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-rw-r--r--common/keyboard.c32
1 files changed, 20 insertions, 12 deletions
diff --git a/common/keyboard.c b/common/keyboard.c
index 7a17a9e38..be01e5540 100644
--- a/common/keyboard.c
+++ b/common/keyboard.c
@@ -46,8 +46,13 @@ typedef enum keykind {
typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
-uint8_t current_layer = 0;
+#ifdef KEYMAP_DEFAULT_LAYER
+uint8_t default_layer = KEYMAP_DEFAULT_LAYER;
+uint8_t current_layer = KEYMAP_DEFAULT_LAYER;
+#else
uint8_t default_layer = 0;
+uint8_t current_layer = 0;
+#endif
/* keyboard internal states */
static kbdstate_t kbdstate = IDLE;
@@ -120,12 +125,13 @@ static void layer_switch_on(uint8_t code)
{
if (!IS_FN(code)) return;
fn_state_bits |= FN_BIT(code);
- if (current_layer != keymap_fn_layer(FN_INDEX(code))) {
- clear_keyboard_but_mods();
-
+ uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
+ if (current_layer != new_layer) {
debug("Layer Switch(on): "); debug_hex(current_layer);
- current_layer = keymap_fn_layer(FN_INDEX(code));
- debug(" -> "); debug_hex(current_layer); debug("\n");
+ debug(" -> "); debug_hex(new_layer); debug("\n");
+
+ clear_keyboard_but_mods();
+ current_layer = new_layer;
}
}
@@ -133,12 +139,13 @@ static bool layer_switch_off(uint8_t code)
{
if (!IS_FN(code)) return false;
fn_state_bits &= ~FN_BIT(code);
- if (current_layer != keymap_fn_layer(biton(fn_state_bits))) {
- clear_keyboard_but_mods();
-
+ uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
+ if (current_layer != new_layer) {
debug("Layer Switch(off): "); debug_hex(current_layer);
- current_layer = keymap_fn_layer(biton(fn_state_bits));
- debug(" -> "); debug_hex(current_layer); debug("\n");
+ debug(" -> "); debug_hex(new_layer); debug("\n");
+
+ clear_keyboard_but_mods();
+ current_layer = new_layer;
return true;
}
return false;
@@ -606,8 +613,9 @@ void keyboard_task(void)
is_matrix_on |= matrix_get_row(r);
}
if (!is_matrix_on) {
- debug("FAIL SAFE: clear all keys.\n");
+ debug("FAIL SAFE: clear all keys(default layer).\n");
clear_keyboard();
+ current_layer = default_layer;
}
}