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-rw-r--r--docs/feature_audio.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md
index c142ff69c..774e0ae5a 100644
--- a/docs/feature_audio.md
+++ b/docs/feature_audio.md
@@ -47,7 +47,7 @@ PLAY_LOOP(my_song);
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
-## Music mode
+## Music Mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
@@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
#define PITCH_STANDARD_A 432.0f
-## MIDI functionalty
+## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.