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+# Debounce algorithm
+
+QMK supports multiple debounce algorithms through its debounce API.
+
+The underlying debounce algorithm is determined by which matrix.c file you are using.
+
+The logic for which debounce method called is below. It checks various defines that you have set in rules.mk
+
+```
+DEBOUNCE_TYPE?= sym_g
+VALID_DEBOUNCE_TYPES := sym_g eager_pk custom
+ifeq ($(filter $(DEBOUNCE_TYPE),$(VALID_DEBOUNCE_TYPES)),)
+ $(error DEBOUNCE_TYPE="$(DEBOUNCE_TYPE)" is not a valid debounce algorithm)
+endif
+ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
+ QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
+else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
+ QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
+endif
+```
+
+# Debounce selection
+
+| DEBOUNCE_ALGO | Description | What to do |
+| ------------- | --------------------------------------------------- | ----------------------------- |
+| Not defined | You are using the included matrix.c and debounce.c | Nothing. Debounce_sym_g will be compiled, and used if necessary |
+| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions |
+| sym_g / eager_pk | You are using the included matrix.c and debounce.c | Use an alternative debounce algorithm |
+
+**Regarding split keyboards**:
+The debounce code is compatible with split keyboards.
+
+# Use your own debouncing code
+* Set ```DEBOUNCE_TYPE = custom ```.
+* Add ```SRC += debounce.c```
+* Add your own ```debounce.c```. Look at included ```debounce_sym_g.c```s for sample implementations.
+* Debouncing occurs after every raw matrix scan.
+* Use num_rows rather than MATRIX_ROWS, so that split keyboards are supported correctly.
+
+# Changing between included debouncing methods
+You can either use your own code, by including your own debounce.c, or switch to another included one.
+Included debounce methods are:
+* debounce_eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` millseconds of no further input for that key
+* debounce_sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed.
+
+