README.md @@ -0,0 +1,180 @@ +atreus keyboard firmware +====================== + +## Quantum MK Firmware + +You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. + + BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality + MIDI_ENABLE = yes # MIDI controls + # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not // + BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID + +## Quick aliases to common actions + +Your keymap can include shortcuts to common operations (called "function actions" in tmk). + +### Switching and toggling layers + +`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack. + +`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer). + +`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. + +### Fun with modifier keys + +* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias +* `RSFT(kc)` - applies right Shift to *kc* +* `LCTL(kc)` - applies left Control to *kc* +* `RCTL(kc)` - applies right Control to *kc* +* `LALT(kc)` - applies left Alt to *kc* +* `RALT(kc)` - applies right Alt to *kc* +* `LGUI(kc)` - applies left GUI (command/win) to *kc* +* `RGUI(kc)` - applies right GUI (command/win) to *kc* + +You can also chain these, like this: + + LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. + +The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`. + + KC_TILD ~ + KC_EXLM ! + KC_AT @ + KC_HASH # + KC_DLR $ + KC_PERC % + KC_CIRC ^ + KC_AMPR & + KC_ASTR * + KC_LPRN ( + KC_RPRN ) + KC_UNDS _ + KC_PLUS + + KC_LCBR { + KC_RCBR } + KC_PIPE | + KC_COLN : + +`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. + +These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available): + + * MOD_LCTL + * MOD_LSFT + * MOD_LALT + * MOD_LGUI + +These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. + +We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: + + * `CTL_T(kc)` - is LCTL when held and *kc* when tapped + * `SFT_T(kc)` - is LSFT when held and *kc* when tapped + * `ALT_T(kc)` - is LALT when held and *kc* when tapped + * `GUI_T(kc)` - is LGUI when held and *kc* when tapped + * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) + +### Temporarily setting the default layer + +`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does. + +### Remember: These are just aliases + +These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action). + +Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them. + +## Macro shortcuts: Send a whole string when pressing just one key + +Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). + +```c +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. +{ + switch(id) { + case 0: // this would trigger when you hit a key mapped as M(0) + if (record->event.pressed) { + return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes + } + break; + } + return MACRO_NONE; +}; +``` +A macro can include the following commands: + +* I() change interval of stroke in milliseconds. +* D() press key. +* U() release key. +* T() type key(press and release). +* W() wait (milliseconds). +* END end mark. + +So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. + +Note: Using macros to have your keyboard send passwords for you is a bad idea. + +### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc) + +Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: + + #include "keymap_<layout>.h" + +Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: + + * `CM_*` for all of the Colemak-equivalent characters + * `DV_*` for all of the Dvorak-equivalent characters + +These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features. + +To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`. + +## Additional language support + +In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support). + +## Unicode support + +You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile. + +## Other firmware shortcut keycodes + +* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`) +* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things +* `BL_ON` - turns the backlight on +* `BL_OFF` - turns the backlight off +* `BL_<n>` - sets the backlight to level *n* +* `BL_INC` - increments the backlight level by one +* `BL_DEC` - decrements the backlight level by one +* `BL_TOGG` - toggles the backlight +* `BL_STEP` - steps through the backlight levels + +Enable the backlight from the Makefile. + +## MIDI functionalty + +This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. + +## Bluetooth functionality + +This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will. + +## Building + +Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default +To build with the default keymap, simply run `make`. + +### Other Keymaps +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files. + +To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like: +``` +$ make KEYMAP=[default|jack|<name>] +``` +Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder. diff --git a/keyboard/atreus/atreus.c b/keyboard/atreus/atreus.c new file mode 100644 index 000000000..bfc893084 --- /dev/null +++ b/keyboard/atreus/atreus.c @@ -0,0 +1,29 @@ +#include "atreus.h" + +__attribute__ ((weak)) +void * matrix_init_user(void) { + // leave these blank +}; + +__attribute__ ((weak)) +void * matrix_scan_user(void) { + // leave these blank +}; + +void * matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + if (matrix_init_user) { + (*matrix_init_user)(); + } +}; + +void * matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + if (matrix_scan_user) { + (*matrix_scan_user)(); + } +}; diff --git a/keyboard/atreus/atreus.h b/keyboard/atreus/atreus.h new file mode 100644 index 000000000..29d1d18ba --- /dev/null +++ b/keyboard/atreus/atreus.h @@ -0,0 +1,29 @@ +#ifndef ATREUS_H +#define ATREUS_H + +#include "matrix.h" +#include "keymap_common.h" +#include "backlight.h" +#include <stddef.h> + +// This a shortcut to help you visually see your layout. +// The following is an example using the Planck MIT layout +// The first section contains all of the arguements +// The second converts the arguments into a two-dimensional array +#define KEYMAP( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ + k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ + k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ + k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \ +) \ +{ \ + { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ + { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ + { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \ + { k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \ +} + +void * matrix_init_user(void); +void * matrix_scan_user(void); + +#endif diff --git a/keyboard/atreus/config.h b/keyboard/atreus/config.h new file mode 100644 index 000000000..733f579d4 --- /dev/null +++ b/keyboard/atreus/config.h @@ -0,0 +1,82 @@ +/* +Copyright 2012 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ + +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Technomancy +#define PRODUCT Atreus +#define DESCRIPTION q.m.k. keyboard firmware for Atreus + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 11 + +// Planck PCB default pin-out +// Change this to how you wired your keyboard +// COLS: Left to right, ROWS: Top to bottom +#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0} +#define ROWS (int []){ D0, D1, D2, D3 } + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +//#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCE 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboard/atreus/keymaps/keymap_default.c b/keyboard/atreus/keymaps/keymap_default.c new file mode 100644 index 000000000..1c4280ff5 --- /dev/null +++ b/keyboard/atreus/keymaps/keymap_default.c @@ -0,0 +1,51 @@ +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _RS 1 +#define _LW 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P }, + {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT } +}, +[_RS] = { /* [> RAISE <] */ + {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, + {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, + {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS}, + {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL} +}, +[_LW] = { /* [> LOWER <] */ + {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, + {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12}, + {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET} +}}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c index 6cc7adf51..057c0c60e 100644 --- a/quantum/keymap_common.c +++ b/quantum/keymap_common.c @@ -26,6 +26,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #include "backlight.h" #include "keymap_midi.h" +#include <stdio.h> +#include <inttypes.h> +#ifdef AUDIO_ENABLE + #include "audio.h" + + float goodbye[][2] = { + {440.0*pow(2.0,(67)/12.0), 400}, + {0, 50}, + {440.0*pow(2.0,(60)/12.0), 400}, + {0, 50}, + {440.0*pow(2.0,(55)/12.0), 600}, + }; +#endif + static action_t keycode_to_action(uint16_t keycode); /* converts key to action */ @@ -73,6 +87,9 @@ action_t action_for_key(uint8_t layer, keypos_t key) #endif } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here clear_keyboard(); + #ifdef AUDIO_ENABLE + play_notes(&goodbye, 5, false); + #endif _delay_ms(250); bootloader_jump(); return; diff --git a/quantum/template/keymaps/default.c b/quantum/template/keymaps/default.c new file mode 100644 index 000000000..4121fd860 --- /dev/null +++ b/quantum/template/keymaps/default.c @@ -0,0 +1,30 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "%KEYBOARD%.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[0] = KEYMAP( /* Base */ + KC_A, KC_1, KC_H, \ + KC_TAB, KC_SPC \ +), +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; |