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-rw-r--r--keyboards/ergodox/infinity/visualizer.c6
-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c6
-rw-r--r--quantum/visualizer/visualizer.c28
-rw-r--r--quantum/visualizer/visualizer.h14
4 files changed, 27 insertions, 27 deletions
diff --git a/keyboards/ergodox/infinity/visualizer.c b/keyboards/ergodox/infinity/visualizer.c
index 8e684d991..0897ea348 100644
--- a/keyboards/ergodox/infinity/visualizer.c
+++ b/keyboards/ergodox/infinity/visualizer.c
@@ -136,13 +136,12 @@ bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
- .num_frames = 3,
+ .num_frames = 2,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
display_logo,
backlight_keyframe_animate_color,
- enable_visualization
},
};
@@ -198,7 +197,7 @@ static keyframe_animation_t suspend_animation = {
};
static keyframe_animation_t resume_animation = {
- .num_frames = 5,
+ .num_frames = 4,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
@@ -206,7 +205,6 @@ static keyframe_animation_t resume_animation = {
backlight_keyframe_enable,
display_logo,
backlight_keyframe_animate_color,
- enable_visualization,
},
};
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
index 5ee49c9bc..73d864c64 100644
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ b/keyboards/ergodox/keymaps/default/visualizer.c
@@ -110,13 +110,12 @@ bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t startup_animation = {
- .num_frames = 3,
+ .num_frames = 2,
.loop = false,
.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
display_logo,
backlight_keyframe_animate_color,
- enable_visualization
},
};
@@ -140,7 +139,7 @@ static keyframe_animation_t suspend_animation = {
};
static keyframe_animation_t resume_animation = {
- .num_frames = 5,
+ .num_frames = 4,
.loop = false,
.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(10000), 0},
.frame_functions = {
@@ -148,7 +147,6 @@ static keyframe_animation_t resume_animation = {
backlight_keyframe_enable,
display_logo,
backlight_keyframe_animate_color,
- enable_visualization,
},
};
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
index 98cd7ba55..5fbd12031 100644
--- a/quantum/visualizer/visualizer.c
+++ b/quantum/visualizer/visualizer.c
@@ -154,6 +154,14 @@ void stop_all_keyframe_animations(void) {
}
}
+static uint8_t get_num_running_animations(void) {
+ uint8_t count = 0;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ count += animations[i] ? 1 : 0;
+ }
+ return count;
+}
+
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
// TODO: Clean up this messy code
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
@@ -228,14 +236,6 @@ bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t*
return false;
}
-bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- dprint("User visualizer inited\n");
- visualizer_enabled = true;
- return false;
-}
-
// TODO: Optimize the stack size, this is probably way too big
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
@@ -276,13 +276,15 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
systemticks_t sleep_time = TIME_INFINITE;
systemticks_t current_time = gfxSystemTicks();
+ bool force_update = true;
while(true) {
systemticks_t new_time = gfxSystemTicks();
systemticks_t delta = new_time - current_time;
current_time = new_time;
bool enabled = visualizer_enabled;
- if (!same_status(&state.status, &current_status)) {
+ if (force_update || !same_status(&state.status, &current_status)) {
+ force_update = false;
if (visualizer_enabled) {
if (current_status.suspended) {
stop_all_keyframe_animations();
@@ -320,10 +322,10 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
#ifdef EMULATOR
draw_emulator();
#endif
- // The animation can enable the visualizer
- // And we might need to update the state when that happens
- // so don't sleep
- if (enabled != visualizer_enabled) {
+ // Enable the visualizer when the startup or the suspend animation has finished
+ if (!visualizer_enabled && state.status.suspended == false && get_num_running_animations() == 0) {
+ visualizer_enabled = true;
+ force_update = true;
sleep_time = 0;
}
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
index f37ce8416..463934849 100644
--- a/quantum/visualizer/visualizer.h
+++ b/quantum/visualizer/visualizer.h
@@ -130,20 +130,22 @@ void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* stat
// Does nothing, useful for adding delays
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
-// Call this once, when the initial animation has finished, alternatively you can call it
-// directly from the initalize_user_visualizer function (the animation can be null)
-bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
-
// The master can set userdata which will be transferred to the slave
#ifdef VISUALIZER_USER_DATA_SIZE
void visualizer_set_user_data(void* user_data);
#endif
// These functions have to be implemented by the user
-void initialize_user_visualizer(visualizer_state_t* state);
+// Called regularly each time the state has changed (but not every scan loop)
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status);
+// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state
void user_visualizer_suspend(visualizer_state_t* state);
+// You have to start at least one animation as a response to the following two functions
+// When the animation has finished the visualizer will resume normal operation and start calling the
+// update_user_visualizer_state again
+// Called when the keyboard boots up
+void initialize_user_visualizer(visualizer_state_t* state);
+// Called when the computer resumes from a suspend
void user_visualizer_resume(visualizer_state_t* state);
-
#endif /* VISUALIZER_H */